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feat: compile iw5 techsets
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@@ -6,6 +6,8 @@
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#include "Game/IW5/IW5.h"
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#include "Game/IW5/Image/ImageLoaderEmbeddedIW5.h"
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#include "Game/IW5/Image/ImageLoaderExternalIW5.h"
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#include "Game/IW5/Techset/PixelShaderLoaderIW5.h"
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#include "Game/IW5/Techset/VertexShaderLoaderIW5.h"
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#include "Game/IW5/XModel/LoaderXModelIW5.h"
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#include "Leaderboard/LoaderLeaderboardIW5.h"
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#include "Localize/LoaderLocalizeIW5.h"
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@@ -129,9 +131,8 @@ namespace
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// collection.AddAssetCreator(std::make_unique<AssetLoaderXModelSurfs>(memory));
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collection.AddAssetCreator(xmodel::CreateLoaderIW5(memory, searchPath, zone));
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collection.AddAssetCreator(material::CreateLoaderIW5(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderPixelShader>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexShader>(memory));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderVertexDecl>(memory));
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collection.AddAssetCreator(techset::CreateVertexShaderLoaderIW5(memory, searchPath));
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collection.AddAssetCreator(techset::CreatePixelShaderLoaderIW5(memory, searchPath));
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// collection.AddAssetCreator(std::make_unique<AssetLoaderTechniqueSet>(memory));
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collection.AddAssetCreator(image::CreateLoaderEmbeddedIW5(memory, searchPath));
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collection.AddAssetCreator(image::CreateLoaderExternalIW5(memory, searchPath));
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@@ -1,4 +1,4 @@
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#options GAME(IW3, IW4, T5, T6)
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#options GAME(IW3, IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/Techset/PixelShaderLoader" + GAME + ".cpp"
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@@ -1,4 +1,4 @@
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#options GAME(IW3, IW4, T5, T6)
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#options GAME(IW3, IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/Techset/PixelShaderLoader" + GAME + ".h"
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@@ -1,4 +1,4 @@
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#options GAME(IW3, IW4, T5, T6)
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#options GAME(IW3, IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/Techset/VertexShaderLoader" + GAME + ".cpp"
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@@ -1,4 +1,4 @@
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#options GAME(IW3, IW4, T5, T6)
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#options GAME(IW3, IW4, IW5, T5, T6)
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#filename "Game/" + GAME + "/Techset/VertexShaderLoader" + GAME + ".h"
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