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Rename AssetLoading from Linker to ZoneCreation
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@ -1,16 +1,16 @@
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#include "AssetLoaderIW4.h"
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#include "ZoneCreatorIW4.h"
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#include "Game/IW4/GameIW4.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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using namespace IW4;
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bool AssetLoader::SupportsGame(const std::string& gameName) const
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bool ZoneCreator::SupportsGame(const std::string& gameName) const
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{
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return gameName == g_GameIW4.GetShortName();
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}
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std::unique_ptr<Zone> AssetLoader::CreateZoneForDefinition(AssetLoadingContext& context) const
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std::unique_ptr<Zone> ZoneCreator::CreateZoneForDefinition(ZoneCreationContext& context) const
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{
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auto zone = std::make_unique<Zone>(context.m_zone_name, 0, &g_GameIW4);
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zone->m_pools = std::make_unique<GameAssetPoolIW4>(zone.get(), zone->m_priority);
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@ -1,12 +1,12 @@
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#pragma once
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#include "AssetLoading/IAssetLoader.h"
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#include "ZoneCreation/IZoneCreator.h"
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namespace IW4
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{
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class AssetLoader final : public IAssetLoader
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class ZoneCreator final : public IZoneCreator
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{
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public:
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_NODISCARD bool SupportsGame(const std::string& gameName) const override;
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_NODISCARD std::unique_ptr<Zone> CreateZoneForDefinition(AssetLoadingContext& context) const override;
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_NODISCARD std::unique_ptr<Zone> CreateZoneForDefinition(ZoneCreationContext& context) const override;
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};
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}
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