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https://github.com/Laupetin/OpenAssetTools.git
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WIP: Prepared project for updating CustomMapLinker.h
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@@ -1,4 +1,5 @@
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#include "BSPCreator.h"
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#include "BSPUtil.h"
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#include "fbx/ufbx.h"
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namespace
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@@ -192,7 +193,7 @@ namespace BSP
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{
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std::unique_ptr<BSPData> createBSPData(std::string& mapName, ISearchPath& searchPath)
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{
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std::string gfxFbxPath = "BSP/map_gfx.fbx";
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std::string gfxFbxPath = BSPUtil::getFileNameForBSPAsset("map_gfx.fbx");
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auto gfxFile = searchPath.Open(gfxFbxPath);
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if (!gfxFile.IsOpen())
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{
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@@ -221,7 +222,7 @@ namespace BSP
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}
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ufbx_scene* colScene;
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std::string colFbxPath = "BSP/map_col.fbx";
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std::string colFbxPath = BSPUtil::getFileNameForBSPAsset("map_col.fbx");
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auto colFile = searchPath.Open(colFbxPath);
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if (!colFile.IsOpen())
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{
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@@ -252,7 +253,7 @@ namespace BSP
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}
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}
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std::unique_ptr<BSPData> bsp;
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std::unique_ptr<BSPData> bsp = std::make_unique<BSPData>();
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bsp->name = mapName;
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bsp->bspName = "maps/mp/" + mapName + ".d3dbsp";
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