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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2025-11-24 21:52:06 +00:00

refactor: streamline T6 asset loading

This commit is contained in:
Jan Laupetin
2025-08-04 23:48:30 +02:00
parent 472e59991f
commit a5024d40b0
59 changed files with 380 additions and 383 deletions

View File

@@ -8,6 +8,7 @@
#include <cstring>
using namespace T6;
using namespace ::string_table;
namespace
{
@@ -26,7 +27,7 @@ namespace
if (!file.IsOpen())
return AssetCreationResult::NoAction();
string_table::StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
StringTableLoaderV3<StringTable, Common::Com_HashString> loader;
auto* stringTable = loader.LoadFromStream(assetName, m_memory, *file.m_stream);
return AssetCreationResult::Success(context.AddAsset<AssetStringTable>(assetName, stringTable));
@@ -38,10 +39,10 @@ namespace
};
} // namespace
namespace T6
namespace T6::string_table
{
std::unique_ptr<AssetCreator<AssetStringTable>> CreateStringTableLoader(MemoryManager& memory, ISearchPath& searchPath)
std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath)
{
return std::make_unique<StringTableLoader>(memory, searchPath);
}
} // namespace T6
} // namespace T6::string_table

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@@ -7,7 +7,7 @@
#include <memory>
namespace T6
namespace T6::string_table
{
std::unique_ptr<AssetCreator<AssetStringTable>> CreateStringTableLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace T6
std::unique_ptr<AssetCreator<AssetStringTable>> CreateLoader(MemoryManager& memory, ISearchPath& searchPath);
} // namespace T6::string_table