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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-01-07 17:31:49 +00:00

chore: update image namespacing

This commit is contained in:
Jan Laupetin
2026-01-03 13:58:46 +01:00
parent b2e6f7a4ea
commit a5d1d09fa9
47 changed files with 1940 additions and 1832 deletions

View File

@@ -38,11 +38,13 @@ function ImageConverter:project()
self:include(includes)
Utils:include(includes)
Common:include(includes)
ObjImage:include(includes)
Raw:use()
links:linkto(Utils)
links:linkto(Common)
links:linkto(ObjImage)
links:linkall()
end

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@@ -1,5 +1,6 @@
#include "ImageConverter.h"
#include "Game/IGame.h"
#include "Image/DdsLoader.h"
#include "Image/DdsWriter.h"
#include "Image/IwiLoader.h"
@@ -17,10 +18,12 @@
#include <format>
#include <fstream>
#include <iostream>
#include <optional>
namespace fs = std::filesystem;
using namespace image;
namespace image_converter
namespace
{
constexpr auto EXTENSION_IWI = ".iwi";
constexpr auto EXTENSION_DDS = ".dds";
@@ -29,7 +32,7 @@ namespace image_converter
{
public:
ImageConverterImpl()
: m_game_to_convert_to(image_converter::Game::UNKNOWN)
: m_game_to_convert_to(std::nullopt)
{
}
@@ -76,7 +79,7 @@ namespace image_converter
return false;
}
const auto texture = iwi::LoadIwi(file);
const auto texture = image::LoadIwi(file);
if (!texture)
return false;
@@ -103,7 +106,7 @@ namespace image_converter
return false;
}
const auto texture = dds::LoadDds(file);
const auto texture = image::LoadDds(file);
if (!texture)
return false;
@@ -129,23 +132,23 @@ namespace image_converter
if (m_iwi_writer)
return true;
if (m_game_to_convert_to == Game::UNKNOWN && !ShowGameTui())
if (!m_game_to_convert_to && !ShowGameTui())
return false;
switch (m_game_to_convert_to)
switch (*m_game_to_convert_to)
{
case Game::IW3:
m_iwi_writer = std::make_unique<iwi6::IwiWriter>();
case GameId::IW3:
m_iwi_writer = std::make_unique<image::iwi6::IwiWriter>();
break;
case Game::IW4:
case Game::IW5:
m_iwi_writer = std::make_unique<iwi8::IwiWriter>();
case GameId::IW4:
case GameId::IW5:
m_iwi_writer = std::make_unique<image::iwi8::IwiWriter>();
break;
case Game::T5:
m_iwi_writer = std::make_unique<iwi13::IwiWriter>();
case GameId::T5:
m_iwi_writer = std::make_unique<image::iwi13::IwiWriter>();
break;
case Game::T6:
m_iwi_writer = std::make_unique<iwi27::IwiWriter>();
case GameId::T6:
m_iwi_writer = std::make_unique<image::iwi27::IwiWriter>();
break;
default:
assert(false);
@@ -170,19 +173,19 @@ namespace image_converter
switch (num)
{
case 1:
m_game_to_convert_to = Game::IW3;
m_game_to_convert_to = GameId::IW3;
break;
case 2:
m_game_to_convert_to = Game::IW4;
m_game_to_convert_to = GameId::IW4;
break;
case 3:
m_game_to_convert_to = Game::IW5;
m_game_to_convert_to = GameId::IW5;
break;
case 4:
m_game_to_convert_to = Game::T5;
m_game_to_convert_to = GameId::T5;
break;
case 5:
m_game_to_convert_to = Game::T6;
m_game_to_convert_to = GameId::T6;
break;
default:
con::error("Invalid input");
@@ -193,13 +196,13 @@ namespace image_converter
}
ImageConverterArgs m_args;
image_converter::Game m_game_to_convert_to;
std::optional<GameId> m_game_to_convert_to;
DdsWriter m_dds_writer;
std::unique_ptr<IImageWriter> m_iwi_writer;
std::unique_ptr<ImageWriter> m_iwi_writer;
};
} // namespace image_converter
} // namespace
std::unique_ptr<ImageConverter> ImageConverter::Create()
{
return std::make_unique<image_converter::ImageConverterImpl>();
return std::make_unique<ImageConverterImpl>();
}

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@@ -86,7 +86,7 @@ const CommandLineOption* const COMMAND_LINE_OPTIONS[]{
};
ImageConverterArgs::ImageConverterArgs()
: m_game_to_convert_to(image_converter::Game::UNKNOWN),
: m_game_to_convert_to(std::nullopt),
m_argument_parser(COMMAND_LINE_OPTIONS, std::extent_v<decltype(COMMAND_LINE_OPTIONS)>)
{
}

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@@ -1,24 +1,13 @@
#pragma once
#include "Game/IGame.h"
#include "Utils/Arguments/ArgumentParser.h"
#include <cstdint>
#include <optional>
#include <string>
#include <vector>
namespace image_converter
{
enum class Game : std::uint8_t
{
UNKNOWN,
IW3,
IW4,
IW5,
T5,
T6
};
} // namespace image_converter
class ImageConverterArgs
{
public:
@@ -26,7 +15,7 @@ public:
bool ParseArgs(int argc, const char** argv, bool& shouldContinue);
std::vector<std::string> m_files_to_convert;
image_converter::Game m_game_to_convert_to;
std::optional<GameId> m_game_to_convert_to;
private:
/**

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@@ -9,7 +9,9 @@
#include <iostream>
#include <memory>
namespace dds
using namespace image;
namespace
{
class DdsLoaderInternal
{
@@ -193,7 +195,7 @@ namespace dds
return ReadPixelFormatUnsigned(pf);
}
_NODISCARD bool ReadHeader()
[[nodiscard]] bool ReadHeader()
{
DDS_HEADER header{};
m_stream.read(reinterpret_cast<char*>(&header), sizeof(header));
@@ -277,10 +279,13 @@ namespace dds
unsigned m_depth;
const ImageFormat* m_format;
};
} // namespace
namespace image
{
std::unique_ptr<Texture> LoadDds(std::istream& stream)
{
DdsLoaderInternal internal(stream);
return internal.LoadDds();
}
} // namespace dds
} // namespace image

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@@ -5,7 +5,7 @@
#include <istream>
#include <memory>
namespace dds
namespace image
{
std::unique_ptr<Texture> LoadDds(std::istream& stream);
}

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@@ -2,6 +2,8 @@
#include <cstdint>
namespace image
{
constexpr uint32_t MakeFourCc(const char ch0, const char ch1, const char ch2, const char ch3)
{
return static_cast<uint32_t>(ch0) | static_cast<uint32_t>(ch1) << 8 | static_cast<uint32_t>(ch2) << 16 | static_cast<uint32_t>(ch3) << 24;
@@ -109,3 +111,5 @@ struct DDS_HEADER_DXT10
uint32_t arraySize;
uint32_t miscFlags2;
};
} // namespace image

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@@ -7,6 +7,10 @@
#include <map>
#include <memory>
using namespace image;
namespace
{
const std::map<ImageFormatId, ImageFormatId> DDS_CONVERSION_TABLE{
{ImageFormatId::R8_G8_B8, ImageFormatId::B8_G8_R8_X8},
};
@@ -220,7 +224,10 @@ public:
std::unique_ptr<Texture> m_converted_texture;
bool m_use_dx10_extension;
};
} // namespace
namespace image
{
DdsWriter::~DdsWriter() = default;
bool DdsWriter::SupportsImageFormat(const ImageFormat* imageFormat)
@@ -238,3 +245,4 @@ void DdsWriter::DumpImage(std::ostream& stream, const Texture* texture)
DdsWriterInternal internal(stream, texture);
internal.DumpImage();
}
} // namespace image

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@@ -1,7 +1,10 @@
#pragma once
#include "IImageWriter.h"
class DdsWriter final : public IImageWriter
#include "ImageWriter.h"
namespace image
{
class DdsWriter final : public ImageWriter
{
public:
~DdsWriter() override;
@@ -10,3 +13,4 @@ public:
std::string GetFileExtension() override;
void DumpImage(std::ostream& stream, const Texture* texture) override;
};
} // namespace image

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@@ -2,6 +2,8 @@
#include <cstring>
namespace image
{
Dx12TextureLoader::Dx12TextureLoader()
: m_format(oat::DXGI_FORMAT_UNKNOWN),
m_type(TextureType::T_2D),
@@ -102,3 +104,4 @@ std::unique_ptr<Texture> Dx12TextureLoader::LoadTexture(const void* data)
return texture;
}
} // namespace image

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@@ -6,6 +6,8 @@
#include <memory>
#include <unordered_map>
namespace image
{
class Dx12TextureLoader
{
public:
@@ -32,3 +34,4 @@ private:
unsigned m_height;
unsigned m_depth;
};
} // namespace image

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@@ -2,6 +2,8 @@
#include <cstring>
namespace image
{
Dx9TextureLoader::Dx9TextureLoader()
: m_format(oat::D3DFMT_UNKNOWN),
m_type(TextureType::T_2D),
@@ -102,3 +104,4 @@ std::unique_ptr<Texture> Dx9TextureLoader::LoadTexture(const void* data)
return texture;
}
} // namespace image

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@@ -5,6 +5,8 @@
#include <memory>
namespace image
{
class Dx9TextureLoader
{
public:
@@ -29,3 +31,4 @@ private:
unsigned m_height;
unsigned m_depth;
};
} // namespace image

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@@ -1,21 +0,0 @@
#pragma once
#include "Image/Texture.h"
#include <ostream>
#include <string>
class IImageWriter
{
public:
IImageWriter() = default;
virtual ~IImageWriter() = default;
IImageWriter(const IImageWriter& other) = default;
IImageWriter(IImageWriter&& other) noexcept = default;
IImageWriter& operator=(const IImageWriter& other) = default;
IImageWriter& operator=(IImageWriter&& other) noexcept = default;
virtual bool SupportsImageFormat(const ImageFormat* imageFormat) = 0;
virtual std::string GetFileExtension() = 0;
virtual void DumpImage(std::ostream& stream, const Texture* texture) = 0;
};

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@@ -1,5 +1,7 @@
#include "ImageFormat.h"
namespace image
{
ImageFormat::ImageFormat(const ImageFormatId id, const oat::D3DFORMAT d3dFormat, const oat::DXGI_FORMAT dxgiFormat)
: m_id(id),
m_d3d_format(d3dFormat),
@@ -173,3 +175,4 @@ const ImageFormat* const ImageFormat::ALL_FORMATS[static_cast<unsigned>(ImageFor
&FORMAT_BC4,
&FORMAT_BC5,
};
} // namespace image

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@@ -6,6 +6,8 @@
#include <cstddef>
#include <cstdint>
namespace image
{
enum class ImageFormatId
{
UNKNOWN = -1,
@@ -120,3 +122,4 @@ public:
[[nodiscard]] size_t GetPitch(unsigned mipLevel, unsigned width) const override;
[[nodiscard]] size_t GetSizeOfMipLevel(unsigned mipLevel, unsigned width, unsigned height, unsigned depth) const override;
};
} // namespace image

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@@ -0,0 +1,24 @@
#pragma once
#include "Image/Texture.h"
#include <ostream>
#include <string>
namespace image
{
class ImageWriter
{
public:
ImageWriter() = default;
virtual ~ImageWriter() = default;
ImageWriter(const ImageWriter& other) = default;
ImageWriter(ImageWriter&& other) noexcept = default;
ImageWriter& operator=(const ImageWriter& other) = default;
ImageWriter& operator=(ImageWriter&& other) noexcept = default;
virtual bool SupportsImageFormat(const ImageFormat* imageFormat) = 0;
virtual std::string GetFileExtension() = 0;
virtual void DumpImage(std::ostream& stream, const Texture* texture) = 0;
};
} // namespace image

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@@ -8,7 +8,9 @@
#include <iostream>
#include <type_traits>
namespace iwi
using namespace image;
namespace
{
const ImageFormat* GetFormat6(int8_t format)
{
@@ -74,7 +76,7 @@ namespace iwi
texture->Allocate();
auto currentFileSize = sizeof(iwi6::IwiHeader) + sizeof(IwiVersion);
auto currentFileSize = sizeof(iwi6::IwiHeader) + sizeof(IwiVersionHeader);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
@@ -188,7 +190,7 @@ namespace iwi
texture->Allocate();
auto currentFileSize = sizeof(iwi8::IwiHeader) + sizeof(IwiVersion);
auto currentFileSize = sizeof(iwi8::IwiHeader) + sizeof(IwiVersionHeader);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
@@ -283,7 +285,7 @@ namespace iwi
texture->Allocate();
auto currentFileSize = sizeof(iwi13::IwiHeader) + sizeof(IwiVersion);
auto currentFileSize = sizeof(iwi13::IwiHeader) + sizeof(IwiVersionHeader);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
@@ -380,7 +382,7 @@ namespace iwi
texture->Allocate();
auto currentFileSize = sizeof(iwi27::IwiHeader) + sizeof(IwiVersion);
auto currentFileSize = sizeof(iwi27::IwiHeader) + sizeof(IwiVersionHeader);
const auto mipMapCount = hasMipMaps ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = mipMapCount - 1; currentMipLevel >= 0; currentMipLevel--)
@@ -405,22 +407,25 @@ namespace iwi
return texture;
}
} // namespace
namespace image
{
std::unique_ptr<Texture> LoadIwi(std::istream& stream)
{
IwiVersion iwiVersion{};
IwiVersionHeader iwiVersionHeader{};
stream.read(reinterpret_cast<char*>(&iwiVersion), sizeof(iwiVersion));
if (stream.gcount() != sizeof(iwiVersion))
stream.read(reinterpret_cast<char*>(&iwiVersionHeader), sizeof(iwiVersionHeader));
if (stream.gcount() != sizeof(iwiVersionHeader))
return nullptr;
if (iwiVersion.tag[0] != 'I' || iwiVersion.tag[1] != 'W' || iwiVersion.tag[2] != 'i')
if (iwiVersionHeader.tag[0] != 'I' || iwiVersionHeader.tag[1] != 'W' || iwiVersionHeader.tag[2] != 'i')
{
con::error("Invalid IWI magic");
return nullptr;
}
switch (iwiVersion.version)
switch (iwiVersionHeader.version)
{
case 6:
return LoadIwi6(stream);
@@ -438,7 +443,7 @@ namespace iwi
break;
}
con::error("Unknown IWI version {}", iwiVersion.version);
con::error("Unknown IWI version {}", iwiVersionHeader.version);
return nullptr;
}
} // namespace iwi
} // namespace image

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@@ -5,7 +5,7 @@
#include <istream>
#include <memory>
namespace iwi
namespace image
{
std::unique_ptr<Texture> LoadIwi(std::istream& stream);
}; // namespace iwi
}; // namespace image

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@@ -2,13 +2,26 @@
#include <cstdint>
struct IwiVersion
namespace image
{
enum class IwiVersion : std::uint8_t
{
// IW3
IWI_6 = 6,
// IW4, IW5
IWI_8 = 8,
// T5
IWI_13 = 13,
// T6
IWI_27 = 27
};
struct IwiVersionHeader
{
char tag[3];
char version;
};
// IW3
namespace iwi6
{
struct IwiHeader
@@ -56,7 +69,6 @@ namespace iwi6
};
} // namespace iwi6
// IW4
namespace iwi8
{
struct IwiHeader
@@ -124,7 +136,6 @@ namespace iwi8
};
} // namespace iwi8
// T5
namespace iwi13
{
struct IwiHeader
@@ -179,7 +190,6 @@ namespace iwi13
} // namespace iwi13
// T6
namespace iwi27
{
struct IwiHeader
@@ -233,3 +243,4 @@ namespace iwi27
};
} // namespace iwi27
} // namespace image

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@@ -3,7 +3,7 @@
#include <cassert>
#include <ostream>
using namespace iwi13;
using namespace image::iwi13;
IwiWriter::IwiWriter() = default;
@@ -54,13 +54,13 @@ std::string IwiWriter::GetFileExtension()
void IwiWriter::WriteVersion(std::ostream& stream)
{
IwiVersion version{};
IwiVersionHeader version{};
version.tag[0] = 'I';
version.tag[1] = 'W';
version.tag[2] = 'i';
version.version = 13;
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersion));
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersionHeader));
}
void IwiWriter::FillHeader2D(IwiHeader& header, const Texture2D& texture)
@@ -101,7 +101,7 @@ void IwiWriter::DumpImage(std::ostream& stream, const Texture* texture)
if (!texture->HasMipMaps())
header.flags |= IMG_FLAG_NOMIPMAPS;
auto currentFileSize = sizeof(IwiVersion) + sizeof(IwiHeader);
auto currentFileSize = sizeof(IwiVersionHeader) + sizeof(IwiHeader);
const auto textureMipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)

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@@ -1,11 +1,11 @@
#pragma once
#include "IImageWriter.h"
#include "Image/IwiTypes.h"
#include "ImageWriter.h"
namespace iwi13
namespace image::iwi13
{
class IwiWriter final : public IImageWriter
class IwiWriter final : public ImageWriter
{
static IwiFormat GetIwiFormatForImageFormat(const ImageFormat* imageFormat);
@@ -27,4 +27,4 @@ namespace iwi13
std::string GetFileExtension() override;
void DumpImage(std::ostream& stream, const Texture* texture) override;
};
} // namespace iwi13
} // namespace image::iwi13

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@@ -3,7 +3,7 @@
#include <cassert>
#include <ostream>
using namespace iwi27;
using namespace image::iwi27;
IwiWriter::IwiWriter() = default;
@@ -54,13 +54,13 @@ std::string IwiWriter::GetFileExtension()
void IwiWriter::WriteVersion(std::ostream& stream)
{
IwiVersion version{};
IwiVersionHeader version{};
version.tag[0] = 'I';
version.tag[1] = 'W';
version.tag[2] = 'i';
version.version = 27;
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersion));
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersionHeader));
}
void IwiWriter::FillHeader2D(IwiHeader& header, const Texture2D& texture)
@@ -104,7 +104,7 @@ void IwiWriter::DumpImage(std::ostream& stream, const Texture* texture)
for (auto& i : header.maxGlossForMip)
i = 0;
auto currentFileSize = sizeof(IwiVersion) + sizeof(IwiHeader);
auto currentFileSize = sizeof(IwiVersionHeader) + sizeof(IwiHeader);
const auto textureMipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)

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@@ -1,11 +1,11 @@
#pragma once
#include "IImageWriter.h"
#include "Image/IwiTypes.h"
#include "ImageWriter.h"
namespace iwi27
namespace image::iwi27
{
class IwiWriter final : public IImageWriter
class IwiWriter final : public ImageWriter
{
static IwiFormat GetIwiFormatForImageFormat(const ImageFormat* imageFormat);
@@ -27,4 +27,4 @@ namespace iwi27
std::string GetFileExtension() override;
void DumpImage(std::ostream& stream, const Texture* texture) override;
};
} // namespace iwi27
} // namespace image::iwi27

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@@ -2,7 +2,7 @@
#include <cassert>
using namespace iwi6;
using namespace image::iwi6;
IwiWriter::IwiWriter() = default;
@@ -40,13 +40,13 @@ IwiFormat IwiWriter::GetIwiFormatForImageFormat(const ImageFormat* imageFormat)
void IwiWriter::WriteVersion(std::ostream& stream)
{
IwiVersion version{};
IwiVersionHeader version{};
version.tag[0] = 'I';
version.tag[1] = 'W';
version.tag[2] = 'i';
version.version = 6;
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersion));
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersionHeader));
}
void IwiWriter::FillHeader2D(IwiHeader& header, const Texture2D& texture)
@@ -96,7 +96,7 @@ void IwiWriter::DumpImage(std::ostream& stream, const Texture* texture)
if (!texture->HasMipMaps())
header.flags |= IMG_FLAG_NOMIPMAPS;
auto currentFileSize = sizeof(IwiVersion) + sizeof(IwiHeader);
auto currentFileSize = sizeof(IwiVersionHeader) + sizeof(IwiHeader);
const auto textureMipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)

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@@ -1,11 +1,11 @@
#pragma once
#include "IImageWriter.h"
#include "Image/IwiTypes.h"
#include "ImageWriter.h"
namespace iwi6
namespace image::iwi6
{
class IwiWriter final : public IImageWriter
class IwiWriter final : public ImageWriter
{
static IwiFormat GetIwiFormatForImageFormat(const ImageFormat* imageFormat);
@@ -27,4 +27,4 @@ namespace iwi6
std::string GetFileExtension() override;
void DumpImage(std::ostream& stream, const Texture* texture) override;
};
} // namespace iwi6
} // namespace image::iwi6

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@@ -2,7 +2,7 @@
#include <cassert>
using namespace iwi8;
using namespace image::iwi8;
IwiWriter::IwiWriter() = default;
@@ -40,13 +40,13 @@ IwiFormat IwiWriter::GetIwiFormatForImageFormat(const ImageFormat* imageFormat)
void IwiWriter::WriteVersion(std::ostream& stream)
{
IwiVersion version{};
IwiVersionHeader version{};
version.tag[0] = 'I';
version.tag[1] = 'W';
version.tag[2] = 'i';
version.version = 8;
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersion));
stream.write(reinterpret_cast<char*>(&version), sizeof(IwiVersionHeader));
}
void IwiWriter::FillHeader2D(IwiHeader& header, const Texture2D& texture)
@@ -96,7 +96,7 @@ void IwiWriter::DumpImage(std::ostream& stream, const Texture* texture)
if (!texture->HasMipMaps())
header.flags |= IMG_FLAG_NOMIPMAPS;
auto currentFileSize = sizeof(IwiVersion) + sizeof(IwiHeader);
auto currentFileSize = sizeof(IwiVersionHeader) + sizeof(IwiHeader);
const auto textureMipCount = texture->HasMipMaps() ? texture->GetMipMapCount() : 1;
for (auto currentMipLevel = textureMipCount - 1; currentMipLevel >= 0; currentMipLevel--)

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@@ -1,11 +1,11 @@
#pragma once
#include "IImageWriter.h"
#include "Image/IwiTypes.h"
#include "ImageWriter.h"
namespace iwi8
namespace image::iwi8
{
class IwiWriter final : public IImageWriter
class IwiWriter final : public ImageWriter
{
static IwiFormat GetIwiFormatForImageFormat(const ImageFormat* imageFormat);
@@ -27,4 +27,4 @@ namespace iwi8
std::string GetFileExtension() override;
void DumpImage(std::ostream& stream, const Texture* texture) override;
};
} // namespace iwi8
} // namespace image::iwi8

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@@ -4,6 +4,8 @@
#include <cassert>
#include <cstring>
namespace image
{
// ==============================================
// ================= Texture ====================
// ==============================================
@@ -441,3 +443,4 @@ const uint8_t* Texture3D::GetBufferForMipLevel(const int mipLevel, const int fac
return &m_data[bufferOffset];
}
} // namespace image

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@@ -3,6 +3,8 @@
#include <cstdint>
namespace image
{
enum class TextureType : std::uint8_t
{
T_2D,
@@ -130,3 +132,4 @@ public:
[[nodiscard]] int GetMipMapCount() const override;
};
} // namespace image

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@@ -2,6 +2,8 @@
#include <cassert>
namespace image
{
constexpr uint64_t TextureConverter::Mask1(const unsigned length)
{
if (length >= sizeof(uint64_t) * 8)
@@ -192,8 +194,8 @@ void TextureConverter::ConvertUnsignedToUnsigned()
SetPixelFunctions(inputFormat->m_bits_per_pixel, outputFormat->m_bits_per_pixel);
if (inputFormat->m_r_size == outputFormat->m_r_size && inputFormat->m_g_size == outputFormat->m_g_size && inputFormat->m_b_size == outputFormat->m_b_size
&& inputFormat->m_a_size == outputFormat->m_a_size)
if (inputFormat->m_r_size == outputFormat->m_r_size && inputFormat->m_g_size == outputFormat->m_g_size
&& inputFormat->m_b_size == outputFormat->m_b_size && inputFormat->m_a_size == outputFormat->m_a_size)
{
ReorderUnsignedToUnsigned();
}
@@ -220,3 +222,4 @@ std::unique_ptr<Texture> TextureConverter::Convert()
return std::move(m_output_texture);
}
} // namespace image

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@@ -5,6 +5,8 @@
#include <functional>
#include <memory>
namespace image
{
class TextureConverter
{
public:
@@ -29,3 +31,4 @@ private:
const ImageFormat* m_input_format;
const ImageFormat* m_output_format;
};
} // namespace image

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@@ -12,6 +12,7 @@
#include <iostream>
using namespace IW3;
using namespace image;
namespace
{
@@ -38,7 +39,7 @@ namespace
if (!file.IsOpen())
return AssetCreationResult::NoAction();
const auto texture = dds::LoadDds(*file.m_stream);
const auto texture = image::LoadDds(*file.m_stream);
if (!texture)
{
con::error("Failed to load dds file for image asset \"{}\"", assetName);
@@ -91,11 +92,11 @@ namespace
loadDef->levelCount = static_cast<char>(mipCount);
loadDef->flags = 0;
if (!texture->HasMipMaps())
loadDef->flags |= iwi6::IMG_FLAG_NOMIPMAPS;
loadDef->flags |= image::iwi6::IMG_FLAG_NOMIPMAPS;
if (texture->GetTextureType() == TextureType::T_CUBE)
loadDef->flags |= iwi6::IMG_FLAG_CUBEMAP;
loadDef->flags |= image::iwi6::IMG_FLAG_CUBEMAP;
if (texture->GetTextureType() == TextureType::T_3D)
loadDef->flags |= iwi6::IMG_FLAG_VOLMAP;
loadDef->flags |= image::iwi6::IMG_FLAG_VOLMAP;
loadDef->dimensions[0] = image->width;
loadDef->dimensions[1] = image->height;
loadDef->dimensions[2] = image->depth;

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@@ -37,7 +37,7 @@ namespace
file.m_stream->read(fileData.get(), fileSize);
std::istringstream ss(std::string(fileData.get(), fileSize));
const auto texture = iwi::LoadIwi(ss);
const auto texture = image::LoadIwi(ss);
if (!texture)
{
con::error("Failed to load texture from: {}", fileName);

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@@ -38,7 +38,7 @@ namespace
const auto dataHash = static_cast<unsigned>(crc32(0u, reinterpret_cast<const Bytef*>(fileData.get()), static_cast<unsigned>(fileSize)));
std::istringstream ss(std::string(fileData.get(), fileSize));
const auto texture = iwi::LoadIwi(ss);
const auto texture = image::LoadIwi(ss);
if (!texture)
{
con::error("Failed to load texture from: {}", fileName);

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@@ -0,0 +1,15 @@
#include "ImageLoaderCommon.h"
namespace image
{
std::optional<AssetCreationResult> CommonImageLoaderResult::GetResultIfCancelled() const
{
if (m_failure)
return AssetCreationResult::Failure();
if (!m_texture)
return AssetCreationResult::NoAction();
return std::nullopt;
}
} // namespace image

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@@ -0,0 +1,23 @@
#pragma once
#include "Asset/AssetCreationResult.h"
#include "Image/IwiTypes.h"
#include "Image/Texture.h"
#include <memory>
#include <optional>
#include <string>
namespace image
{
struct CommonImageLoaderResult
{
std::optional<AssetCreationResult> GetResultIfCancelled() const;
bool m_failure;
std::string m_iwi_path;
std::unique_ptr<Texture> m_texture;
};
CommonImageLoaderResult LoadImageCommon();
} // namespace image

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@@ -16,6 +16,7 @@
#include <format>
using namespace IW3;
using namespace image;
namespace
{
@@ -26,15 +27,15 @@ namespace
const auto& loadDef = *image.texture.loadDef;
textureLoader.Width(loadDef.dimensions[0]).Height(loadDef.dimensions[1]).Depth(loadDef.dimensions[2]);
if (loadDef.flags & iwi6::IMG_FLAG_VOLMAP)
if (loadDef.flags & image::iwi6::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef.flags & iwi6::IMG_FLAG_CUBEMAP)
else if (loadDef.flags & image::iwi6::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi6::IMG_FLAG_NOMIPMAPS));
textureLoader.HasMipMaps(!(loadDef.flags & image::iwi6::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
@@ -48,7 +49,7 @@ namespace
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
return image::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)

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@@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW3/IW3.h"
#include "Image/IImageWriter.h"
#include "Image/ImageWriter.h"
#include <memory>
@@ -17,6 +17,6 @@ namespace image
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW3::AssetImage::Type>& asset) override;
private:
std::unique_ptr<IImageWriter> m_writer;
std::unique_ptr<ImageWriter> m_writer;
};
} // namespace image

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@@ -13,6 +13,7 @@
#include <format>
using namespace IW4;
using namespace image;
namespace
{
@@ -23,15 +24,15 @@ namespace
const auto& loadDef = *image.texture.loadDef;
textureLoader.Width(image.width).Height(image.height).Depth(image.depth);
if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
if ((loadDef.flags & image::iwi8::IMG_FLAG_MAPTYPE_MASK) == image::iwi8::IMG_FLAG_MAPTYPE_3D)
textureLoader.Type(TextureType::T_3D);
else if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
else if ((loadDef.flags & image::iwi8::IMG_FLAG_MAPTYPE_MASK) == image::iwi8::IMG_FLAG_MAPTYPE_CUBE)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi8::IMG_FLAG_NOMIPMAPS));
textureLoader.HasMipMaps(!(loadDef.flags & image::iwi8::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
@@ -45,7 +46,7 @@ namespace
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
return image::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)

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@@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW4/IW4.h"
#include "Image/IImageWriter.h"
#include "Image/ImageWriter.h"
#include <memory>
@@ -17,6 +17,6 @@ namespace image
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW4::AssetImage::Type>& asset) override;
private:
std::unique_ptr<IImageWriter> m_writer;
std::unique_ptr<ImageWriter> m_writer;
};
} // namespace image

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@@ -13,6 +13,7 @@
#include <format>
using namespace IW5;
using namespace image;
namespace
{
@@ -24,15 +25,15 @@ namespace
textureLoader.Width(image.width).Height(image.height).Depth(image.depth);
if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_3D)
if ((loadDef.flags & image::iwi8::IMG_FLAG_MAPTYPE_MASK) == image::iwi8::IMG_FLAG_MAPTYPE_3D)
textureLoader.Type(TextureType::T_3D);
else if ((loadDef.flags & iwi8::IMG_FLAG_MAPTYPE_MASK) == iwi8::IMG_FLAG_MAPTYPE_CUBE)
else if ((loadDef.flags & image::iwi8::IMG_FLAG_MAPTYPE_MASK) == image::iwi8::IMG_FLAG_MAPTYPE_CUBE)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi8::IMG_FLAG_NOMIPMAPS));
textureLoader.HasMipMaps(!(loadDef.flags & image::iwi8::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
@@ -46,7 +47,7 @@ namespace
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
return image::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)

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@@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/IW5/IW5.h"
#include "Image/IImageWriter.h"
#include "Image/ImageWriter.h"
#include <memory>
@@ -17,6 +17,6 @@ namespace image
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetImage::Type>& asset) override;
private:
std::unique_ptr<IImageWriter> m_writer;
std::unique_ptr<ImageWriter> m_writer;
};
} // namespace image

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@@ -13,6 +13,7 @@
#include <format>
using namespace T5;
using namespace image;
namespace
{
@@ -23,15 +24,15 @@ namespace
const auto& loadDef = *image.texture.loadDef;
textureLoader.Width(image.width).Height(image.height).Depth(image.depth);
if (loadDef.flags & iwi13::IMG_FLAG_VOLMAP)
if (loadDef.flags & image::iwi13::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef.flags & iwi13::IMG_FLAG_CUBEMAP)
else if (loadDef.flags & image::iwi13::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::D3DFORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi13::IMG_FLAG_NOMIPMAPS));
textureLoader.HasMipMaps(!(loadDef.flags & image::iwi13::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
@@ -45,7 +46,7 @@ namespace
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
return image::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)

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@@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T5/T5.h"
#include "Image/IImageWriter.h"
#include "Image/ImageWriter.h"
#include <memory>
@@ -17,6 +17,6 @@ namespace image
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T5::AssetImage::Type>& asset) override;
private:
std::unique_ptr<IImageWriter> m_writer;
std::unique_ptr<ImageWriter> m_writer;
};
} // namespace image

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@@ -14,6 +14,7 @@
#include <format>
using namespace T6;
using namespace image;
namespace
{
@@ -24,15 +25,15 @@ namespace
const auto& loadDef = *image.texture.loadDef;
textureLoader.Width(image.width).Height(image.height).Depth(image.depth);
if (loadDef.flags & iwi27::IMG_FLAG_VOLMAP)
if (loadDef.flags & image::iwi27::IMG_FLAG_VOLMAP)
textureLoader.Type(TextureType::T_3D);
else if (loadDef.flags & iwi27::IMG_FLAG_CUBEMAP)
else if (loadDef.flags & image::iwi27::IMG_FLAG_CUBEMAP)
textureLoader.Type(TextureType::T_CUBE);
else
textureLoader.Type(TextureType::T_2D);
textureLoader.Format(static_cast<oat::DXGI_FORMAT>(loadDef.format));
textureLoader.HasMipMaps(!(loadDef.flags & iwi27::IMG_FLAG_NOMIPMAPS));
textureLoader.HasMipMaps(!(loadDef.flags & image::iwi27::IMG_FLAG_NOMIPMAPS));
return textureLoader.LoadTexture(loadDef.data);
}
@@ -46,7 +47,7 @@ namespace
if (ipakStream)
{
auto loadedTexture = iwi::LoadIwi(*ipakStream);
auto loadedTexture = image::LoadIwi(*ipakStream);
ipakStream->close();
if (loadedTexture != nullptr)
@@ -63,7 +64,7 @@ namespace
return nullptr;
}
return iwi::LoadIwi(*filePathImage.m_stream);
return image::LoadIwi(*filePathImage.m_stream);
}
std::unique_ptr<Texture> LoadImageData(ISearchPath& searchPath, const GfxImage& image)

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@@ -2,7 +2,7 @@
#include "Dumping/AbstractAssetDumper.h"
#include "Game/T6/T6.h"
#include "Image/IImageWriter.h"
#include "Image/ImageWriter.h"
#include <memory>
@@ -17,6 +17,6 @@ namespace image
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<T6::AssetImage::Type>& asset) override;
private:
std::unique_ptr<IImageWriter> m_writer;
std::unique_ptr<ImageWriter> m_writer;
};
} // namespace image