mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2025-11-26 14:32:06 +00:00
chore: fix loading and writing code for IW5
This commit is contained in:
@@ -1,6 +1,7 @@
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#include "InfoStringToStructConverter.h"
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#include <cassert>
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#include <format>
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#include <iostream>
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using namespace IW5;
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@@ -8,12 +9,12 @@ using namespace IW5;
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InfoStringToStructConverter::InfoStringToStructConverter(const InfoString& infoString,
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void* structure,
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ZoneScriptStrings& zoneScriptStrings,
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MemoryManager* memory,
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IAssetLoadingManager* manager,
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MemoryManager& memory,
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AssetCreationContext& context,
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GenericAssetRegistration& registration,
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const cspField_t* fields,
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const size_t fieldCount)
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: InfoStringToStructConverterBase(infoString, structure, zoneScriptStrings, memory),
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m_loading_manager(manager),
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: InfoStringToStructConverterBase(infoString, structure, zoneScriptStrings, memory, context, registration),
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m_fields(fields),
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m_field_count(fieldCount)
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{
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@@ -58,15 +59,15 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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return true;
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}
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auto* fx = m_loading_manager->LoadDependency<AssetFx>(value);
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auto* fx = m_context.LoadDependency<AssetFx>(value);
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if (fx == nullptr)
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{
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std::cout << "Failed to load fx asset \"" << value << "\"\n";
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std::cerr << std::format("Failed to load fx asset \"{}\"\n", value);
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return false;
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}
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m_dependencies.emplace(fx);
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m_registration.AddDependency(fx);
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*reinterpret_cast<FxEffectDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = fx->Asset();
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return true;
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@@ -80,15 +81,15 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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return true;
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}
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auto* xmodel = m_loading_manager->LoadDependency<AssetXModel>(value);
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auto* xmodel = m_context.LoadDependency<AssetXModel>(value);
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if (xmodel == nullptr)
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{
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std::cout << "Failed to load xmodel asset \"" << value << "\"\n";
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std::cerr << std::format("Failed to load xmodel asset \"{}\"\n", value);
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return false;
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}
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m_dependencies.emplace(xmodel);
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m_registration.AddDependency(xmodel);
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*reinterpret_cast<XModel**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = xmodel->Asset();
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return true;
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@@ -102,15 +103,15 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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return true;
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}
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auto* material = m_loading_manager->LoadDependency<AssetMaterial>(value);
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auto* material = m_context.LoadDependency<AssetMaterial>(value);
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if (material == nullptr)
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{
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std::cout << "Failed to load material asset \"" << value << "\"\n";
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std::cerr << std::format("Failed to load material asset \"{}\"\n", value);
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return false;
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}
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m_dependencies.emplace(material);
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m_registration.AddDependency(material);
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*reinterpret_cast<Material**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = material->Asset();
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return true;
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@@ -124,15 +125,15 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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return true;
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}
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auto* tracer = m_loading_manager->LoadDependency<AssetTracer>(value);
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auto* tracer = m_context.LoadDependency<AssetTracer>(value);
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if (tracer == nullptr)
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{
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std::cout << "Failed to load tracer asset \"" << value << "\"\n";
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std::cerr << std::format("Failed to load tracer asset \"{}\"\n", value);
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return false;
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}
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m_dependencies.emplace(tracer);
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m_registration.AddDependency(tracer);
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*reinterpret_cast<TracerDef**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = tracer->Asset();
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return true;
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@@ -160,15 +161,15 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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return true;
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}
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auto* collmap = m_loading_manager->LoadDependency<AssetPhysCollMap>(value);
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auto* collmap = m_context.LoadDependency<AssetPhysCollMap>(value);
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if (collmap == nullptr)
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{
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std::cout << "Failed to load collmap asset \"" << value << "\"\n";
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std::cerr << std::format("Failed to load collmap asset \"{}\"\n", value);
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return false;
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}
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m_dependencies.emplace(collmap);
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m_registration.AddDependency(collmap);
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*reinterpret_cast<PhysCollmap**>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset) = collmap->Asset();
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return true;
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@@ -182,12 +183,12 @@ bool InfoStringToStructConverter::ConvertBaseField(const cspField_t& field, cons
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return true;
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}
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auto* name = m_memory->Alloc<snd_alias_list_name>();
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name->soundName = m_memory->Dup(value.c_str());
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auto* name = m_memory.Alloc<snd_alias_list_name>();
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name->soundName = m_memory.Dup(value.c_str());
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reinterpret_cast<SndAliasCustom*>(reinterpret_cast<uintptr_t>(m_structure) + field.iOffset)->name = name;
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m_indirect_asset_references.emplace(ASSET_TYPE_SOUND, value);
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m_registration.AddIndirectAssetReference(m_context.LoadIndirectAssetReference<AssetSound>(value));
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return true;
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}
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@@ -1,4 +1,5 @@
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#pragma once
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#include "AssetLoading/IAssetLoadingManager.h"
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#include "Game/IW5/IW5.h"
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#include "InfoString/InfoStringToStructConverterBase.h"
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@@ -7,24 +8,22 @@ namespace IW5
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{
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class InfoStringToStructConverter : public InfoStringToStructConverterBase
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{
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protected:
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IAssetLoadingManager* m_loading_manager;
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const cspField_t* m_fields;
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size_t m_field_count;
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static bool GetHashValue(const std::string& value, unsigned int& hash);
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virtual bool ConvertExtensionField(const cspField_t& field, const std::string& value) = 0;
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bool ConvertBaseField(const cspField_t& field, const std::string& value);
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public:
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InfoStringToStructConverter(const InfoString& infoString,
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void* structure,
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ZoneScriptStrings& zoneScriptStrings,
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MemoryManager* memory,
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IAssetLoadingManager* manager,
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MemoryManager& memory,
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AssetCreationContext& context,
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GenericAssetRegistration& registration,
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const cspField_t* fields,
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size_t fieldCount);
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bool Convert() override;
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protected:
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virtual bool ConvertExtensionField(const cspField_t& field, const std::string& value) = 0;
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bool ConvertBaseField(const cspField_t& field, const std::string& value);
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const cspField_t* m_fields;
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size_t m_field_count;
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};
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} // namespace IW5
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