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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-12-02 17:27:47 +00:00

refactor: streamline T6 asset loading

This commit is contained in:
Jan Laupetin
2025-08-04 23:48:30 +02:00
parent 472e59991f
commit a5024d40b0
59 changed files with 380 additions and 383 deletions

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@@ -16,15 +16,15 @@ namespace
class GdtLoaderPhysPreset final : public AssetCreator<AssetPhysPreset>
{
public:
GdtLoaderPhysPreset(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
GdtLoaderPhysPreset(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
: m_gdt(gdt),
m_info_string_loader(memory, searchPath, zone)
m_info_string_loader(memory, zone)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto* gdtEntry = m_gdt.GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_WEAPON, assetName);
const auto* gdtEntry = m_gdt.GetGdtEntryByGdfAndName(ObjConstants::GDF_FILENAME_PHYS_PRESET, assetName);
if (gdtEntry == nullptr)
return AssetCreationResult::NoAction();
@@ -40,14 +40,14 @@ namespace
private:
IGdtQueryable& m_gdt;
InfoStringLoaderPhysPreset m_info_string_loader;
T6::phys_preset::InfoStringLoader m_info_string_loader;
};
} // namespace
namespace T6
namespace T6::phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtPhysPresetLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtLoader(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone)
{
return std::make_unique<GdtLoaderPhysPreset>(memory, searchPath, gdt, zone);
return std::make_unique<GdtLoaderPhysPreset>(memory, gdt, zone);
}
} // namespace T6
} // namespace T6::phys_preset

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@@ -8,7 +8,7 @@
#include <memory>
namespace T6
namespace T6::phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtPhysPresetLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
} // namespace T6
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateGdtLoader(MemoryManager& memory, IGdtQueryable& gdt, Zone& zone);
} // namespace T6::phys_preset

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@@ -60,31 +60,39 @@ namespace
}
} // namespace
InfoStringLoaderPhysPreset::InfoStringLoaderPhysPreset(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
: m_memory(memory),
m_search_path(searchPath),
m_zone(zone)
namespace T6::phys_preset
{
}
AssetCreationResult InfoStringLoaderPhysPreset::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
auto* physPreset = m_memory.Alloc<PhysPreset>();
physPreset->name = m_memory.Dup(assetName.c_str());
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
PhysPresetInfo physPresetInfo;
memset(&physPresetInfo, 0, sizeof(physPresetInfo));
InfoStringToPhysPresetConverter converter(
infoString, physPresetInfo, m_zone.m_script_strings, m_memory, context, registration, phys_preset_fields, std::extent_v<decltype(phys_preset_fields)>);
if (!converter.Convert())
InfoStringLoader::InfoStringLoader(MemoryManager& memory, Zone& zone)
: m_memory(memory),
m_zone(zone)
{
std::cerr << std::format("Failed to parse phys preset: \"{}\"\n", assetName);
return AssetCreationResult::Failure();
}
CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
{
auto* physPreset = m_memory.Alloc<PhysPreset>();
physPreset->name = m_memory.Dup(assetName.c_str());
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
AssetRegistration<AssetPhysPreset> registration(assetName, physPreset);
PhysPresetInfo physPresetInfo;
memset(&physPresetInfo, 0, sizeof(physPresetInfo));
InfoStringToPhysPresetConverter converter(infoString,
physPresetInfo,
m_zone.m_script_strings,
m_memory,
context,
registration,
phys_preset_fields,
std::extent_v<decltype(phys_preset_fields)>);
if (!converter.Convert())
{
std::cerr << std::format("Failed to parse phys preset: \"{}\"\n", assetName);
return AssetCreationResult::Failure();
}
CopyFromPhysPresetInfo(physPresetInfo, *physPreset);
return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
}
} // namespace T6::phys_preset

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@@ -4,18 +4,17 @@
#include "Asset/AssetCreationResult.h"
#include "InfoString/InfoString.h"
namespace T6
namespace T6::phys_preset
{
class InfoStringLoaderPhysPreset
class InfoStringLoader
{
public:
InfoStringLoaderPhysPreset(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
InfoStringLoader(MemoryManager& memory, Zone& zone);
AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
private:
MemoryManager& m_memory;
ISearchPath& m_search_path;
Zone& m_zone;
};
} // namespace T6
} // namespace T6::phys_preset

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@@ -11,6 +11,7 @@
#include <iostream>
using namespace T6;
using namespace ::phys_preset;
namespace
{
@@ -19,13 +20,13 @@ namespace
public:
RawLoaderPhysPreset(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
: m_search_path(searchPath),
m_info_string_loader(memory, searchPath, zone)
m_info_string_loader(memory, zone)
{
}
AssetCreationResult CreateAsset(const std::string& assetName, AssetCreationContext& context) override
{
const auto fileName = phys_preset::GetFileNameForAssetName(assetName);
const auto fileName = GetFileNameForAssetName(assetName);
const auto file = m_search_path.Open(fileName);
if (!file.IsOpen())
return AssetCreationResult::NoAction();
@@ -42,14 +43,14 @@ namespace
private:
ISearchPath& m_search_path;
InfoStringLoaderPhysPreset m_info_string_loader;
T6::phys_preset::InfoStringLoader m_info_string_loader;
};
} // namespace
namespace T6
namespace T6::phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawPhysPresetLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
{
return std::make_unique<RawLoaderPhysPreset>(memory, searchPath, zone);
}
} // namespace T6
} // namespace T6::phys_preset

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@@ -7,7 +7,7 @@
#include <memory>
namespace T6
namespace T6::phys_preset
{
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawPhysPresetLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace T6
std::unique_ptr<AssetCreator<AssetPhysPreset>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
} // namespace T6::phys_preset