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Add vehicle infostring loading
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142
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderVehicle.cpp
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142
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderVehicle.cpp
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#include "AssetLoaderVehicle.h"
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#include <cstring>
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#include <iostream>
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#include "Game/T6/ObjConstantsT6.h"
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#include "Game/T6/T6.h"
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#include "Game/T6/InfoString/EnumStrings.h"
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#include "Game/T6/InfoString/InfoStringToStructConverter.h"
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#include "Game/T6/InfoString/VehicleFields.h"
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#include "InfoString/InfoString.h"
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#include "Pool/GlobalAssetPool.h"
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using namespace T6;
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namespace T6
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{
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class InfoStringToVehicleConverter final : public InfoStringToStructConverter
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{
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protected:
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bool ConvertExtensionField(const cspField_t& field, const std::string& value) override
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{
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switch (static_cast<VehicleFieldType>(field.iFieldType))
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{
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case VFT_TYPE:
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return ConvertEnumInt(value, field.iOffset, s_vehicleClassNames, std::extent<decltype(s_vehicleClassNames)>::value);
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case VFT_CAMERAMODE:
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return ConvertEnumInt(value, field.iOffset, s_vehicleCameraModes, std::extent<decltype(s_vehicleCameraModes)>::value);
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case VFT_TRACTION_TYPE:
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return ConvertEnumInt(value, field.iOffset, s_tractionTypeNames, std::extent<decltype(s_tractionTypeNames)>::value);
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case VFT_MPH_TO_INCHES_PER_SECOND:
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{
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char* endPtr;
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*reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = strtof(value.c_str(), &endPtr) * 17.6f;
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if (endPtr != &value[value.size()])
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{
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std::cout << "Failed to parse value \"" << value << "\" as mph" << std::endl;
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return false;
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}
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return true;
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}
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case VFT_POUNDS_TO_GAME_MASS:
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{
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char* endPtr;
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*reinterpret_cast<float*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = strtof(value.c_str(), &endPtr) * 0.001f;
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if (endPtr != &value[value.size()])
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{
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std::cout << "Failed to parse value \"" << value << "\" as pounds" << std::endl;
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return false;
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}
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return true;
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}
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case VFT_TEAM:
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{
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if (value == "axis")
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{
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*reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = TEAM_AXIS;
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return true;
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}
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if (value == "allies")
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{
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*reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = TEAM_ALLIES;
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return true;
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}
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*reinterpret_cast<int*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = TEAM_BAD;
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std::cout << "Failed to parse value \"" << value << "\" as team" << std::endl;
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return false;
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}
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case VFT_KEY_BINDING:
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case VFT_GRAPH:
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case VFT_WIIUCONTROLOVERRIDE:
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case VFT_NUM:
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default:
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assert(false);
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return false;
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}
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}
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public:
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InfoStringToVehicleConverter(const InfoString& infoString, VehicleDef* vehicleDef, ZoneScriptStrings& zoneScriptStrings, MemoryManager* memory, IAssetLoadingManager* manager,
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const cspField_t* fields, const size_t fieldCount)
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: InfoStringToStructConverter(infoString, vehicleDef, zoneScriptStrings, memory, manager, fields, fieldCount)
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{
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}
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};
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}
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void* AssetLoaderVehicle::CreateEmptyAsset(const std::string& assetName, MemoryManager* memory)
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{
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auto* vehicleDef = memory->Create<VehicleDef>();
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memset(vehicleDef, 0, sizeof(VehicleDef));
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vehicleDef->name = memory->Dup(assetName.c_str());
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return vehicleDef;
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}
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bool AssetLoaderVehicle::CanLoadFromRaw() const
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{
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return true;
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}
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bool AssetLoaderVehicle::LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const
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{
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const auto fileName = "vehicles/" + assetName;
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const auto file = searchPath->Open(fileName);
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if (!file.IsOpen())
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return false;
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InfoString infoString;
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if (!infoString.FromStream(ObjConstants::INFO_STRING_PREFIX_VEHICLE, *file.m_stream))
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{
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std::cout << "Failed to read vehicle raw file: \"" << fileName << "\"" << std::endl;
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return true;
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}
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auto* vehicleDef = memory->Create<VehicleDef>();
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memset(vehicleDef, 0, sizeof(VehicleDef));
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InfoStringToVehicleConverter converter(infoString, vehicleDef, zone->m_script_strings, memory, manager, vehicle_fields, std::extent<decltype(vehicle_fields)>::value);
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if(!converter.Convert())
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{
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std::cout << "Failed to parse vehicle raw file: \"" << fileName << "\"" << std::endl;
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return true;
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}
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vehicleDef->name = memory->Dup(assetName.c_str());
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manager->AddAsset(ASSET_TYPE_VEHICLEDEF, assetName, vehicleDef, converter.GetDependencies(), converter.GetUsedScriptStrings());
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return true;
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}
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src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderVehicle.h
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16
src/ObjLoading/Game/T6/AssetLoaders/AssetLoaderVehicle.h
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#pragma once
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#include "Game/T6/T6.h"
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#include "AssetLoading/BasicAssetLoader.h"
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "SearchPath/ISearchPath.h"
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namespace T6
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{
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class AssetLoaderVehicle final : public BasicAssetLoader<ASSET_TYPE_VEHICLEDEF, VehicleDef>
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{
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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_NODISCARD bool CanLoadFromRaw() const override;
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bool LoadFromRaw(const std::string& assetName, ISearchPath* searchPath, MemoryManager* memory, IAssetLoadingManager* manager, Zone* zone) const override;
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};
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}
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@ -11,6 +11,7 @@
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#include "AssetLoaders/AssetLoaderScriptParseTree.h"
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#include "AssetLoaders/AssetLoaderSlug.h"
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#include "AssetLoaders/AssetLoaderStringTable.h"
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#include "AssetLoaders/AssetLoaderVehicle.h"
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#include "AssetLoading/AssetLoadingManager.h"
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#include "Image/Texture.h"
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#include "Image/IwiLoader.h"
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@ -64,7 +65,7 @@ namespace T6
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_GLASSES, Glasses))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_EMBLEMSET, EmblemSet))
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REGISTER_ASSET_LOADER(AssetLoaderScriptParseTree)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_VEHICLEDEF, VehicleDef))
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REGISTER_ASSET_LOADER(AssetLoaderVehicle)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MEMORYBLOCK, MemoryBlock))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_ADDON_MAP_ENTS, AddonMapEnts))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_TRACER, TracerDef))
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