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feat: add post processors compiling iwds and ipaks
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29
src/ObjLoading/Asset/IAssetPostProcessor.h
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29
src/ObjLoading/Asset/IAssetPostProcessor.h
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#pragma once
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#include "AssetCreationContext.h"
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#include "AssetCreationResult.h"
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#include "Game/IAsset.h"
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#include "Pool/XAssetInfo.h"
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#include "SearchPath/ISearchPath.h"
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#include "Utils/MemoryManager.h"
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#include "Zone/ZoneTypes.h"
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#include <optional>
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#include <string>
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class AssetCreationContext;
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class IAssetPostProcessor
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{
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public:
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IAssetPostProcessor() = default;
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virtual ~IAssetPostProcessor() = default;
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IAssetPostProcessor(const IAssetPostProcessor& other) = default;
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IAssetPostProcessor(IAssetPostProcessor&& other) noexcept = default;
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IAssetPostProcessor& operator=(const IAssetPostProcessor& other) = default;
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IAssetPostProcessor& operator=(IAssetPostProcessor&& other) noexcept = default;
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[[nodiscard]] virtual asset_type_t GetHandlingAssetType() const = 0;
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virtual void PostProcessAsset(XAssetInfoGeneric& assetInfo, AssetCreationContext& context) = 0;
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virtual void FinalizeZone(AssetCreationContext& context){};
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};
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