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refactor: use template based asset structs for AssetLoaders
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@@ -6,7 +6,7 @@
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namespace IW5
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{
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class AssetLoaderStringTable final : public BasicAssetLoader<ASSET_TYPE_STRINGTABLE, StringTable>
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class AssetLoaderStringTable final : public BasicAssetLoader<AssetStringTable>
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{
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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