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https://github.com/Laupetin/OpenAssetTools.git
synced 2026-03-05 12:33:02 +00:00
feat: compile t6 techsets
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@@ -1,68 +0,0 @@
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#include "StateMapFromTechniqueExtractor.h"
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using namespace state_map;
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std::string StateMapFromTechniqueExtractor::RetrieveStateMap()
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{
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return std::move(m_state_map);
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}
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void StateMapFromTechniqueExtractor::AcceptNextPass() {}
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bool StateMapFromTechniqueExtractor::AcceptEndPass(std::string& errorMessage)
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{
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptStateMap(const std::string& stateMapName, std::string& errorMessage)
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{
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m_state_map = stateMapName;
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage)
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{
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage)
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{
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptShaderConstantArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentCodeSource source,
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std::string& errorMessage)
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{
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptShaderSamplerArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentCodeSource source,
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std::string& errorMessage)
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{
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptShaderLiteralArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentLiteralSource source,
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std::string& errorMessage)
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{
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptShaderMaterialArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentMaterialSource source,
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std::string& errorMessage)
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{
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return true;
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}
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bool StateMapFromTechniqueExtractor::AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage)
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{
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return true;
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}
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@@ -1,40 +0,0 @@
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#pragma once
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#include "Techset/TechniqueDefinitionAcceptor.h"
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#include <string>
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namespace state_map
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{
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class StateMapFromTechniqueExtractor final : public techset::ITechniqueDefinitionAcceptor
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{
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public:
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std::string RetrieveStateMap();
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void AcceptNextPass() override;
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bool AcceptEndPass(std::string& errorMessage) override;
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bool AcceptStateMap(const std::string& stateMapName, std::string& errorMessage) override;
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bool AcceptVertexShader(const std::string& vertexShaderName, std::string& errorMessage) override;
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bool AcceptPixelShader(const std::string& pixelShaderName, std::string& errorMessage) override;
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bool AcceptShaderConstantArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentCodeSource source,
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std::string& errorMessage) override;
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bool AcceptShaderSamplerArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentCodeSource source,
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std::string& errorMessage) override;
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bool AcceptShaderLiteralArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentLiteralSource source,
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std::string& errorMessage) override;
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bool AcceptShaderMaterialArgument(techset::ShaderSelector shader,
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techset::ShaderArgument shaderArgument,
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techset::ShaderArgumentMaterialSource source,
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std::string& errorMessage) override;
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bool AcceptVertexStreamRouting(const std::string& destination, const std::string& source, std::string& errorMessage) override;
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private:
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std::string m_state_map;
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};
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} // namespace state_map
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@@ -4,7 +4,6 @@
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#include "Parsing/StateMapParserState.h"
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#include "StateMapDefinition.h"
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#include "Techset/StateMap/StateMapLayout.h"
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#include "Utils/ClassUtils.h"
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#include <memory>
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#include <string>
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@@ -22,7 +21,7 @@ namespace state_map
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public:
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StateMapReader(std::istream& stream, std::string fileName, std::string stateMapName, const StateMapLayout& layout);
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_NODISCARD bool IsValidEndState(const StateMapParserState* state) const;
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_NODISCARD std::unique_ptr<StateMapDefinition> ReadStateMapDefinition() const;
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[[nodiscard]] bool IsValidEndState(const StateMapParserState* state) const;
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[[nodiscard]] std::unique_ptr<StateMapDefinition> ReadStateMapDefinition() const;
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};
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} // namespace state_map
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33
src/ObjCompiling/Techset/StateMap/TechniqueStateMapCache.cpp
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33
src/ObjCompiling/Techset/StateMap/TechniqueStateMapCache.cpp
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@@ -0,0 +1,33 @@
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#include "TechniqueStateMapCache.h"
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using namespace techset;
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const state_map::StateMapDefinition* TechniqueStateMapCache::GetCachedStateMap(const std::string& name) const
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{
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const auto foundStateMap = m_state_map_cache.find(name);
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if (foundStateMap != m_state_map_cache.end())
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return foundStateMap->second.get();
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return nullptr;
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}
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void TechniqueStateMapCache::AddStateMapToCache(std::unique_ptr<state_map::StateMapDefinition> stateMap)
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{
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m_state_map_cache.emplace(std::make_pair(stateMap->m_name, std::move(stateMap)));
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}
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const state_map::StateMapDefinition* TechniqueStateMapCache::GetStateMapForTechnique(const std::string& techniqueName) const
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{
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const auto foundTechnique = m_state_map_per_technique.find(techniqueName);
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if (foundTechnique != m_state_map_per_technique.end())
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return foundTechnique->second;
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return nullptr;
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}
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void TechniqueStateMapCache::SetTechniqueUsesStateMap(std::string techniqueName, const state_map::StateMapDefinition* stateMap)
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{
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m_state_map_per_technique.emplace(std::make_pair(std::move(techniqueName), stateMap));
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}
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25
src/ObjCompiling/Techset/StateMap/TechniqueStateMapCache.h
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25
src/ObjCompiling/Techset/StateMap/TechniqueStateMapCache.h
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@@ -0,0 +1,25 @@
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#pragma once
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#include "Asset/IZoneAssetCreationState.h"
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#include "Techset/StateMap/StateMapDefinition.h"
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#include <memory>
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#include <string>
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#include <unordered_map>
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namespace techset
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{
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class TechniqueStateMapCache final : public IZoneAssetCreationState
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{
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public:
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[[nodiscard]] const state_map::StateMapDefinition* GetCachedStateMap(const std::string& name) const;
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void AddStateMapToCache(std::unique_ptr<state_map::StateMapDefinition> stateMap);
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[[nodiscard]] const state_map::StateMapDefinition* GetStateMapForTechnique(const std::string& techniqueName) const;
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void SetTechniqueUsesStateMap(std::string techniqueName, const state_map::StateMapDefinition* stateMap);
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private:
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std::unordered_map<std::string, const state_map::StateMapDefinition*> m_state_map_per_technique;
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std::unordered_map<std::string, std::unique_ptr<state_map::StateMapDefinition>> m_state_map_cache;
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};
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} // namespace techset
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