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chore: parse includes and assetlists while parsing zone definition
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20
src/ZoneCommon/Zone/AssetList/AssetListOutputStream.h
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20
src/ZoneCommon/Zone/AssetList/AssetListOutputStream.h
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#pragma once
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#include "AssetList.h"
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#include "Csv/CsvStream.h"
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#include "Game/IGame.h"
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#include "Zone/AssetNameResolver.h"
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#include <iostream>
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class AssetListOutputStream
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{
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public:
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AssetListOutputStream(std::ostream& stream, GameId game);
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void WriteEntry(const AssetListEntry& entry);
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private:
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CsvOutputStream m_stream;
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const IAssetNameResolver* m_asset_name_resolver;
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};
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