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WIP: Prepared project for updating CustomMapLinker.h
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@@ -5,6 +5,11 @@
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#include "BSPUtil.h"
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std::string BSPUtil::getFileNameForBSPAsset(std::string assetName)
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{
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return std::format("BSP/{}", assetName);
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}
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// BO2 uses a different coordinate system, so this converts it back from OpenGLs default
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vec3_t BSPUtil::convertToBO2Coords(vec3_t OGL_coordinate)
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{
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