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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-03-26 06:23:03 +00:00

feat: compile iw5 techsets

This commit is contained in:
Jan Laupetin
2026-03-18 23:04:41 +01:00
parent 72f285178b
commit a497efe67b
13 changed files with 41 additions and 16 deletions

View File

@@ -1,4 +1,4 @@
#options GAME(IW3, IW4, T5, T6)
#options GAME(IW3, IW4, IW5, T5, T6)
#filename "Game/" + GAME + "/Techset/TechniqueCompiler" + GAME + ".cpp"
@@ -213,7 +213,7 @@ namespace
pass.customSamplerFlags = static_cast<decltype(MaterialPass::customSamplerFlags)>(commonPass.m_sampler_flags);
}
#ifdef FEATURE_IW4
#if defined(FEATURE_IW4) || defined(FEATURE_IW5)
// Not sure if this is actually how this is calculated.
// It produces identical results at least though.
constexpr MaterialConstantSource ALLOWED_PIXEL_CONSTANTS_FOR_FLAG_200[]{
@@ -282,7 +282,7 @@ namespace
#if defined(FEATURE_IW3)
if (lowerTechniqueName == "zprepass")
technique.flags |= MTL_TECHFLAG_ZPREPASS;
#elif defined(FEATURE_IW4)
#elif defined(FEATURE_IW4) || defined(FEATURE_IW5)
// Not a particularly cool way to do this but...
// the game actually does this :shrug:
if (lowerTechniqueName == "zprepass")