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chore: add iw5 weapon indirect asset references
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@ -39,6 +39,8 @@ set count accuracyGraphKnots[1] accuracyGraphKnotCount[1];
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use AnimOverrideEntry;
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set string overrideAnim;
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set string altmodeAnim;
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set assetref overrideAnim ASSET_TYPE_XANIMPARTS;
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set assetref altmodeAnim ASSET_TYPE_XANIMPARTS;
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// NoteTrackToSoundEntry
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use NoteTrackToSoundEntry;
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@ -117,4 +119,6 @@ set reusable name;
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set condition sound never;
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// snd_alias_list_name
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set string snd_alias_list_name::soundName;
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use snd_alias_list_name;
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set string soundName;
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set assetref soundName ASSET_TYPE_SOUND;
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