diff --git a/src/ZoneCode.lua b/src/ZoneCode.lua index b2c0e44a..19a6b3d4 100644 --- a/src/ZoneCode.lua +++ b/src/ZoneCode.lua @@ -183,14 +183,14 @@ function ZoneCode:project() } } - ZoneCodeGenerator:use() + ZoneCodeGeneratorNew:use() filter "files:**.gen" buildmessage "Generating ZoneCode for game %{file.basename}" buildcommands { - '"' .. TargetDirectoryLib .. '/ZoneCodeGenerator.exe"' + '"' .. TargetDirectoryBin .. '/ZoneCodeGeneratorNew.exe"' .. ' -h "' .. path.join(path.getabsolute(ProjectFolder()), 'ZoneCode/Game/%{file.basename}/%{file.basename}.h') .. '"' - .. ' -e "' .. path.join(path.getabsolute(ProjectFolder()), 'ZoneCode/Game/%{file.basename}/%{file.basename}_Commands.txt') .. '"' + .. ' -c "' .. path.join(path.getabsolute(ProjectFolder()), 'ZoneCode/Game/%{file.basename}/%{file.basename}_Commands.txt') .. '"' .. ' -o "%{wks.location}/src/ZoneCode/Game/%{file.basename}/XAssets"' .. ' -g * ZoneLoad' .. ' -g * ZoneWrite' @@ -200,7 +200,7 @@ function ZoneCode:project() path.join(ProjectFolder(), "ZoneCode/Game/%{file.basename}/%{file.basename}.h"), path.join(ProjectFolder(), "ZoneCode/Game/%{file.basename}/%{file.basename}_Commands.txt"), path.join(ProjectFolder(), "ZoneCommon/Game/%{file.basename}/%{file.basename}_Assets.h"), - TargetDirectoryLib .. "/ZoneCodeGenerator.exe" + TargetDirectoryBin .. "/ZoneCodeGeneratorNew.exe" } filter {}