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Dump material pass literal shader arguments
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@ -193,6 +193,18 @@ namespace IW4
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m_stream << codeDestAccessor << " = UNKNOWN;\n";
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}
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}
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else if (arg.type == MTL_ARG_LITERAL_VERTEX_CONST || arg.type == MTL_ARG_LITERAL_PIXEL_CONST)
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{
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if (arg.u.literalConst)
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{
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Indent();
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m_stream << codeDestAccessor << " = float4( " << (*arg.u.literalConst)[0]
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<< ", " << (*arg.u.literalConst)[1]
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<< ", " << (*arg.u.literalConst)[2]
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<< ", " << (*arg.u.literalConst)[3]
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<< " );\n";
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}
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}
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else
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{
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Indent();
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