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refactor: streamline T6 asset loading
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@@ -1,4 +1,4 @@
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#include "LoaderLocalizeT6.h"
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#include "LocalizeLoaderT6.h"
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#include "Localize/CommonLocalizeLoader.h"
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@@ -35,10 +35,10 @@ namespace
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};
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} // namespace
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namespace T6
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namespace T6::localize
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{
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLocalizeLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<LocalizeLoader>(memory, searchPath, zone);
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}
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} // namespace T6
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} // namespace T6::localize
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace T6
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namespace T6::localize
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{
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLocalizeLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::localize
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