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refactor: streamline T6 asset loading
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@@ -43,14 +43,14 @@ namespace
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private:
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ISearchPath& m_search_path;
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InfoStringLoaderZBarrier m_info_string_loader;
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T6::z_barrier::InfoStringLoader m_info_string_loader;
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};
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} // namespace
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namespace T6
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namespace T6::z_barrier
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{
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateRawZBarrierLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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std::unique_ptr<AssetCreator<AssetZBarrier>> CreateRawLoader(MemoryManager& memory, ISearchPath& searchPath, Zone& zone)
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{
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return std::make_unique<RawLoaderZBarrier>(memory, searchPath, zone);
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}
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} // namespace T6
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} // namespace T6::z_barrier
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