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Add AssetLoader basis
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@ -1,12 +1,14 @@
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#include "ZoneCreationContext.h"
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ZoneCreationContext::ZoneCreationContext()
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: m_asset_search_path(nullptr)
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: m_asset_search_path(nullptr),
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m_definition(nullptr)
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{
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}
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ZoneCreationContext::ZoneCreationContext(std::string zoneName, ISearchPath* assetSearchPath)
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: m_asset_search_path(assetSearchPath),
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m_zone_name(std::move(zoneName))
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ZoneCreationContext::ZoneCreationContext(std::string zoneName, ISearchPath* assetSearchPath, ZoneDefinition* definition)
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: m_zone_name(std::move(zoneName)),
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m_asset_search_path(assetSearchPath),
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m_definition(definition)
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{
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}
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