mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 08:42:35 +00:00
Added the ability to dump and load technique sets.
note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
This commit is contained in:
@@ -32,6 +32,7 @@
|
||||
#include "Slug/LoaderSlugT6.h"
|
||||
#include "Sound/LoaderSoundBankT6.h"
|
||||
#include "StringTable/LoaderStringTableT6.h"
|
||||
#include "TechniqueSet/LoaderTechniqueSetT6.h"
|
||||
#include "Tracer/GdtLoaderTracerT6.h"
|
||||
#include "Tracer/RawLoaderTracerT6.h"
|
||||
#include "Utils/Logging/Log.h"
|
||||
@@ -391,7 +392,7 @@ namespace T6
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderXAnim>(memory));
|
||||
collection.AddAssetCreator(xmodel::CreateLoaderT6(memory, searchPath, zone));
|
||||
collection.AddAssetCreator(material::CreateLoaderT6(memory, searchPath));
|
||||
// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
|
||||
collection.AddAssetCreator(CreateTechniqueSetLoader(memory, searchPath));
|
||||
collection.AddAssetCreator(image::CreateLoaderEmbeddedT6(memory, searchPath));
|
||||
collection.AddAssetCreator(image::CreateLoaderExternalT6(memory, searchPath));
|
||||
collection.AddAssetCreator(sound::CreateSoundBankLoaderT6(memory, searchPath));
|
||||
|
||||
Reference in New Issue
Block a user