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refactor: use template based asset structs for AssetLoaders

This commit is contained in:
Jan
2024-05-25 11:17:04 +02:00
parent ef69bbb239
commit a166878f7d
110 changed files with 195 additions and 199 deletions

View File

@@ -6,7 +6,7 @@
namespace IW5
{
class AssetLoaderSurfaceFxTable final : public BasicAssetLoader<ASSET_TYPE_SURFACE_FX, SurfaceFxTable>
class AssetLoaderSurfaceFxTable final : public BasicAssetLoader<AssetSurfaceFx>
{
public:
_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;