chore: use method static array for zoneloaderfactory

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Jan 2024-10-19 20:21:58 +02:00
parent 778361728c
commit a1851b0ea0
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GPG Key ID: 44B581F78FF5C57C
13 changed files with 350 additions and 393 deletions

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@ -19,22 +19,15 @@
using namespace IW3; using namespace IW3;
class ZoneLoaderFactory::Impl namespace
{ {
static GameLanguage GetZoneLanguage(std::string& zoneName) bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial)
{
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
{ {
assert(isSecure != nullptr); assert(isSecure != nullptr);
assert(isOfficial != nullptr); assert(isOfficial != nullptr);
if (header.m_version != ZoneConstants::ZONE_VERSION) if (header.m_version != ZoneConstants::ZONE_VERSION)
{
return false; return false;
}
if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED))) if (!memcmp(header.m_magic, ZoneConstants::MAGIC_UNSIGNED, std::char_traits<char>::length(ZoneConstants::MAGIC_UNSIGNED)))
{ {
@ -46,26 +39,26 @@ class ZoneLoaderFactory::Impl
return false; return false;
} }
static void SetupBlock(ZoneLoader* zoneLoader) void SetupBlock(ZoneLoader& zoneLoader)
{ {
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type) #define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP)); zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW3::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF #undef XBLOCK_DEF
} }
} // namespace
public: std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) {
{
bool isSecure; bool isSecure;
bool isOfficial; bool isOfficial;
@ -74,15 +67,15 @@ public:
return nullptr; return nullptr;
// Create new zone // Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameIW3); auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW3));
auto* zonePtr = zone.get(); auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0); zone->m_pools = std::make_unique<GameAssetPoolIW3>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName); zone->m_language = GameLanguage::LANGUAGE_NONE;
// File is supported. Now setup all required steps for loading this file. // File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone)); auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(zoneLoader); SetupBlock(*zoneLoader);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE))); zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
@ -92,15 +85,8 @@ public:
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>()); zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content // Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>( zoneLoader->AddLoadingStep(
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK)); std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
// Return the fully setup zoneloader
return zoneLoader; return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
return Impl::CreateLoaderForHeader(header, fileName);
} }

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@ -8,9 +8,7 @@ namespace IW3
{ {
class ZoneLoaderFactory final : public IZoneLoaderFactory class ZoneLoaderFactory final : public IZoneLoaderFactory
{ {
class Impl;
public: public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override; std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
}; };
} // namespace IW3 } // namespace IW3

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@ -25,18 +25,14 @@
#include <cassert> #include <cassert>
#include <cstring> #include <cstring>
#include <iostream>
#include <type_traits> #include <type_traits>
using namespace IW4; using namespace IW4;
class ZoneLoaderFactory::Impl namespace
{ {
static GameLanguage GetZoneLanguage(std::string& zoneName) bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isIw4x)
{
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isIw4x)
{ {
assert(isSecure != nullptr); assert(isSecure != nullptr);
assert(isOfficial != nullptr); assert(isOfficial != nullptr);
@ -79,23 +75,23 @@ class ZoneLoaderFactory::Impl
return false; return false;
} }
static void SetupBlock(ZoneLoader* zoneLoader) void SetupBlock(ZoneLoader& zoneLoader)
{ {
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type) #define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP)); zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(IW4::XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF #undef XBLOCK_DEF
} }
static std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial) std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
{ {
if (isOfficial) if (isOfficial)
{ {
@ -103,7 +99,7 @@ class ZoneLoaderFactory::Impl
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD))) if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
{ {
printf("Invalid public key for signature checking\n"); std::cerr << "Invalid public key for signature checking\n";
return nullptr; return nullptr;
} }
@ -118,7 +114,7 @@ class ZoneLoaderFactory::Impl
} }
} }
static void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader* zoneLoader, std::string& fileName) void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader& zoneLoader, std::string& fileName)
{ {
// Unsigned zones do not have an auth header // Unsigned zones do not have an auth header
if (!isSecure) if (!isSecure)
@ -127,48 +123,48 @@ class ZoneLoaderFactory::Impl
// If file is signed setup a RSA instance. // If file is signed setup a RSA instance.
auto rsa = SetupRSA(isOfficial); auto rsa = SetupRSA(isOfficial);
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER)); zoneLoader.AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
auto subHeaderHash = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), 1); auto subHeaderHash = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), 1);
auto* subHeaderHashPtr = subHeaderHash.get(); auto* subHeaderHashPtr = subHeaderHash.get();
zoneLoader->AddLoadingStep(std::move(subHeaderHash)); zoneLoader.AddLoadingStep(std::move(subHeaderHash));
auto subHeaderHashSignature = std::make_unique<StepLoadSignature>(sizeof(DB_AuthSignature::bytes)); auto subHeaderHashSignature = std::make_unique<StepLoadSignature>(sizeof(DB_AuthSignature::bytes));
auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get(); auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get();
zoneLoader->AddLoadingStep(std::move(subHeaderHashSignature)); zoneLoader.AddLoadingStep(std::move(subHeaderHashSignature));
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr)); zoneLoader.AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
auto subHeaderCapture = std::make_unique<ProcessorCaptureData>(sizeof(DB_AuthSubHeader)); auto subHeaderCapture = std::make_unique<ProcessorCaptureData>(sizeof(DB_AuthSubHeader));
auto* subHeaderCapturePtr = subHeaderCapture.get(); auto* subHeaderCapturePtr = subHeaderCapture.get();
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture))); zoneLoader.AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture)));
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName))); zoneLoader.AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
auto masterBlockHashes = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>); auto masterBlockHashes = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>);
auto* masterBlockHashesPtr = masterBlockHashes.get(); auto* masterBlockHashesPtr = masterBlockHashes.get();
zoneLoader->AddLoadingStep(std::move(masterBlockHashes)); zoneLoader.AddLoadingStep(std::move(masterBlockHashes));
zoneLoader->AddLoadingStep( zoneLoader.AddLoadingStep(
std::make_unique<StepVerifyHash>(std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), 0, subHeaderHashPtr, subHeaderCapturePtr)); std::make_unique<StepVerifyHash>(std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), 0, subHeaderHashPtr, subHeaderCapturePtr));
zoneLoader->AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr)); zoneLoader.AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr));
// Skip the rest of the first chunk // Skip the rest of the first chunk
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader))); zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
zoneLoader->AddLoadingStep( zoneLoader.AddLoadingStep(
std::make_unique<StepAddProcessor>(std::make_unique<ProcessorAuthedBlocks>(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP, std::make_unique<StepAddProcessor>(std::make_unique<ProcessorAuthedBlocks>(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP,
ZoneConstants::AUTHED_CHUNK_SIZE, ZoneConstants::AUTHED_CHUNK_SIZE,
std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>, std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>,
std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), Crypto::CreateSHA256(),
masterBlockHashesPtr))); masterBlockHashesPtr)));
} }
} // namespace
public: std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) {
{
bool isSecure; bool isSecure;
bool isOfficial; bool isOfficial;
bool isIw4x; bool isIw4x;
@ -178,15 +174,15 @@ public:
return nullptr; return nullptr;
// Create new zone // Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameIW4); auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW4));
auto* zonePtr = zone.get(); auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0); zone->m_pools = std::make_unique<GameAssetPoolIW4>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName); zone->m_language = GameLanguage::LANGUAGE_NONE;
// File is supported. Now setup all required steps for loading this file. // File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone)); auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(zoneLoader); SetupBlock(*zoneLoader);
// Skip unknown 1 byte field that the game ignores as well // Skip unknown 1 byte field that the game ignores as well
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1)); zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
@ -195,7 +191,7 @@ public:
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8)); zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Add steps for loading the auth header which also contain the signature of the zone if it is signed. // Add steps for loading the auth header which also contain the signature of the zone if it is signed.
AddAuthHeaderSteps(isSecure, isOfficial, zoneLoader, fileName); AddAuthHeaderSteps(isSecure, isOfficial, *zoneLoader, fileName);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE))); zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
@ -211,15 +207,8 @@ public:
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>()); zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content // Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>( zoneLoader->AddLoadingStep(
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK)); std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
// Return the fully setup zoneloader
return zoneLoader; return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
return Impl::CreateLoaderForHeader(header, fileName);
} }

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@ -8,9 +8,7 @@ namespace IW4
{ {
class ZoneLoaderFactory final : public IZoneLoaderFactory class ZoneLoaderFactory final : public IZoneLoaderFactory
{ {
class Impl;
public: public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override; std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
}; };
} // namespace IW4 } // namespace IW4

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@ -24,18 +24,14 @@
#include <cassert> #include <cassert>
#include <cstring> #include <cstring>
#include <iostream>
#include <type_traits> #include <type_traits>
using namespace IW5; using namespace IW5;
class ZoneLoaderFactory::Impl namespace
{ {
static GameLanguage GetZoneLanguage(std::string& zoneName) bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial)
{
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
{ {
assert(isSecure != nullptr); assert(isSecure != nullptr);
assert(isOfficial != nullptr); assert(isOfficial != nullptr);
@ -62,24 +58,24 @@ class ZoneLoaderFactory::Impl
return false; return false;
} }
static void SetupBlock(ZoneLoader* zoneLoader) void SetupBlock(ZoneLoader& zoneLoader)
{ {
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type) #define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP)); zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_CALLBACK, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_VERTEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_INDEX, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(XFILE_BLOCK_SCRIPT, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(XFILE_BLOCK_SCRIPT, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF #undef XBLOCK_DEF
} }
static std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial) std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
{ {
if (isOfficial) if (isOfficial)
{ {
@ -87,7 +83,7 @@ class ZoneLoaderFactory::Impl
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD))) if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD, sizeof(ZoneConstants::RSA_PUBLIC_KEY_INFINITY_WARD)))
{ {
printf("Invalid public key for signature checking\n"); std::cerr << "Invalid public key for signature checking\n";
return nullptr; return nullptr;
} }
@ -102,7 +98,7 @@ class ZoneLoaderFactory::Impl
} }
} }
static void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader* zoneLoader, std::string& fileName) void AddAuthHeaderSteps(const bool isSecure, const bool isOfficial, ZoneLoader& zoneLoader, std::string& fileName)
{ {
// Unsigned zones do not have an auth header // Unsigned zones do not have an auth header
if (!isSecure) if (!isSecure)
@ -111,48 +107,48 @@ class ZoneLoaderFactory::Impl
// If file is signed setup a RSA instance. // If file is signed setup a RSA instance.
auto rsa = SetupRSA(isOfficial); auto rsa = SetupRSA(isOfficial);
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER)); zoneLoader.AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
auto subHeaderHash = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), 1); auto subHeaderHash = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), 1);
auto* subHeaderHashPtr = subHeaderHash.get(); auto* subHeaderHashPtr = subHeaderHash.get();
zoneLoader->AddLoadingStep(std::move(subHeaderHash)); zoneLoader.AddLoadingStep(std::move(subHeaderHash));
auto subHeaderHashSignature = std::make_unique<StepLoadSignature>(sizeof(DB_AuthSignature::bytes)); auto subHeaderHashSignature = std::make_unique<StepLoadSignature>(sizeof(DB_AuthSignature::bytes));
auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get(); auto* subHeaderHashSignaturePtr = subHeaderHashSignature.get();
zoneLoader->AddLoadingStep(std::move(subHeaderHashSignature)); zoneLoader.AddLoadingStep(std::move(subHeaderHashSignature));
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr)); zoneLoader.AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), subHeaderHashSignaturePtr, subHeaderHashPtr));
auto subHeaderCapture = std::make_unique<ProcessorCaptureData>(sizeof(DB_AuthSubHeader)); auto subHeaderCapture = std::make_unique<ProcessorCaptureData>(sizeof(DB_AuthSubHeader));
auto* subHeaderCapturePtr = subHeaderCapture.get(); auto* subHeaderCapturePtr = subHeaderCapture.get();
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture))); zoneLoader.AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(subHeaderCapture)));
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName))); zoneLoader.AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, sizeof(DB_AuthSubHeader::fastfileName)));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Skip reserved
auto masterBlockHashes = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>); auto masterBlockHashes = std::make_unique<StepLoadHash>(sizeof(DB_AuthHash::bytes), std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>);
auto* masterBlockHashesPtr = masterBlockHashes.get(); auto* masterBlockHashesPtr = masterBlockHashes.get();
zoneLoader->AddLoadingStep(std::move(masterBlockHashes)); zoneLoader.AddLoadingStep(std::move(masterBlockHashes));
zoneLoader->AddLoadingStep( zoneLoader.AddLoadingStep(
std::make_unique<StepVerifyHash>(std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), 0, subHeaderHashPtr, subHeaderCapturePtr)); std::make_unique<StepVerifyHash>(std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), 0, subHeaderHashPtr, subHeaderCapturePtr));
zoneLoader->AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr)); zoneLoader.AddLoadingStep(std::make_unique<StepRemoveProcessor>(subHeaderCapturePtr));
// Skip the rest of the first chunk // Skip the rest of the first chunk
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader))); zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(ZoneConstants::AUTHED_CHUNK_SIZE - sizeof(DB_AuthHeader)));
zoneLoader->AddLoadingStep( zoneLoader.AddLoadingStep(
std::make_unique<StepAddProcessor>(std::make_unique<ProcessorAuthedBlocks>(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP, std::make_unique<StepAddProcessor>(std::make_unique<ProcessorAuthedBlocks>(ZoneConstants::AUTHED_CHUNK_COUNT_PER_GROUP,
ZoneConstants::AUTHED_CHUNK_SIZE, ZoneConstants::AUTHED_CHUNK_SIZE,
std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>, std::extent_v<decltype(DB_AuthSubHeader::masterBlockHashes)>,
std::unique_ptr<IHashFunction>(Crypto::CreateSHA256()), Crypto::CreateSHA256(),
masterBlockHashesPtr))); masterBlockHashesPtr)));
} }
} // namespace
public: std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) {
{
bool isSecure; bool isSecure;
bool isOfficial; bool isOfficial;
@ -161,15 +157,15 @@ public:
return nullptr; return nullptr;
// Create new zone // Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameIW5); auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::IW5));
auto* zonePtr = zone.get(); auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0); zone->m_pools = std::make_unique<GameAssetPoolIW5>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName); zone->m_language = GameLanguage::LANGUAGE_NONE;
// File is supported. Now setup all required steps for loading this file. // File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone)); auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(zoneLoader); SetupBlock(*zoneLoader);
// Skip unknown 1 byte field that the game ignores as well // Skip unknown 1 byte field that the game ignores as well
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1)); zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(1));
@ -178,7 +174,7 @@ public:
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8)); zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(8));
// Add steps for loading the auth header which also contain the signature of the zone if it is signed. // Add steps for loading the auth header which also contain the signature of the zone if it is signed.
AddAuthHeaderSteps(isSecure, isOfficial, zoneLoader, fileName); AddAuthHeaderSteps(isSecure, isOfficial, *zoneLoader, fileName);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE))); zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
@ -188,15 +184,8 @@ public:
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>()); zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content // Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>( zoneLoader->AddLoadingStep(
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK)); std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
// Return the fully setup zoneloader
return zoneLoader; return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
return Impl::CreateLoaderForHeader(header, fileName);
} }

View File

@ -8,9 +8,7 @@ namespace IW5
{ {
class ZoneLoaderFactory final : public IZoneLoaderFactory class ZoneLoaderFactory final : public IZoneLoaderFactory
{ {
class Impl;
public: public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override; std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
}; };
} // namespace IW5 } // namespace IW5

View File

@ -19,14 +19,9 @@
using namespace T5; using namespace T5;
class ZoneLoaderFactory::Impl namespace
{ {
static GameLanguage GetZoneLanguage(std::string& zoneName) bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial)
{
return GameLanguage::LANGUAGE_NONE;
}
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial)
{ {
assert(isSecure != nullptr); assert(isSecure != nullptr);
assert(isOfficial != nullptr); assert(isOfficial != nullptr);
@ -46,24 +41,24 @@ class ZoneLoaderFactory::Impl
return false; return false;
} }
static void SetupBlock(ZoneLoader* zoneLoader) void SetupBlock(ZoneLoader& zoneLoader)
{ {
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type) #define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP)); zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL_RUNTIME, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_LARGE, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(T5::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF #undef XBLOCK_DEF
} }
} // namespace
public: std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) {
{
bool isSecure; bool isSecure;
bool isOfficial; bool isOfficial;
@ -72,15 +67,15 @@ public:
return nullptr; return nullptr;
// Create new zone // Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameT5); auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T5));
auto* zonePtr = zone.get(); auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0); zone->m_pools = std::make_unique<GameAssetPoolT5>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName); zone->m_language = GameLanguage::LANGUAGE_NONE;
// File is supported. Now setup all required steps for loading this file. // File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone)); auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(zoneLoader); SetupBlock(*zoneLoader);
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE))); zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::make_unique<ProcessorInflate>(ZoneConstants::AUTHED_CHUNK_SIZE)));
@ -90,15 +85,8 @@ public:
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>()); zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content // Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>( zoneLoader->AddLoadingStep(
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK)); std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
// Return the fully setup zoneloader
return zoneLoader; return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
return Impl::CreateLoaderForHeader(header, fileName);
} }

View File

@ -8,9 +8,7 @@ namespace T5
{ {
class ZoneLoaderFactory final : public IZoneLoaderFactory class ZoneLoaderFactory final : public IZoneLoaderFactory
{ {
class Impl;
public: public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override; std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
}; };
} // namespace T5 } // namespace T5

View File

@ -22,15 +22,16 @@
#include <cassert> #include <cassert>
#include <cstring> #include <cstring>
#include <iostream>
#include <memory> #include <memory>
using namespace T6; using namespace T6;
class ZoneLoaderFactory::Impl namespace
{ {
static GameLanguage GetZoneLanguage(std::string& zoneName) GameLanguage GetZoneLanguage(const std::string& zoneName)
{ {
auto languagePrefixes = g_GameT6.GetLanguagePrefixes(); const auto& languagePrefixes = IGame::GetGameById(GameId::T6)->GetLanguagePrefixes();
for (const auto& languagePrefix : languagePrefixes) for (const auto& languagePrefix : languagePrefixes)
{ {
@ -43,7 +44,7 @@ class ZoneLoaderFactory::Impl
return GameLanguage::LANGUAGE_NONE; return GameLanguage::LANGUAGE_NONE;
} }
static bool CanLoad(ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isEncrypted) bool CanLoad(const ZoneHeader& header, bool* isSecure, bool* isOfficial, bool* isEncrypted)
{ {
assert(isSecure != nullptr); assert(isSecure != nullptr);
assert(isOfficial != nullptr); assert(isOfficial != nullptr);
@ -88,23 +89,23 @@ class ZoneLoaderFactory::Impl
return false; return false;
} }
static void SetupBlock(ZoneLoader* zoneLoader) void SetupBlock(ZoneLoader& zoneLoader)
{ {
#define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type) #define XBLOCK_DEF(name, type) std::make_unique<XBlock>(STR(name), name, type)
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_TEMP, XBlock::Type::BLOCK_TYPE_TEMP));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_VIRTUAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlock::Type::BLOCK_TYPE_RUNTIME)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_RUNTIME_PHYSICAL, XBlock::Type::BLOCK_TYPE_RUNTIME));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlock::Type::BLOCK_TYPE_DELAY)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_VIRTUAL, XBlock::Type::BLOCK_TYPE_DELAY));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlock::Type::BLOCK_TYPE_DELAY)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_DELAY_PHYSICAL, XBlock::Type::BLOCK_TYPE_DELAY));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_VIRTUAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_PHYSICAL, XBlock::Type::BLOCK_TYPE_NORMAL));
zoneLoader->AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlock::Type::BLOCK_TYPE_NORMAL)); zoneLoader.AddXBlock(XBLOCK_DEF(T6::XFILE_BLOCK_STREAMER_RESERVE, XBlock::Type::BLOCK_TYPE_NORMAL));
#undef XBLOCK_DEF #undef XBLOCK_DEF
} }
static std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial) std::unique_ptr<IPublicKeyAlgorithm> SetupRSA(const bool isOfficial)
{ {
if (isOfficial) if (isOfficial)
{ {
@ -112,7 +113,7 @@ class ZoneLoaderFactory::Impl
if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH, sizeof(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH))) if (!rsa->SetKey(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH, sizeof(ZoneConstants::RSA_PUBLIC_KEY_TREYARCH)))
{ {
printf("Invalid public key for signature checking\n"); std::cerr << "Invalid public key for signature checking\n";
return nullptr; return nullptr;
} }
@ -127,24 +128,24 @@ class ZoneLoaderFactory::Impl
} }
} }
static ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader* zoneLoader, std::string& fileName) ISignatureProvider* AddAuthHeaderSteps(const bool isSecure, ZoneLoader& zoneLoader, std::string& fileName)
{ {
// Unsigned zones do not have an auth header // Unsigned zones do not have an auth header
if (!isSecure) if (!isSecure)
return nullptr; return nullptr;
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER)); zoneLoader.AddLoadingStep(std::make_unique<StepVerifyMagic>(ZoneConstants::MAGIC_AUTH_HEADER));
zoneLoader->AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Loading Flags which are always zero zoneLoader.AddLoadingStep(std::make_unique<StepSkipBytes>(4)); // Loading Flags which are always zero
zoneLoader->AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, 32)); zoneLoader.AddLoadingStep(std::make_unique<StepVerifyFileName>(fileName, 32));
auto signatureLoadStep = std::make_unique<StepLoadSignature>(256); auto signatureLoadStep = std::make_unique<StepLoadSignature>(256);
auto* signatureLoadStepPtr = signatureLoadStep.get(); auto* signatureLoadStepPtr = signatureLoadStep.get();
zoneLoader->AddLoadingStep(std::move(signatureLoadStep)); zoneLoader.AddLoadingStep(std::move(signatureLoadStep));
return signatureLoadStepPtr; return signatureLoadStepPtr;
} }
static ICapturedDataProvider* AddXChunkProcessor(bool isEncrypted, ZoneLoader* zoneLoader, std::string& fileName) ICapturedDataProvider* AddXChunkProcessor(const bool isEncrypted, ZoneLoader& zoneLoader, std::string& fileName)
{ {
ICapturedDataProvider* result = nullptr; ICapturedDataProvider* result = nullptr;
auto xChunkProcessor = std::make_unique<ProcessorXChunks>(ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, ZoneConstants::VANILLA_BUFFER_SIZE); auto xChunkProcessor = std::make_unique<ProcessorXChunks>(ZoneConstants::STREAM_COUNT, ZoneConstants::XCHUNK_SIZE, ZoneConstants::VANILLA_BUFFER_SIZE);
@ -160,15 +161,15 @@ class ZoneLoaderFactory::Impl
// Decompress the chunks using zlib // Decompress the chunks using zlib
xChunkProcessor->AddChunkProcessor(std::make_unique<XChunkProcessorInflate>()); xChunkProcessor->AddChunkProcessor(std::make_unique<XChunkProcessorInflate>());
zoneLoader->AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(xChunkProcessor))); zoneLoader.AddLoadingStep(std::make_unique<StepAddProcessor>(std::move(xChunkProcessor)));
// If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm // If there is encryption, the signed data of the zone is the final hash blocks provided by the Salsa20 IV adaption algorithm
return result; return result;
} }
} // namespace
public: std::unique_ptr<ZoneLoader> ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const
static ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) {
{
bool isSecure; bool isSecure;
bool isOfficial; bool isOfficial;
bool isEncrypted; bool isEncrypted;
@ -178,44 +179,37 @@ public:
return nullptr; return nullptr;
// Create new zone // Create new zone
auto zone = std::make_unique<Zone>(fileName, 0, &g_GameT6); auto zone = std::make_unique<Zone>(fileName, 0, IGame::GetGameById(GameId::T6));
auto* zonePtr = zone.get(); auto* zonePtr = zone.get();
zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0); zone->m_pools = std::make_unique<GameAssetPoolT6>(zonePtr, 0);
zone->m_language = GetZoneLanguage(fileName); zone->m_language = GetZoneLanguage(fileName);
// File is supported. Now setup all required steps for loading this file. // File is supported. Now setup all required steps for loading this file.
auto* zoneLoader = new ZoneLoader(std::move(zone)); auto zoneLoader = std::make_unique<ZoneLoader>(std::move(zone));
SetupBlock(zoneLoader); SetupBlock(*zoneLoader);
// If file is signed setup a RSA instance. // If file is signed setup a RSA instance.
auto rsa = isSecure ? SetupRSA(isOfficial) : nullptr; auto rsa = isSecure ? SetupRSA(isOfficial) : nullptr;
// Add steps for loading the auth header which also contain the signature of the zone if it is signed. // Add steps for loading the auth header which also contain the signature of the zone if it is signed.
ISignatureProvider* signatureProvider = AddAuthHeaderSteps(isSecure, zoneLoader, fileName); ISignatureProvider* signatureProvider = AddAuthHeaderSteps(isSecure, *zoneLoader, fileName);
// Setup loading XChunks from the zone from this point on. // Setup loading XChunks from the zone from this point on.
ICapturedDataProvider* signatureDataProvider = AddXChunkProcessor(isEncrypted, zoneLoader, fileName); ICapturedDataProvider* signatureDataProvider = AddXChunkProcessor(isEncrypted, *zoneLoader, fileName);
// Start of the XFile struct // Start of the XFile struct
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneSizes>()); zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneSizes>());
zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>()); zoneLoader->AddLoadingStep(std::make_unique<StepAllocXBlocks>());
// Start of the zone content // Start of the zone content
zoneLoader->AddLoadingStep(std::make_unique<StepLoadZoneContent>( zoneLoader->AddLoadingStep(
std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK)); std::make_unique<StepLoadZoneContent>(std::make_unique<ContentLoader>(), zonePtr, ZoneConstants::OFFSET_BLOCK_BIT_COUNT, ZoneConstants::INSERT_BLOCK));
if (isSecure) if (isSecure)
{ {
zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), signatureProvider, signatureDataProvider)); zoneLoader->AddLoadingStep(std::make_unique<StepVerifySignature>(std::move(rsa), signatureProvider, signatureDataProvider));
} }
// Return the fully setup zoneloader
return zoneLoader; return zoneLoader;
}
};
ZoneLoader* ZoneLoaderFactory::CreateLoaderForHeader(ZoneHeader& header, std::string& fileName)
{
return Impl::CreateLoaderForHeader(header, fileName);
} }

View File

@ -8,9 +8,7 @@ namespace T6
{ {
class ZoneLoaderFactory final : public IZoneLoaderFactory class ZoneLoaderFactory final : public IZoneLoaderFactory
{ {
class Impl;
public: public:
ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) override; std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const override;
}; };
} // namespace T6 } // namespace T6

View File

@ -0,0 +1,27 @@
#include "IZoneLoaderFactory.h"
#include "Game/IW3/ZoneLoaderFactoryIW3.h"
#include "Game/IW4/ZoneLoaderFactoryIW4.h"
#include "Game/IW5/ZoneLoaderFactoryIW5.h"
#include "Game/T5/ZoneLoaderFactoryT5.h"
#include "Game/T6/ZoneLoaderFactoryT6.h"
#include <cassert>
const IZoneLoaderFactory* IZoneLoaderFactory::GetZoneLoaderFactoryForGame(GameId game)
{
static const IZoneLoaderFactory* zoneCreators[static_cast<unsigned>(GameId::COUNT)]{
new IW3::ZoneLoaderFactory(),
new IW4::ZoneLoaderFactory(),
new IW5::ZoneLoaderFactory(),
new T5::ZoneLoaderFactory(),
new T6::ZoneLoaderFactory(),
};
static_assert(std::extent_v<decltype(zoneCreators)> == static_cast<unsigned>(GameId::COUNT));
assert(static_cast<unsigned>(game) < static_cast<unsigned>(GameId::COUNT));
const auto* result = zoneCreators[static_cast<unsigned>(game)];
assert(result);
return result;
}

View File

@ -3,6 +3,8 @@
#include "Zone/ZoneTypes.h" #include "Zone/ZoneTypes.h"
#include "ZoneLoader.h" #include "ZoneLoader.h"
#include <memory>
class IZoneLoaderFactory class IZoneLoaderFactory
{ {
public: public:
@ -13,5 +15,7 @@ public:
IZoneLoaderFactory& operator=(const IZoneLoaderFactory& other) = default; IZoneLoaderFactory& operator=(const IZoneLoaderFactory& other) = default;
IZoneLoaderFactory& operator=(IZoneLoaderFactory&& other) noexcept = default; IZoneLoaderFactory& operator=(IZoneLoaderFactory&& other) noexcept = default;
virtual ZoneLoader* CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) = 0; virtual std::unique_ptr<ZoneLoader> CreateLoaderForHeader(ZoneHeader& header, std::string& fileName) const = 0;
static const IZoneLoaderFactory* GetZoneLoaderFactoryForGame(GameId game);
}; };

View File

@ -1,34 +1,24 @@
#include "ZoneLoading.h" #include "ZoneLoading.h"
#include "Game/IW3/ZoneLoaderFactoryIW3.h" #include "Loading/IZoneLoaderFactory.h"
#include "Game/IW4/ZoneLoaderFactoryIW4.h" #include "Loading/ZoneLoader.h"
#include "Game/IW5/ZoneLoaderFactoryIW5.h"
#include "Game/T5/ZoneLoaderFactoryT5.h"
#include "Game/T6/ZoneLoaderFactoryT6.h"
#include "Utils/ObjFileStream.h" #include "Utils/ObjFileStream.h"
#include <filesystem> #include <filesystem>
#include <format>
#include <fstream> #include <fstream>
#include <iostream> #include <iostream>
namespace fs = std::filesystem; namespace fs = std::filesystem;
IZoneLoaderFactory* ZoneLoaderFactories[]{
new IW3::ZoneLoaderFactory(),
new IW4::ZoneLoaderFactory(),
new IW5::ZoneLoaderFactory(),
new T5::ZoneLoaderFactory(),
new T6::ZoneLoaderFactory(),
};
std::unique_ptr<Zone> ZoneLoading::LoadZone(const std::string& path) std::unique_ptr<Zone> ZoneLoading::LoadZone(const std::string& path)
{ {
auto zoneName = fs::path(path).filename().replace_extension("").string(); auto zoneName = fs::path(path).filename().replace_extension().string();
std::ifstream file(path, std::fstream::in | std::fstream::binary); std::ifstream file(path, std::fstream::in | std::fstream::binary);
if (!file.is_open()) if (!file.is_open())
{ {
printf("Could not open file '%s'.\n", path.c_str()); std::cerr << std::format("Could not open file '{}'.\n", path);
return nullptr; return nullptr;
} }
@ -36,27 +26,27 @@ std::unique_ptr<Zone> ZoneLoading::LoadZone(const std::string& path)
file.read(reinterpret_cast<char*>(&header), sizeof(header)); file.read(reinterpret_cast<char*>(&header), sizeof(header));
if (file.gcount() != sizeof(header)) if (file.gcount() != sizeof(header))
{ {
std::cout << "Failed to read zone header from file '" << path << "'.\n"; std::cerr << std::format("Failed to read zone header from file '{}'.\n", path);
return nullptr; return nullptr;
} }
ZoneLoader* zoneLoader = nullptr; std::unique_ptr<ZoneLoader> zoneLoader;
for (auto* factory : ZoneLoaderFactories) for (auto game = 0u; game < static_cast<unsigned>(GameId::COUNT); game++)
{ {
const auto* factory = IZoneLoaderFactory::GetZoneLoaderFactoryForGame(static_cast<GameId>(game));
zoneLoader = factory->CreateLoaderForHeader(header, zoneName); zoneLoader = factory->CreateLoaderForHeader(header, zoneName);
if (zoneLoader != nullptr) if (zoneLoader)
break; break;
} }
if (zoneLoader == nullptr) if (!zoneLoader)
{ {
printf("Could not create factory for zone '%s'.\n", zoneName.c_str()); std::cerr << std::format("Could not create factory for zone '{}'.\n", zoneName);
return nullptr; return nullptr;
} }
auto loadedZone = zoneLoader->LoadZone(file); auto loadedZone = zoneLoader->LoadZone(file);
delete zoneLoader;
file.close(); file.close();
return std::move(loadedZone); return std::move(loadedZone);