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https://github.com/Laupetin/OpenAssetTools.git
synced 2025-07-02 09:11:49 +00:00
refactor: use template based asset structs for AssetLoaders
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@ -7,7 +7,7 @@
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namespace T5
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{
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class AssetLoaderLocalizeEntry final : public BasicAssetLoader<ASSET_TYPE_LOCALIZE_ENTRY, LocalizeEntry>
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class AssetLoaderLocalizeEntry final : public BasicAssetLoader<AssetLocalize>
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{
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public:
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_NODISCARD XAssetInfoGeneric* LoadFromGlobalAssetPools(const std::string& assetName) const override;
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@ -6,7 +6,7 @@
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namespace T5
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{
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class AssetLoaderRawFile final : public BasicAssetLoader<ASSET_TYPE_RAWFILE, RawFile>
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class AssetLoaderRawFile final : public BasicAssetLoader<AssetRawFile>
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{
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static constexpr size_t COMPRESSED_BUFFER_SIZE_PADDING = 64;
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@ -6,7 +6,7 @@
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namespace T5
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{
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class AssetLoaderStringTable final : public BasicAssetLoader<ASSET_TYPE_STRINGTABLE, StringTable>
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class AssetLoaderStringTable final : public BasicAssetLoader<AssetStringTable>
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{
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public:
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_NODISCARD void* CreateEmptyAsset(const std::string& assetName, MemoryManager* memory) override;
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@ -22,43 +22,41 @@ ObjLoader::ObjLoader()
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auto l = std::make_unique<t>(); \
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m_asset_loaders_by_type[l->GetHandlingAssetType()] = std::move(l); \
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}
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#define BASIC_LOADER(assetType, assetClass) BasicAssetLoader<assetType, assetClass>
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_PHYSPRESET, PhysPreset))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_PHYSCONSTRAINTS, PhysConstraints))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_DESTRUCTIBLEDEF, DestructibleDef))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XANIMPARTS, XAnimParts))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XMODEL, XModel))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MATERIAL, Material))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_TECHNIQUE_SET, MaterialTechniqueSet))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_IMAGE, GfxImage))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SOUND, SndBank))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SOUND_PATCH, SndPatch))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_CLIPMAP, clipMap_t))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_CLIPMAP_PVS, clipMap_t))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_COMWORLD, ComWorld))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_GAMEWORLD_SP, GameWorldSp))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_GAMEWORLD_MP, GameWorldMp))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MAP_ENTS, MapEnts))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_GFXWORLD, GfxWorld))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_LIGHT_DEF, GfxLightDef))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FONT, Font_s))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENULIST, MenuList))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_MENU, menuDef_t))
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetPhysPreset>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetPhysConstraints>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDestructibleDef>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXAnim>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXModel>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetMaterial>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetTechniqueSet>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetImage>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetSoundBank>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetSoundPatch>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetClipMap>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetClipMapPvs>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetComWorld>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGameWorldSp>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGameWorldMp>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetMapEnts>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGfxWorld>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetLightDef>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetFont>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetMenuList>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetMenu>)
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REGISTER_ASSET_LOADER(AssetLoaderLocalizeEntry)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_WEAPON, WeaponVariantDef))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_SNDDRIVER_GLOBALS, SndDriverGlobals))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_FX, FxEffectDef))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_IMPACT_FX, FxImpactTable))
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetWeapon>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetSoundDriverGlobals>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetFx>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetImpactFx>)
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REGISTER_ASSET_LOADER(AssetLoaderRawFile)
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REGISTER_ASSET_LOADER(AssetLoaderStringTable)
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_PACK_INDEX, PackIndex))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_XGLOBALS, XGlobals))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_DDL, ddlRoot_t))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_GLASSES, Glasses))
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REGISTER_ASSET_LOADER(BASIC_LOADER(ASSET_TYPE_EMBLEMSET, EmblemSet))
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetPackIndex>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetXGlobals>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetDDL>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetGlasses>)
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REGISTER_ASSET_LOADER(BasicAssetLoader<AssetEmblemSet>)
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#undef BASIC_LOADER
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#undef REGISTER_ASSET_LOADER
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}
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