mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-04-20 16:15:43 +00:00
Dump iw4 images
This commit is contained in:
parent
b8b8e4c267
commit
a1c965a4c0
@ -19,6 +19,61 @@ namespace iwi8
|
||||
uint16_t dimensions[3];
|
||||
uint32_t fileSizeForPicmip[4];
|
||||
};
|
||||
|
||||
enum class IwiFormat
|
||||
{
|
||||
IMG_FORMAT_INVALID = 0x0,
|
||||
IMG_FORMAT_BITMAP_RGBA = 0x1,
|
||||
IMG_FORMAT_BITMAP_RGB = 0x2,
|
||||
IMG_FORMAT_BITMAP_LUMINANCE_ALPHA = 0x3,
|
||||
IMG_FORMAT_BITMAP_LUMINANCE = 0x4,
|
||||
IMG_FORMAT_BITMAP_ALPHA = 0x5,
|
||||
IMG_FORMAT_WAVELET_RGBA = 0x6,
|
||||
IMG_FORMAT_WAVELET_RGB = 0x7,
|
||||
IMG_FORMAT_WAVELET_LUMINANCE_ALPHA = 0x8,
|
||||
IMG_FORMAT_WAVELET_LUMINANCE = 0x9,
|
||||
IMG_FORMAT_WAVELET_ALPHA = 0xA,
|
||||
IMG_FORMAT_DXT1 = 0xB,
|
||||
IMG_FORMAT_DXT3 = 0xC,
|
||||
IMG_FORMAT_DXT5 = 0xD,
|
||||
IMG_FORMAT_DXN = 0xE,
|
||||
IMG_FORMAT_DXT3A_AS_LUMINANCE = 0xF,
|
||||
IMG_FORMAT_DXT5A_AS_LUMINANCE = 0x10,
|
||||
IMG_FORMAT_DXT3A_AS_ALPHA = 0x11,
|
||||
IMG_FORMAT_DXT5A_AS_ALPHA = 0x12,
|
||||
IMG_FORMAT_DXT1_AS_LUMINANCE_ALPHA = 0x13,
|
||||
IMG_FORMAT_DXN_AS_LUMINANCE_ALPHA = 0x14,
|
||||
IMG_FORMAT_DXT1_AS_LUMINANCE = 0x15,
|
||||
IMG_FORMAT_DXT1_AS_ALPHA = 0x16,
|
||||
|
||||
IMG_FORMAT_COUNT
|
||||
};
|
||||
|
||||
enum IwiFlags
|
||||
{
|
||||
IMG_FLAG_NOPICMIP = 1 << 0,
|
||||
IMG_FLAG_NOMIPMAPS = 1 << 1,
|
||||
IMG_FLAG_STREAMING = 1 << 2,
|
||||
IMG_FLAG_LEGACY_NORMALS = 1 << 3,
|
||||
IMG_FLAG_CLAMP_U = 1 << 4,
|
||||
IMG_FLAG_CLAMP_V = 1 << 5,
|
||||
IMG_FLAG_ALPHA_WEIGHTED_COLORS = 1 << 6,
|
||||
IMG_FLAG_DXTC_APPROX_WEIGHTS = 1 << 7,
|
||||
IMG_FLAG_GAMMA_NONE = 0,
|
||||
IMG_FLAG_GAMMA_SRGB = 1 << 8,
|
||||
IMG_FLAG_GAMMA_PWL = 1 << 9,
|
||||
IMG_FLAG_GAMMA_2 = IMG_FLAG_GAMMA_SRGB | IMG_FLAG_GAMMA_PWL,
|
||||
IMG_FLAG_MAPTYPE_2D = 0,
|
||||
IMG_FLAG_MAPTYPE_CUBE = 1 << 16,
|
||||
IMG_FLAG_MAPTYPE_3D = 1 << 17,
|
||||
IMG_FLAG_MAPTYPE_1D = IMG_FLAG_MAPTYPE_CUBE | IMG_FLAG_MAPTYPE_3D,
|
||||
IMG_FLAG_MAPTYPE_MASK = IMG_FLAG_MAPTYPE_2D | IMG_FLAG_MAPTYPE_CUBE | IMG_FLAG_MAPTYPE_3D | IMG_FLAG_MAPTYPE_1D,
|
||||
IMG_FLAG_NORMALMAP = 1 << 18,
|
||||
IMG_FLAG_INTENSITY_TO_ALPHA = 1 << 19,
|
||||
IMG_FLAG_DYNAMIC = 1 << 24,
|
||||
IMG_FLAG_RENDER_TARGET = 1 << 25,
|
||||
IMG_FLAG_SYSTEMMEM = 1 << 26
|
||||
};
|
||||
}
|
||||
|
||||
// T5
|
||||
|
109
src/ObjLoading/Game/IW4/ObjLoaderIW4.cpp
Normal file
109
src/ObjLoading/Game/IW4/ObjLoaderIW4.cpp
Normal file
@ -0,0 +1,109 @@
|
||||
#include "ObjLoaderIW4.h"
|
||||
#include "Game/IW4/GameIW4.h"
|
||||
#include "Game/IW4/GameAssetPoolIW4.h"
|
||||
#include "ObjContainer/IPak/IPak.h"
|
||||
#include "ObjLoading.h"
|
||||
#include "Image/Texture.h"
|
||||
#include "Image/IwiLoader.h"
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
{
|
||||
return zone->m_game == &g_GameIW4;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0
|
||||
|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0
|
||||
|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const
|
||||
{
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
{
|
||||
// TODO: Load Texture from LoadDef here
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
const std::string imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
auto* filePathImage = searchPath->Open(imageFileName);
|
||||
|
||||
if (filePathImage != nullptr)
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(filePathImage);
|
||||
|
||||
filePathImage->Close();
|
||||
delete filePathImage;
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->cardMemory.platform[0] = 0;
|
||||
|
||||
const int textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (int mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->cardMemory.platform[0] += static_cast<int>(loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount());
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPool = dynamic_cast<GameAssetPoolIW4*>(zone->GetPools());
|
||||
|
||||
if (assetPool && assetPool->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPool->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->cardMemory.platform[0] > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
}
|
26
src/ObjLoading/Game/IW4/ObjLoaderIW4.h
Normal file
26
src/ObjLoading/Game/IW4/ObjLoaderIW4.h
Normal file
@ -0,0 +1,26 @@
|
||||
#pragma once
|
||||
|
||||
#include "IObjLoader.h"
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Game/IW4/IW4.h"
|
||||
|
||||
namespace IW4
|
||||
{
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
|
||||
public:
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
};
|
||||
}
|
@ -7,226 +7,229 @@
|
||||
#include "Image/IwiLoader.h"
|
||||
#include "Game/T6/CommonT6.h"
|
||||
|
||||
const int ObjLoaderT6::IPAK_READ_HASH = CommonT6::Com_HashKey("ipak_read", 64);
|
||||
const int ObjLoaderT6::GLOBAL_HASH = CommonT6::Com_HashKey("GLOBAL", 64);
|
||||
|
||||
bool ObjLoaderT6::SupportsZone(Zone* zone) const
|
||||
namespace T6
|
||||
{
|
||||
return zone->m_game == &g_GameT6;
|
||||
}
|
||||
const int ObjLoader::IPAK_READ_HASH = CommonT6::Com_HashKey("ipak_read", 64);
|
||||
const int ObjLoader::GLOBAL_HASH = CommonT6::Com_HashKey("GLOBAL", 64);
|
||||
|
||||
void ObjLoaderT6::LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone)
|
||||
{
|
||||
if(ObjLoading::Configuration.Verbose)
|
||||
printf("Trying to load ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str());
|
||||
|
||||
IPak* existingIPak = IPak::Repository.GetContainerByName(ipakName);
|
||||
if(existingIPak != nullptr)
|
||||
bool ObjLoader::SupportsZone(Zone* zone) const
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Referencing loaded ipak '%s'.\n", ipakName.c_str());
|
||||
|
||||
IPak::Repository.AddContainer(existingIPak, zone);
|
||||
return;
|
||||
return zone->m_game == &g_GameT6;
|
||||
}
|
||||
|
||||
const std::string ipakFilename = ipakName + ".ipak";
|
||||
|
||||
auto* file = searchPath->Open(ipakFilename);
|
||||
if(file && file->IsOpen())
|
||||
void ObjLoader::LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone)
|
||||
{
|
||||
IPak* ipak = new IPak(ipakFilename, file);
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Trying to load ipak '%s' for zone '%s'\n", ipakName.c_str(), zone->m_name.c_str());
|
||||
|
||||
if(ipak->Initialize())
|
||||
IPak* existingIPak = IPak::Repository.GetContainerByName(ipakName);
|
||||
if (existingIPak != nullptr)
|
||||
{
|
||||
IPak::Repository.AddContainer(ipak, zone);
|
||||
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Found and loaded ipak '%s'.\n", ipakFilename.c_str());
|
||||
printf("Referencing loaded ipak '%s'.\n", ipakName.c_str());
|
||||
|
||||
IPak::Repository.AddContainer(existingIPak, zone);
|
||||
return;
|
||||
}
|
||||
else
|
||||
|
||||
const std::string ipakFilename = ipakName + ".ipak";
|
||||
|
||||
auto* file = searchPath->Open(ipakFilename);
|
||||
if (file && file->IsOpen())
|
||||
{
|
||||
delete ipak;
|
||||
file->Close();
|
||||
delete file;
|
||||
IPak* ipak = new IPak(ipakFilename, file);
|
||||
|
||||
printf("Failed to load ipak '%s'!\n", ipakFilename.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool ObjLoaderT6::IsMpZone(Zone* zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0
|
||||
|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoaderT6::IsZmZone(Zone* zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0
|
||||
|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoaderT6::LoadCommonIPaks(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
if(ObjLoading::Configuration.Verbose)
|
||||
printf("Loading common ipaks for zone \"%s\"\n", zone->m_name.c_str());
|
||||
|
||||
LoadIPakForZone(searchPath, "base", zone);
|
||||
auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
||||
for (const auto& languagePrefix : languagePrefixes)
|
||||
{
|
||||
LoadIPakForZone(searchPath, languagePrefix.m_prefix + "base", zone);
|
||||
}
|
||||
|
||||
if (IsMpZone(zone))
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading multiplayer ipaks for zone \"%s\"\n", zone->m_name.c_str());
|
||||
|
||||
LoadIPakForZone(searchPath, "mp", zone);
|
||||
LoadIPakForZone(searchPath, "so", zone);
|
||||
}
|
||||
else if (IsZmZone(zone))
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading zombie ipak for zone \"%s\"\n", zone->m_name.c_str());
|
||||
|
||||
LoadIPakForZone(searchPath, "zm", zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading singleplayer ipak for zone \"%s\"\n", zone->m_name.c_str());
|
||||
|
||||
LoadIPakForZone(searchPath, "sp", zone);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoaderT6::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->GetPools());
|
||||
const int zoneNameHash = CommonT6::Com_HashKey(zone->m_name.c_str(), 64);
|
||||
|
||||
LoadCommonIPaks(searchPath, zone);
|
||||
|
||||
if(assetPoolT6->m_key_value_pairs != nullptr)
|
||||
{
|
||||
for(auto* keyValuePairsEntry : *assetPoolT6->m_key_value_pairs)
|
||||
{
|
||||
auto* keyValuePairs = keyValuePairsEntry->Asset();
|
||||
for(int variableIndex = 0; variableIndex < keyValuePairs->numVariables; variableIndex++)
|
||||
if (ipak->Initialize())
|
||||
{
|
||||
T6::KeyValuePair* variable = &keyValuePairs->keyValuePairs[variableIndex];
|
||||
|
||||
if(variable->namespaceHash == zoneNameHash && variable->keyHash == IPAK_READ_HASH)
|
||||
{
|
||||
LoadIPakForZone(searchPath, variable->value, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
IPak::Repository.AddContainer(ipak, zone);
|
||||
|
||||
void ObjLoaderT6::UnloadContainersOfZone(Zone* zone) const
|
||||
{
|
||||
IPak::Repository.RemoveContainerReferences(zone);
|
||||
}
|
||||
|
||||
void ObjLoaderT6::LoadImageFromLoadDef(T6::GfxImage* image, Zone* zone)
|
||||
{
|
||||
// TODO: Load Texture from LoadDef here
|
||||
}
|
||||
|
||||
void ObjLoaderT6::LoadImageFromIwi(T6::GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
if (image->streamedPartCount > 0)
|
||||
{
|
||||
for (auto* ipak : IPak::Repository)
|
||||
{
|
||||
auto* ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
|
||||
|
||||
if (ipakStream != nullptr)
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(ipakStream);
|
||||
|
||||
ipakStream->Close();
|
||||
delete ipakStream;
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if(loadedTexture == nullptr)
|
||||
{
|
||||
const std::string imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
auto* filePathImage = searchPath->Open(imageFileName);
|
||||
|
||||
if (filePathImage != nullptr)
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(filePathImage);
|
||||
|
||||
filePathImage->Close();
|
||||
delete filePathImage;
|
||||
}
|
||||
}
|
||||
|
||||
if(loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const int textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for(int mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoaderT6::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->GetPools());
|
||||
|
||||
if (assetPoolT6 && assetPoolT6->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPoolT6->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if(image->loadedSize > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if(image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Found and loaded ipak '%s'.\n", ipakFilename.c_str());
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
delete ipak;
|
||||
file->Close();
|
||||
delete file;
|
||||
|
||||
printf("Failed to load ipak '%s'!\n", ipakFilename.c_str());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoaderT6::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
bool ObjLoader::IsMpZone(Zone* zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "mp_") == 0
|
||||
|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_mp") == 0;
|
||||
}
|
||||
|
||||
bool ObjLoader::IsZmZone(Zone* zone)
|
||||
{
|
||||
return zone->m_name.compare(0, 3, "zm_") == 0
|
||||
|| zone->m_name.compare(zone->m_name.length() - 3, 3, "_zm") == 0;
|
||||
}
|
||||
|
||||
void ObjLoader::LoadCommonIPaks(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading common ipaks for zone \"%s\"\n", zone->m_name.c_str());
|
||||
|
||||
LoadIPakForZone(searchPath, "base", zone);
|
||||
auto languagePrefixes = g_GameT6.GetLanguagePrefixes();
|
||||
for (const auto& languagePrefix : languagePrefixes)
|
||||
{
|
||||
LoadIPakForZone(searchPath, languagePrefix.m_prefix + "base", zone);
|
||||
}
|
||||
|
||||
if (IsMpZone(zone))
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading multiplayer ipaks for zone \"%s\"\n", zone->m_name.c_str());
|
||||
|
||||
LoadIPakForZone(searchPath, "mp", zone);
|
||||
LoadIPakForZone(searchPath, "so", zone);
|
||||
}
|
||||
else if (IsZmZone(zone))
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading zombie ipak for zone \"%s\"\n", zone->m_name.c_str());
|
||||
|
||||
LoadIPakForZone(searchPath, "zm", zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ObjLoading::Configuration.Verbose)
|
||||
printf("Loading singleplayer ipak for zone \"%s\"\n", zone->m_name.c_str());
|
||||
|
||||
LoadIPakForZone(searchPath, "sp", zone);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->GetPools());
|
||||
const int zoneNameHash = CommonT6::Com_HashKey(zone->m_name.c_str(), 64);
|
||||
|
||||
LoadCommonIPaks(searchPath, zone);
|
||||
|
||||
if (assetPoolT6->m_key_value_pairs != nullptr)
|
||||
{
|
||||
for (auto* keyValuePairsEntry : *assetPoolT6->m_key_value_pairs)
|
||||
{
|
||||
auto* keyValuePairs = keyValuePairsEntry->Asset();
|
||||
for (int variableIndex = 0; variableIndex < keyValuePairs->numVariables; variableIndex++)
|
||||
{
|
||||
KeyValuePair* variable = &keyValuePairs->keyValuePairs[variableIndex];
|
||||
|
||||
if (variable->namespaceHash == zoneNameHash && variable->keyHash == IPAK_READ_HASH)
|
||||
{
|
||||
LoadIPakForZone(searchPath, variable->value, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::UnloadContainersOfZone(Zone* zone) const
|
||||
{
|
||||
IPak::Repository.RemoveContainerReferences(zone);
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromLoadDef(GfxImage* image, Zone* zone)
|
||||
{
|
||||
// TODO: Load Texture from LoadDef here
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
Texture* loadedTexture = nullptr;
|
||||
IwiLoader loader(zone->GetMemory());
|
||||
|
||||
if (image->streamedPartCount > 0)
|
||||
{
|
||||
for (auto* ipak : IPak::Repository)
|
||||
{
|
||||
auto* ipakStream = ipak->GetEntryStream(image->hash, image->streamedParts[0].hash);
|
||||
|
||||
if (ipakStream != nullptr)
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(ipakStream);
|
||||
|
||||
ipakStream->Close();
|
||||
delete ipakStream;
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture == nullptr)
|
||||
{
|
||||
const std::string imageFileName = "images/" + std::string(image->name) + ".iwi";
|
||||
auto* filePathImage = searchPath->Open(imageFileName);
|
||||
|
||||
if (filePathImage != nullptr)
|
||||
{
|
||||
loadedTexture = loader.LoadIwi(filePathImage);
|
||||
|
||||
filePathImage->Close();
|
||||
delete filePathImage;
|
||||
}
|
||||
}
|
||||
|
||||
if (loadedTexture != nullptr)
|
||||
{
|
||||
image->texture.texture = loadedTexture;
|
||||
image->loadedSize = 0;
|
||||
|
||||
const int textureMipCount = loadedTexture->GetMipMapCount();
|
||||
for (int mipLevel = 0; mipLevel < textureMipCount; mipLevel++)
|
||||
image->loadedSize += loadedTexture->GetSizeOfMipLevel(mipLevel) * loadedTexture->GetFaceCount();
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Could not find data for image \"%s\"\n", image->name);
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadImageData(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
auto* assetPoolT6 = dynamic_cast<GameAssetPoolT6*>(zone->GetPools());
|
||||
|
||||
if (assetPoolT6 && assetPoolT6->m_image != nullptr)
|
||||
{
|
||||
for (auto* imageEntry : *assetPoolT6->m_image)
|
||||
{
|
||||
auto* image = imageEntry->Asset();
|
||||
|
||||
if (image->loadedSize > 0)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
// Do not load linked assets
|
||||
if (image->name && image->name[0] == ',')
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if (image->texture.loadDef && image->texture.loadDef->resourceSize > 0)
|
||||
{
|
||||
LoadImageFromLoadDef(image, zone);
|
||||
}
|
||||
else
|
||||
{
|
||||
LoadImageFromIwi(image, searchPath, zone);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ObjLoader::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const
|
||||
{
|
||||
LoadImageData(searchPath, zone);
|
||||
}
|
||||
}
|
||||
|
@ -4,26 +4,29 @@
|
||||
#include "SearchPath/ISearchPath.h"
|
||||
#include "Game/T6/T6.h"
|
||||
|
||||
class ObjLoaderT6 final : public IObjLoader
|
||||
namespace T6
|
||||
{
|
||||
static const int IPAK_READ_HASH;
|
||||
static const int GLOBAL_HASH;
|
||||
class ObjLoader final : public IObjLoader
|
||||
{
|
||||
static const int IPAK_READ_HASH;
|
||||
static const int GLOBAL_HASH;
|
||||
|
||||
static void LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone);
|
||||
static void LoadIPakForZone(ISearchPath* searchPath, const std::string& ipakName, Zone* zone);
|
||||
|
||||
static void LoadImageFromIwi(T6::GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(T6::GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromIwi(GfxImage* image, ISearchPath* searchPath, Zone* zone);
|
||||
static void LoadImageFromLoadDef(GfxImage* image, Zone* zone);
|
||||
static void LoadImageData(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
static void LoadCommonIPaks(ISearchPath* searchPath, Zone* zone);
|
||||
static bool IsMpZone(Zone* zone);
|
||||
static bool IsZmZone(Zone* zone);
|
||||
static void LoadCommonIPaks(ISearchPath* searchPath, Zone* zone);
|
||||
|
||||
public:
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
public:
|
||||
bool SupportsZone(Zone* zone) const override;
|
||||
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
void LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
void UnloadContainersOfZone(Zone* zone) const override;
|
||||
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
};
|
||||
void LoadObjDataForZone(ISearchPath* searchPath, Zone* zone) const override;
|
||||
};
|
||||
}
|
||||
|
@ -7,6 +7,120 @@ IwiLoader::IwiLoader(MemoryManager* memoryManager)
|
||||
m_memory_manager = memoryManager;
|
||||
}
|
||||
|
||||
const ImageFormat* IwiLoader::GetFormat8(int8_t format)
|
||||
{
|
||||
switch (static_cast<iwi8::IwiFormat>(format))
|
||||
{
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_RGBA:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8_A8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_RGB:
|
||||
return &ImageFormat::FORMAT_R8_G8_B8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_ALPHA:
|
||||
return &ImageFormat::FORMAT_A8;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1:
|
||||
return &ImageFormat::FORMAT_BC1;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT3:
|
||||
return &ImageFormat::FORMAT_BC2;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT5:
|
||||
return &ImageFormat::FORMAT_BC3;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXN:
|
||||
return &ImageFormat::FORMAT_BC5;
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE_ALPHA: // used
|
||||
case iwi8::IwiFormat::IMG_FORMAT_BITMAP_LUMINANCE: // used
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_RGBA: // used
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_RGB: // used
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_WAVELET_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT3A_AS_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT5A_AS_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT3A_AS_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT5A_AS_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_LUMINANCE_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXN_AS_LUMINANCE_ALPHA:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_LUMINANCE:
|
||||
case iwi8::IwiFormat::IMG_FORMAT_DXT1_AS_ALPHA:
|
||||
printf("Unsupported IWI format: %i\n", format);
|
||||
break;
|
||||
default:
|
||||
printf("Unknown IWI format: %i\n", format);
|
||||
break;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
Texture* IwiLoader::LoadIwi8(FileAPI::IFile* file)
|
||||
{
|
||||
iwi8::IwiHeader header{};
|
||||
|
||||
if (file->Read(&header, sizeof header, 1) != 1)
|
||||
return nullptr;
|
||||
|
||||
const ImageFormat* format = GetFormat8(header.format);
|
||||
if (format == nullptr)
|
||||
return nullptr;
|
||||
|
||||
uint16_t width = header.dimensions[0];
|
||||
uint16_t height = header.dimensions[1];
|
||||
uint16_t depth = header.dimensions[2];
|
||||
bool hasMipMaps = !(header.flags & iwi8::IwiFlags::IMG_FLAG_NOMIPMAPS);
|
||||
|
||||
Texture* texture;
|
||||
if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_CUBE)
|
||||
{
|
||||
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
|
||||
}
|
||||
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_3D)
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
|
||||
}
|
||||
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_2D)
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture2D>(format, width, height, hasMipMaps);
|
||||
}
|
||||
else if ((header.flags & iwi8::IwiFlags::IMG_FLAG_MAPTYPE_MASK) == iwi8::IwiFlags::IMG_FLAG_MAPTYPE_1D)
|
||||
{
|
||||
printf("Iwi has unsupported map type 1D\n");
|
||||
return nullptr;
|
||||
}
|
||||
else
|
||||
{
|
||||
printf("Iwi has unsupported map type\n");
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
texture->Allocate();
|
||||
|
||||
size_t currentFileSize = sizeof iwi8::IwiHeader + sizeof IwiVersion;
|
||||
const int mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
|
||||
|
||||
for (int currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const size_t sizeOfMipLevel = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
currentFileSize += sizeOfMipLevel;
|
||||
|
||||
if (currentMipLevel < static_cast<int>(_countof(iwi8::IwiHeader::fileSizeForPicmip))
|
||||
&& currentFileSize != header.fileSizeForPicmip[currentMipLevel])
|
||||
{
|
||||
printf("Iwi has invalid file size for picmip %i\n", currentMipLevel);
|
||||
|
||||
m_memory_manager->Delete(texture);
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
if (file->Read(texture->GetBufferForMipLevel(currentMipLevel), 1, sizeOfMipLevel) != sizeOfMipLevel)
|
||||
{
|
||||
printf("Unexpected eof of iwi in mip level %i\n", currentMipLevel);
|
||||
|
||||
m_memory_manager->Delete(texture);
|
||||
return nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
const ImageFormat* IwiLoader::GetFormat27(int8_t format)
|
||||
{
|
||||
switch (static_cast<iwi27::IwiFormat>(format))
|
||||
@ -65,11 +179,11 @@ Texture* IwiLoader::LoadIwi27(FileAPI::IFile* file)
|
||||
bool hasMipMaps = !(header.flags & iwi27::IwiFlags::IMG_FLAG_NOMIPMAPS);
|
||||
|
||||
Texture* texture;
|
||||
if(header.flags & iwi27::IwiFlags::IMG_FLAG_CUBEMAP)
|
||||
if (header.flags & iwi27::IwiFlags::IMG_FLAG_CUBEMAP)
|
||||
{
|
||||
texture = m_memory_manager->Create<TextureCube>(format, width, height, hasMipMaps);
|
||||
}
|
||||
else if(header.flags & iwi27::IwiFlags::IMG_FLAG_VOLMAP)
|
||||
else if (header.flags & iwi27::IwiFlags::IMG_FLAG_VOLMAP)
|
||||
{
|
||||
texture = m_memory_manager->Create<Texture3D>(format, width, height, depth, hasMipMaps);
|
||||
}
|
||||
@ -125,6 +239,9 @@ Texture* IwiLoader::LoadIwi(FileAPI::IFile* file)
|
||||
|
||||
switch (iwiVersion.version)
|
||||
{
|
||||
case 8:
|
||||
return LoadIwi8(file);
|
||||
|
||||
case 27:
|
||||
return LoadIwi27(file);
|
||||
|
||||
|
@ -8,6 +8,9 @@ class IwiLoader
|
||||
{
|
||||
MemoryManager* m_memory_manager;
|
||||
|
||||
static const ImageFormat* GetFormat8(int8_t format);
|
||||
Texture* LoadIwi8(FileAPI::IFile* file);
|
||||
|
||||
static const ImageFormat* GetFormat27(int8_t format);
|
||||
Texture* LoadIwi27(FileAPI::IFile* file);
|
||||
|
||||
|
@ -53,7 +53,7 @@ public:
|
||||
{
|
||||
const auto result = unzReadCurrentFile(m_container, buffer, elementSize * elementCount);
|
||||
|
||||
return result >= 0 ? static_cast<size_t>(result) : 0;
|
||||
return result >= 0 ? static_cast<size_t>(result) / elementSize : 0;
|
||||
}
|
||||
|
||||
size_t Write(const void* data, size_t elementSize, size_t elementCount) override
|
||||
@ -113,7 +113,7 @@ public:
|
||||
|
||||
void Close() override
|
||||
{
|
||||
unzClose(m_container);
|
||||
unzCloseCurrentFile(m_container);
|
||||
m_open = false;
|
||||
|
||||
m_parent->OnIWDFileClose();
|
||||
@ -232,6 +232,8 @@ public:
|
||||
{
|
||||
m_last_file = new IWDFile(this, m_unz_file, iwdEntry->m_size);
|
||||
}
|
||||
|
||||
return m_last_file;
|
||||
}
|
||||
|
||||
return nullptr;
|
||||
|
@ -1,5 +1,6 @@
|
||||
#include "ObjLoading.h"
|
||||
#include "IObjLoader.h"
|
||||
#include "Game/IW4/ObjLoaderIW4.h"
|
||||
#include "Game/T6/ObjLoaderT6.h"
|
||||
#include "ObjContainer/IWD/IWD.h"
|
||||
#include "SearchPath/SearchPaths.h"
|
||||
@ -8,12 +9,13 @@ ObjLoading::Configuration_t ObjLoading::Configuration;
|
||||
|
||||
const IObjLoader* const OBJ_LOADERS[]
|
||||
{
|
||||
new ObjLoaderT6()
|
||||
new IW4::ObjLoader(),
|
||||
new T6::ObjLoader()
|
||||
};
|
||||
|
||||
void ObjLoading::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
for (auto* loader : OBJ_LOADERS)
|
||||
for (const auto* loader : OBJ_LOADERS)
|
||||
{
|
||||
if (loader->SupportsZone(zone))
|
||||
{
|
||||
@ -25,7 +27,7 @@ void ObjLoading::LoadReferencedContainersForZone(ISearchPath* searchPath, Zone*
|
||||
|
||||
void ObjLoading::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone)
|
||||
{
|
||||
for (auto* loader : OBJ_LOADERS)
|
||||
for (const auto* loader : OBJ_LOADERS)
|
||||
{
|
||||
if (loader->SupportsZone(zone))
|
||||
{
|
||||
@ -37,7 +39,7 @@ void ObjLoading::LoadObjDataForZone(ISearchPath* searchPath, Zone* zone)
|
||||
|
||||
void ObjLoading::UnloadContainersOfZone(Zone* zone)
|
||||
{
|
||||
for (auto* loader : OBJ_LOADERS)
|
||||
for (const auto* loader : OBJ_LOADERS)
|
||||
{
|
||||
if (loader->SupportsZone(zone))
|
||||
{
|
||||
@ -56,7 +58,7 @@ void ObjLoading::LoadIWDsInSearchPath(ISearchPath* searchPath)
|
||||
|
||||
if (file.IsOpen())
|
||||
{
|
||||
const auto fileP = new FileAPI::File(std::move(file));
|
||||
auto* fileP = new FileAPI::File(std::move(file));
|
||||
IWD* iwd = new IWD(path, fileP);
|
||||
|
||||
if (iwd->Initialize())
|
||||
@ -83,7 +85,7 @@ SearchPaths ObjLoading::GetIWDSearchPaths()
|
||||
{
|
||||
SearchPaths iwdPaths;
|
||||
|
||||
for(auto iwd : IWD::Repository)
|
||||
for (auto* iwd : IWD::Repository)
|
||||
{
|
||||
iwdPaths.IncludeSearchPath(iwd);
|
||||
}
|
||||
|
@ -3,7 +3,7 @@
|
||||
#include <cassert>
|
||||
|
||||
#include "ObjWriting.h"
|
||||
#include "Image/IwiWriter27.h"
|
||||
#include "Image/IwiWriter8.h"
|
||||
#include "Image/DdsWriter.h"
|
||||
|
||||
using namespace IW4;
|
||||
@ -16,7 +16,7 @@ AssetDumperGfxImage::AssetDumperGfxImage()
|
||||
m_writer = new DdsWriter();
|
||||
break;
|
||||
case ObjWriting::Configuration_t::ImageOutputFormat_e::IWI:
|
||||
m_writer = new IwiWriter27();
|
||||
m_writer = new iwi8::IwiWriter();
|
||||
break;
|
||||
default:
|
||||
assert(false);
|
||||
|
@ -35,7 +35,7 @@ bool ZoneDumper::DumpZone(Zone* zone, const std::string& basePath) const
|
||||
// DUMP_ASSET_POOL(AssetDumperMaterialVertexShader, m_material_vertex_shader);
|
||||
// DUMP_ASSET_POOL(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl);
|
||||
// DUMP_ASSET_POOL(AssetDumperMaterialTechniqueSet, m_technique_set);
|
||||
// DUMP_ASSET_POOL(AssetDumperGfxImage, m_image);
|
||||
DUMP_ASSET_POOL(AssetDumperGfxImage, m_image);
|
||||
// DUMP_ASSET_POOL(AssetDumpersnd_alias_list_t, m_sound);
|
||||
// DUMP_ASSET_POOL(AssetDumperSndCurve, m_sound_curve);
|
||||
// DUMP_ASSET_POOL(AssetDumperLoadedSound, m_loaded_sound);
|
||||
|
@ -0,0 +1,134 @@
|
||||
#include "IwiWriter8.h"
|
||||
|
||||
#include <cassert>
|
||||
|
||||
using namespace iwi8;
|
||||
|
||||
IwiWriter::IwiWriter()
|
||||
= default;
|
||||
|
||||
IwiWriter::~IwiWriter()
|
||||
= default;
|
||||
|
||||
IwiFormat IwiWriter::GetIwiFormatForImageFormat(const ImageFormat* imageFormat)
|
||||
{
|
||||
switch (imageFormat->GetId())
|
||||
{
|
||||
case ImageFormatId::R8_G8_B8:
|
||||
return IwiFormat::IMG_FORMAT_BITMAP_RGB;
|
||||
|
||||
case ImageFormatId::R8_G8_B8_A8:
|
||||
return IwiFormat::IMG_FORMAT_BITMAP_RGBA;
|
||||
|
||||
case ImageFormatId::A8:
|
||||
return IwiFormat::IMG_FORMAT_BITMAP_ALPHA;
|
||||
|
||||
case ImageFormatId::BC1:
|
||||
return IwiFormat::IMG_FORMAT_DXT1;
|
||||
|
||||
case ImageFormatId::BC2:
|
||||
return IwiFormat::IMG_FORMAT_DXT3;
|
||||
|
||||
case ImageFormatId::BC3:
|
||||
return IwiFormat::IMG_FORMAT_DXT5;
|
||||
|
||||
case ImageFormatId::BC5:
|
||||
return IwiFormat::IMG_FORMAT_DXN;
|
||||
|
||||
default:
|
||||
return IwiFormat::IMG_FORMAT_INVALID;
|
||||
}
|
||||
}
|
||||
|
||||
void IwiWriter::WriteVersion(FileAPI::IFile* file)
|
||||
{
|
||||
IwiVersion version{};
|
||||
version.tag[0] = 'I';
|
||||
version.tag[1] = 'W';
|
||||
version.tag[2] = 'i';
|
||||
version.version = 8;
|
||||
|
||||
file->Write(&version, sizeof IwiVersion, 1);
|
||||
}
|
||||
|
||||
void IwiWriter::FillHeader2D(IwiHeader* header, Texture2D* texture)
|
||||
{
|
||||
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
|
||||
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
|
||||
header->dimensions[2] = 1ui16;
|
||||
}
|
||||
|
||||
void IwiWriter::FillHeaderCube(IwiHeader* header, TextureCube* texture)
|
||||
{
|
||||
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
|
||||
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
|
||||
header->dimensions[2] = 1ui16;
|
||||
header->flags |= IMG_FLAG_MAPTYPE_CUBE;
|
||||
}
|
||||
|
||||
void IwiWriter::FillHeader3D(IwiHeader* header, Texture3D* texture)
|
||||
{
|
||||
header->dimensions[0] = static_cast<uint16_t>(texture->GetWidth());
|
||||
header->dimensions[1] = static_cast<uint16_t>(texture->GetHeight());
|
||||
header->dimensions[2] = static_cast<uint16_t>(texture->GetDepth());
|
||||
header->flags |= IMG_FLAG_MAPTYPE_3D;
|
||||
}
|
||||
|
||||
bool IwiWriter::SupportsImageFormat(const ImageFormat* imageFormat)
|
||||
{
|
||||
return GetIwiFormatForImageFormat(imageFormat) != IwiFormat::IMG_FORMAT_INVALID;
|
||||
}
|
||||
|
||||
std::string IwiWriter::GetFileExtension()
|
||||
{
|
||||
return ".iwi";
|
||||
}
|
||||
|
||||
void IwiWriter::DumpImage(FileAPI::IFile* file, Texture* texture)
|
||||
{
|
||||
assert(file != nullptr);
|
||||
assert(texture != nullptr);
|
||||
|
||||
WriteVersion(file);
|
||||
|
||||
IwiHeader header{};
|
||||
header.flags = 0;
|
||||
|
||||
header.format = static_cast<int8_t>(GetIwiFormatForImageFormat(texture->GetFormat()));
|
||||
|
||||
if (!texture->HasMipMaps())
|
||||
header.flags |= IMG_FLAG_NOMIPMAPS;
|
||||
|
||||
size_t currentFileSize = sizeof IwiVersion + sizeof IwiHeader;
|
||||
|
||||
const int textureMipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
|
||||
for (int currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const size_t mipLevelSize = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
currentFileSize += mipLevelSize;
|
||||
|
||||
if (currentMipLevel < static_cast<int>(_countof(iwi27::IwiHeader::fileSizeForPicmip)))
|
||||
header.fileSizeForPicmip[currentMipLevel] = currentFileSize;
|
||||
}
|
||||
|
||||
if (auto* texture2D = dynamic_cast<Texture2D*>(texture))
|
||||
{
|
||||
FillHeader2D(&header, texture2D);
|
||||
}
|
||||
else if (auto* textureCube = dynamic_cast<TextureCube*>(texture))
|
||||
{
|
||||
FillHeaderCube(&header, textureCube);
|
||||
}
|
||||
else if (auto* texture3D = dynamic_cast<Texture3D*>(texture))
|
||||
{
|
||||
FillHeader3D(&header, texture3D);
|
||||
}
|
||||
|
||||
file->Write(&header, sizeof iwi27::IwiHeader, 1);
|
||||
|
||||
for (int currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)
|
||||
{
|
||||
const size_t mipLevelSize = texture->GetSizeOfMipLevel(currentMipLevel) * texture->GetFaceCount();
|
||||
file->Write(texture->GetBufferForMipLevel(currentMipLevel), 1, mipLevelSize);
|
||||
}
|
||||
}
|
@ -99,6 +99,11 @@ class Unlinker::Impl
|
||||
LoadSearchPath(m_last_zone_search_path);
|
||||
}
|
||||
|
||||
for(auto* iwd : IWD::Repository)
|
||||
{
|
||||
searchPathsForZone.IncludeSearchPath(iwd);
|
||||
}
|
||||
|
||||
return searchPathsForZone;
|
||||
}
|
||||
|
||||
|
Loading…
x
Reference in New Issue
Block a user