mirror of
https://github.com/Laupetin/OpenAssetTools.git
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refactor: streamline T6 asset loading
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@@ -2,6 +2,7 @@
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#include "Game/T6/CommonT6.h"
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#include "Game/T6/T6.h"
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#include "Image/ImageCommon.h"
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#include "Image/IwiLoader.h"
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#include <cstring>
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@@ -11,6 +12,7 @@
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#include <zlib.h>
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using namespace T6;
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using namespace ::image;
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namespace
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{
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@@ -25,7 +27,7 @@ namespace
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AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
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{
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const auto fileName = std::format("images/{}.iwi", assetName);
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const auto fileName = GetFileNameForAsset(assetName, ".iwi");
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const auto file = m_search_path.Open(fileName);
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if (!file.IsOpen())
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return AssetCreationResult::NoAction();
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@@ -68,10 +70,10 @@ namespace
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};
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} // namespace
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namespace T6
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namespace T6::image
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{
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std::unique_ptr<AssetCreator<AssetImage>> CreateImageLoader(MemoryManager& memory, ISearchPath& searchPath)
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std::unique_ptr<AssetCreator<AssetImage>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
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{
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return std::make_unique<ImageLoader>(memory, searchPath);
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}
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} // namespace T6
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} // namespace T6::image
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