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https://github.com/Laupetin/OpenAssetTools.git
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feat: convert from dds to iwi
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8bd70662e0
commit
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@ -1,11 +1,17 @@
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#include "ImageConverter.h"
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#include "Image/DdsLoader.h"
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#include "Image/DdsWriter.h"
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#include "Image/IwiLoader.h"
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#include "Image/IwiWriter13.h"
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#include "Image/IwiWriter27.h"
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#include "Image/IwiWriter6.h"
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#include "Image/IwiWriter8.h"
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#include "Image/Texture.h"
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#include "ImageConverterArgs.h"
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#include "Utils/StringUtils.h"
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#include <assert.h>
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#include <filesystem>
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#include <format>
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#include <fstream>
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@ -16,19 +22,7 @@ namespace fs = std::filesystem;
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namespace image_converter
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{
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constexpr auto EXTENSION_IWI = ".iwi";
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class ImageLoader
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{
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public:
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ImageLoader() = default;
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virtual ~ImageLoader() = default;
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ImageLoader(const ImageLoader& other) = default;
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ImageLoader(ImageLoader&& other) noexcept = default;
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ImageLoader& operator=(const ImageLoader& other) = default;
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ImageLoader& operator=(ImageLoader&& other) noexcept = default;
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// virtual Texture*
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};
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constexpr auto EXTENSION_DDS = ".dds";
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class ImageConverterImpl final : public ImageConverter
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{
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@ -63,14 +57,12 @@ namespace image_converter
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utils::MakeStringLowerCase(extension);
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if (extension == EXTENSION_IWI)
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{
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ConvertIwi(filePath);
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}
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else if (extension == EXTENSION_DDS)
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ConvertDds(filePath);
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else
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{
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std::cerr << std::format("Unsupported extension {}\n", extension);
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}
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}
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bool ConvertIwi(const fs::path& iwiPath)
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{
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@ -99,9 +91,108 @@ namespace image_converter
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return true;
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}
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bool ConvertDds(const fs::path& ddsPath)
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{
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std::ifstream file(ddsPath, std::ios::in | std::ios::binary);
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if (!file.is_open())
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{
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std::cerr << std::format("Failed to open input file {}\n", ddsPath.string());
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return false;
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}
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const auto texture = dds::LoadDds(file);
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if (!texture)
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return false;
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if (!EnsureIwiWriterIsPresent())
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return false;
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auto outPath = ddsPath;
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outPath.replace_extension(".iwi");
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std::ofstream outFile(outPath, std::ios::out | std::ios::binary);
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if (!outFile.is_open())
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{
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std::cerr << std::format("Failed to open output file {}\n", outPath.string());
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return false;
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}
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m_iwi_writer->DumpImage(outFile, texture.get());
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return true;
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}
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bool EnsureIwiWriterIsPresent()
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{
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if (m_iwi_writer)
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return true;
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if (m_game_to_convert_to == Game::UNKNOWN && !ShowGameTui())
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return false;
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switch (m_game_to_convert_to)
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{
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case Game::IW3:
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m_iwi_writer = std::make_unique<iwi6::IwiWriter>();
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break;
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case Game::IW4:
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case Game::IW5:
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m_iwi_writer = std::make_unique<iwi8::IwiWriter>();
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break;
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case Game::T5:
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m_iwi_writer = std::make_unique<iwi13::IwiWriter>();
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break;
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case Game::T6:
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m_iwi_writer = std::make_unique<iwi27::IwiWriter>();
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break;
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default:
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assert(false);
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return false;
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}
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return true;
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}
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bool ShowGameTui()
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{
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std::cout << "Select the game to convert to:\n";
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std::cout << " 1 - Call Of Duty 4: Modern Warfare (IW3)\n";
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std::cout << " 2 - Call Of Duty: Modern Warfare 2 (IW4)\n";
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std::cout << " 3 - Call Of Duty: Modern Warfare 3 (IW5)\n";
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std::cout << " 4 - Call Of Duty: Black Ops (T5)\n";
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std::cout << " 5 - Call Of Duty: Black Ops 2 (T6)\n";
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unsigned num;
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std::cin >> num;
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switch (num)
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{
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case 1:
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m_game_to_convert_to = Game::IW3;
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break;
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case 2:
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m_game_to_convert_to = Game::IW4;
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break;
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case 3:
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m_game_to_convert_to = Game::IW5;
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break;
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case 4:
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m_game_to_convert_to = Game::T5;
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break;
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case 5:
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m_game_to_convert_to = Game::T6;
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break;
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default:
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std::cerr << "Invalid input\n";
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return false;
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}
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return true;
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}
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ImageConverterArgs m_args;
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image_converter::Game m_game_to_convert_to;
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DdsWriter m_dds_writer;
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std::unique_ptr<IImageWriter> m_iwi_writer;
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};
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} // namespace image_converter
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@ -40,12 +40,10 @@ bool AssetLoaderGfxImage::LoadFromRaw(
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if (!file.IsOpen())
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return false;
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const DdsLoader ddsLoader(zone->GetMemory());
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auto* texture = ddsLoader.LoadDds(*file.m_stream);
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if (texture == nullptr)
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const auto texture = dds::LoadDds(*file.m_stream);
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if (!texture)
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{
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std::cout << std::format("Failed to load dds file for image asset \"{}\"\n", assetName);
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std::cerr << std::format("Failed to load dds file for image asset \"{}\"\n", assetName);
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return false;
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}
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@ -4,13 +4,16 @@
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#include "Utils/ClassUtils.h"
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#include "Utils/FileUtils.h"
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#include <format>
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#include <iostream>
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#include <memory>
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namespace dds
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{
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class DdsLoaderInternal
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{
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static constexpr auto DDS_MAGIC = FileUtils::MakeMagic32('D', 'D', 'S', ' ');
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MemoryManager* m_memory_manager;
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std::istream& m_stream;
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TextureType m_texture_type;
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@ -26,13 +29,13 @@ class DdsLoaderInternal
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m_stream.read(reinterpret_cast<char*>(&magic), sizeof(magic));
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if (m_stream.gcount() != sizeof(magic))
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{
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std::cout << "Failed to read dds data\n";
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std::cerr << "Failed to read dds data\n";
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return false;
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}
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if (magic != DDS_MAGIC)
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{
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std::cout << "Invalid magic for dds\n";
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std::cerr << "Invalid magic for dds\n";
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return false;
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}
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@ -45,7 +48,7 @@ class DdsLoaderInternal
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m_stream.read(reinterpret_cast<char*>(&headerDx10), sizeof(headerDx10));
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if (m_stream.gcount() != sizeof(headerDx10))
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{
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std::cout << "Failed to read dds data\n";
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std::cerr << "Failed to read dds data\n";
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return false;
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}
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@ -66,7 +69,7 @@ class DdsLoaderInternal
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}
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else
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{
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std::cout << "Unsupported dds resourceDimension " << headerDx10.resourceDimension << "\n";
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std::cerr << std::format("Unsupported dds resourceDimension {}\n", static_cast<unsigned>(headerDx10.resourceDimension));
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return false;
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}
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@ -79,7 +82,7 @@ class DdsLoaderInternal
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}
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}
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std::cout << "Unsupported dds dxgi format " << headerDx10.dxgiFormat << "\n";
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std::cerr << std::format("Unsupported dds dxgi format {}\n", static_cast<unsigned>(headerDx10.dxgiFormat));
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return false;
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}
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@ -103,7 +106,7 @@ class DdsLoaderInternal
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return ReadDxt10Header();
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default:
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std::cout << "Unknown dds FourCC " << pf.dwFourCC << "\n";
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std::cerr << std::format("Unknown dds FourCC {}\n", pf.dwFourCC);
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return false;
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}
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}
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@ -154,8 +157,8 @@ class DdsLoaderInternal
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}
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}
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std::cout << "Failed to find dds pixel format: R=" << std::hex << pf.dwRBitMask << " G=" << std::hex << pf.dwGBitMask << " B=" << std::hex
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<< pf.dwBBitMask << " A=" << std::hex << pf.dwABitMask << "\n";
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std::cerr << std::format(
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"Failed to find dds pixel format: R={:#x} G={:#x} B={:#x} A={:#x}\n", pf.dwRBitMask, pf.dwGBitMask, pf.dwBBitMask, pf.dwABitMask);
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return false;
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}
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@ -174,7 +177,7 @@ class DdsLoaderInternal
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m_stream.read(reinterpret_cast<char*>(&header), sizeof(header));
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if (m_stream.gcount() != sizeof(header))
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{
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std::cout << "Failed to read dds data\n";
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std::cerr << "Failed to read dds data\n";
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return false;
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}
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@ -193,22 +196,22 @@ class DdsLoaderInternal
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return ReadPixelFormat(header.ddspf);
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}
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_NODISCARD Texture* ReadTextureData() const
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_NODISCARD std::unique_ptr<Texture> ReadTextureData() const
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{
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Texture* result;
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std::unique_ptr<Texture> result;
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switch (m_texture_type)
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{
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case TextureType::T_2D:
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result = new Texture2D(m_format, m_width, m_height, m_has_mip_maps);
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result = std::make_unique<Texture2D>(m_format, m_width, m_height, m_has_mip_maps);
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break;
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case TextureType::T_3D:
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result = new Texture3D(m_format, m_width, m_height, m_depth, m_has_mip_maps);
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result = std::make_unique<Texture3D>(m_format, m_width, m_height, m_depth, m_has_mip_maps);
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break;
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case TextureType::T_CUBE:
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result = new TextureCube(m_format, m_width, m_height, m_has_mip_maps);
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result = std::make_unique<TextureCube>(m_format, m_width, m_height, m_has_mip_maps);
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break;
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default:
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@ -230,8 +233,7 @@ class DdsLoaderInternal
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if (m_stream.gcount() != mipSize)
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{
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std::cout << "Failed to read texture data from dds\n";
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delete result;
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std::cerr << "Failed to read texture data from dds\n";
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return nullptr;
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}
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}
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@ -241,9 +243,8 @@ class DdsLoaderInternal
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}
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public:
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DdsLoaderInternal(MemoryManager* memoryManager, std::istream& stream)
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: m_memory_manager(memoryManager),
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m_stream(stream),
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explicit DdsLoaderInternal(std::istream& stream)
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: m_stream(stream),
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m_texture_type(TextureType::T_2D),
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m_has_mip_maps(false),
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m_width(0u),
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@ -253,24 +254,18 @@ public:
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{
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}
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Texture* LoadDds()
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std::unique_ptr<Texture> LoadDds()
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{
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if (!ReadMagic() || !ReadHeader())
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{
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return nullptr;
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}
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return ReadTextureData();
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}
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};
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DdsLoader::DdsLoader(MemoryManager* memoryManager)
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: m_memory_manager(memoryManager)
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std::unique_ptr<Texture> LoadDds(std::istream& stream)
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{
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}
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Texture* DdsLoader::LoadDds(std::istream& stream) const
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{
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DdsLoaderInternal internal(m_memory_manager, stream);
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DdsLoaderInternal internal(stream);
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return internal.LoadDds();
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}
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} // namespace dds
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#pragma once
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#include "Image/Texture.h"
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#include "Utils/MemoryManager.h"
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#include <istream>
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class DdsLoader
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namespace dds
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{
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MemoryManager* m_memory_manager;
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public:
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explicit DdsLoader(MemoryManager* memoryManager);
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Texture* LoadDds(std::istream& stream) const;
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};
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std::unique_ptr<Texture> LoadDds(std::istream& stream);
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}
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