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refactor: streamline T6 asset loading
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src/ObjLoading/Game/T6/Localize/LocalizeLoaderT6.h
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14
src/ObjLoading/Game/T6/Localize/LocalizeLoaderT6.h
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#pragma once
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#include "Asset/IAssetCreator.h"
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#include "Game/T6/T6.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Zone/Zone.h"
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#include <memory>
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namespace T6::localize
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{
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std::unique_ptr<AssetCreator<AssetLocalize>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::localize
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