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chore: addEmptyFootstepTableAsset does not need to return something
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@@ -11,18 +11,16 @@ using namespace T6;
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namespace BSP
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namespace BSP
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{
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{
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FootstepTableDef* BSPLinker::addEmptyFootstepTableAsset(const std::string& assetName) const
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void BSPLinker::addEmptyFootstepTableAsset(const std::string& assetName) const
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{
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{
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if (assetName.length() == 0)
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if (assetName.empty())
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return nullptr;
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return;
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auto* footstepTable = m_memory.Alloc<FootstepTableDef>();
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auto* footstepTable = m_memory.Alloc<FootstepTableDef>();
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footstepTable->name = m_memory.Dup(assetName.c_str());
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footstepTable->name = m_memory.Dup(assetName.c_str());
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memset(footstepTable->sndAliasTable, 0, sizeof(footstepTable->sndAliasTable));
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memset(footstepTable->sndAliasTable, 0, sizeof(footstepTable->sndAliasTable));
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m_context.AddAsset<AssetFootstepTable>(assetName, footstepTable);
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m_context.AddAsset<AssetFootstepTable>(assetName, footstepTable);
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return footstepTable;
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}
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}
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bool BSPLinker::addDefaultRequiredAssets(const BSPData& bsp) const
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bool BSPLinker::addDefaultRequiredAssets(const BSPData& bsp) const
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@@ -15,7 +15,7 @@ namespace BSP
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[[nodiscard]] bool linkBSP(const BSPData& bsp) const;
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[[nodiscard]] bool linkBSP(const BSPData& bsp) const;
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private:
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private:
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T6::FootstepTableDef* addEmptyFootstepTableAsset(const std::string& assetName) const;
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void addEmptyFootstepTableAsset(const std::string& assetName) const;
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[[nodiscard]] bool addDefaultRequiredAssets(const BSPData& bsp) const;
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[[nodiscard]] bool addDefaultRequiredAssets(const BSPData& bsp) const;
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MemoryManager& m_memory;
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MemoryManager& m_memory;
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