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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 16:52:35 +00:00
Added the ability to dump and load technique sets.
note: techniques should be dumped in seperate files from technique sets, but compiling them all into the techset works as well but is harder to read.
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@@ -0,0 +1,115 @@
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#include "AssetDumperTechniqueSet.h"
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#include <nlohmann/json.hpp>
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#include <sstream>
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#include <unordered_set>
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using namespace T6;
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void AssetDumperTechniqueSet::DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetTechniqueSet::Type>& asset)
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{
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const auto* techniqueSet = asset.Asset();
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const auto assetFile = context.OpenAssetFile(std::format("techniquesets/{}.json", techniqueSet->name));
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if (!assetFile)
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return;
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nlohmann::json js;
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js["name"] = techniqueSet->name;
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js["worldVertFormat"] = techniqueSet->worldVertFormat;
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js["techniques"] = nlohmann::json::array();
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for (const auto* technique : techniqueSet->techniques)
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{
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nlohmann::json techniqueJs = nlohmann::json::object();
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if (technique != NULL)
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{
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techniqueJs["name"] = technique->name;
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techniqueJs["flags"] = technique->flags;
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techniqueJs["passCount"] = technique->passCount;
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_ASSERT(technique->passCount == 1);
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techniqueJs["passArray"] = nlohmann::json::array();
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for (auto passIndex = 0u; passIndex < technique->passCount; passIndex++)
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{
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const MaterialPass* currPass = &technique->passArray[passIndex];
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nlohmann::json passJs = nlohmann::json::object();
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passJs["perPrimArgCount"] = currPass->perPrimArgCount;
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passJs["perObjArgCount"] = currPass->perObjArgCount;
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passJs["stableArgCount"] = currPass->stableArgCount;
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passJs["customSamplerFlags"] = currPass->customSamplerFlags;
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passJs["precompiledIndex"] = currPass->precompiledIndex;
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passJs["materialType"] = currPass->materialType;
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nlohmann::json vertDeclJs = nlohmann::json::object();
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if (currPass->vertexDecl != NULL)
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{
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vertDeclJs["streamCount"] = currPass->vertexDecl->streamCount;
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vertDeclJs["hasOptionalSource"] = currPass->vertexDecl->hasOptionalSource;
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vertDeclJs["isLoaded"] = currPass->vertexDecl->isLoaded;
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for (int i = 0; i < 16; i++)
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{
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vertDeclJs["routing"][i]["source"] = currPass->vertexDecl->routing.data[i].source;
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vertDeclJs["routing"][i]["dest"] = currPass->vertexDecl->routing.data[i].dest;
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_ASSERT(currPass->vertexDecl->routing.decl[i] == NULL);
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}
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}
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passJs["vertexDecl"] = vertDeclJs;
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passJs["args"] = nlohmann::json::array();
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if (currPass->args != NULL)
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{
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for (int i = 0; i < currPass->perPrimArgCount + currPass->perObjArgCount + currPass->stableArgCount; i++)
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{
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nlohmann::json argsJs = nlohmann::json::object();
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MaterialShaderArgument* currArg = &currPass->args[i];
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argsJs["type"] = currArg->type;
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argsJs["location"] = currArg->location.offset;
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argsJs["size"] = currArg->size;
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argsJs["buffer"] = currArg->buffer;
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if (currArg->type == MTL_ARG_LITERAL_VERTEX_CONST || currArg->type == MTL_ARG_LITERAL_PIXEL_CONST)
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{
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argsJs["u"]["const0"] = currArg->u.literalConst[0];
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argsJs["u"]["const1"] = currArg->u.literalConst[1];
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argsJs["u"]["const2"] = currArg->u.literalConst[2];
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argsJs["u"]["const3"] = currArg->u.literalConst[3];
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}
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else
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{
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argsJs["u"]["value"] = currArg->u.nameHash;
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}
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passJs["args"].push_back(argsJs);
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}
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}
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nlohmann::json pixelJs = nlohmann::json::object();
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if (currPass->pixelShader != NULL)
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{
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pixelJs["name"] = currPass->pixelShader->name;
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}
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passJs["pixelShader"] = pixelJs;
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nlohmann::json vertexJs = nlohmann::json::object();
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if (currPass->vertexShader != NULL)
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{
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vertexJs["name"] = currPass->vertexShader->name;
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}
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passJs["vertexShader"] = vertexJs;
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techniqueJs["passArray"].push_back(passJs);
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}
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}
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js["techniques"].push_back(techniqueJs);
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}
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std::string jsonString = js.dump(4);
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assetFile->write(jsonString.c_str(), jsonString.size());
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}
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@@ -0,0 +1,10 @@
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#pragma once
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/T6/T6.h"
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class AssetDumperTechniqueSet final : public AbstractAssetDumper<T6::AssetTechniqueSet>
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{
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetTechniqueSet::Type>& asset) override;
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};
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@@ -1,5 +1,6 @@
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#include "ObjWriterT6.h"
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#include "AssetDumpers/AssetDumperTechniqueSet.h"
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#include "FontIcon/FontIconDumperT6.h"
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#include "Game/T6/Material/MaterialJsonDumperT6.h"
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#include "Game/T6/Techset/TechsetDumperT6.h"
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@@ -35,6 +36,7 @@ void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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RegisterAssetDumper(std::make_unique<xmodel::DumperT6>());
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RegisterAssetDumper(std::make_unique<material::JsonDumperT6>());
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RegisterAssetDumper(std::make_unique<AssetDumperTechniqueSet>());
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RegisterAssetDumper(std::make_unique<techset::DumperT6>(
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#ifdef TECHSET_DEBUG
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true
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