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https://github.com/Laupetin/OpenAssetTools.git
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refactor: streamline T6 asset loading
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@@ -40,14 +40,14 @@ namespace
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private:
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IGdtQueryable& m_gdt;
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InfoStringLoaderVehicle m_info_string_loader;
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T6::vehicle::InfoStringLoader m_info_string_loader;
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};
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} // namespace
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namespace T6
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namespace T6::vehicle
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{
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std::unique_ptr<AssetCreator<AssetVehicle>> CreateGdtVehicleLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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std::unique_ptr<AssetCreator<AssetVehicle>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone)
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{
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return std::make_unique<GdtLoaderVehicle>(memory, searchPath, gdt, zone);
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}
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} // namespace T6
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} // namespace T6::vehicle
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@@ -8,7 +8,7 @@
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#include <memory>
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namespace T6
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namespace T6::vehicle
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{
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std::unique_ptr<AssetCreator<AssetVehicle>> CreateGdtVehicleLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace T6
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std::unique_ptr<AssetCreator<AssetVehicle>> CreateGdtLoader(MemoryManager& memory, ISearchPath& searchPath, IGdtQueryable& gdt, Zone& zone);
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} // namespace T6::vehicle
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@@ -107,27 +107,30 @@ namespace
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};
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} // namespace
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InfoStringLoaderVehicle::InfoStringLoaderVehicle(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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namespace T6::vehicle
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{
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}
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AssetCreationResult InfoStringLoaderVehicle::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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auto* vehicleDef = m_memory.Alloc<VehicleDef>();
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vehicleDef->name = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetVehicle> registration(assetName, vehicleDef);
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InfoStringToVehicleConverter converter(
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infoString, *vehicleDef, m_zone.m_script_strings, m_memory, context, registration, vehicle_fields, std::extent_v<decltype(vehicle_fields)>);
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if (!converter.Convert())
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InfoStringLoader::InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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: m_memory(memory),
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m_search_path(searchPath),
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m_zone(zone)
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{
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std::cerr << std::format("Failed to parse vehicle: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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AssetCreationResult InfoStringLoader::CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context)
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{
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auto* vehicleDef = m_memory.Alloc<VehicleDef>();
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vehicleDef->name = m_memory.Dup(assetName.c_str());
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AssetRegistration<AssetVehicle> registration(assetName, vehicleDef);
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InfoStringToVehicleConverter converter(
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infoString, *vehicleDef, m_zone.m_script_strings, m_memory, context, registration, vehicle_fields, std::extent_v<decltype(vehicle_fields)>);
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if (!converter.Convert())
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{
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std::cerr << std::format("Failed to parse vehicle: \"{}\"\n", assetName);
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return AssetCreationResult::Failure();
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}
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return AssetCreationResult::Success(context.AddAsset(std::move(registration)));
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}
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} // namespace T6::vehicle
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@@ -4,12 +4,12 @@
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#include "Asset/AssetCreationResult.h"
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#include "InfoString/InfoString.h"
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namespace T6
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namespace T6::vehicle
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{
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class InfoStringLoaderVehicle
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class InfoStringLoader
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{
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public:
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InfoStringLoaderVehicle(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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InfoStringLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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AssetCreationResult CreateAsset(const std::string& assetName, const InfoString& infoString, AssetCreationContext& context);
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@@ -18,4 +18,4 @@ namespace T6
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ISearchPath& m_search_path;
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Zone& m_zone;
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};
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} // namespace T6
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} // namespace T6::vehicle
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@@ -43,14 +43,14 @@ namespace
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private:
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ISearchPath& m_search_path;
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InfoStringLoaderVehicle m_info_string_loader;
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T6::vehicle::InfoStringLoader m_info_string_loader;
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};
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} // namespace
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namespace T6
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namespace T6::vehicle
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{
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std::unique_ptr<AssetCreator<AssetVehicle>> CreateRawVehicleLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetVehicle>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoaderVehicle>(memory, searchPath, zone);
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}
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} // namespace T6
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} // namespace T6::vehicle
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@@ -7,7 +7,7 @@
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#include <memory>
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namespace T6
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namespace T6::vehicle
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{
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std::unique_ptr<AssetCreator<AssetVehicle>> CreateRawVehicleLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6
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std::unique_ptr<AssetCreator<AssetVehicle>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone);
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} // namespace T6::vehicle
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