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chore: parse includes and assetlists while parsing zone definition
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@@ -0,0 +1,166 @@
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#include "SequenceZoneDefinitionMetaData.h"
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#include "Utils/StringUtils.h"
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#include "Zone/Definition/Parsing/Matcher/ZoneDefinitionMatcherFactory.h"
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#include <cstdint>
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#include <format>
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#include <optional>
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namespace
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{
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constexpr auto METADATA_GAME = "game";
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constexpr auto METADATA_GDT = "gdt";
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constexpr auto METADATA_NAME = "name";
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constexpr auto METADATA_TYPE = "type";
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constexpr auto METADATA_IPAK = "ipak";
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constexpr auto METADATA_IWD = "iwd";
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std::optional<GameId> GetGameByName(const std::string& gameName)
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{
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auto upperGameName = gameName;
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utils::MakeStringUpperCase(upperGameName);
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for (auto i = 0u; i < static_cast<unsigned>(GameId::COUNT); i++)
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{
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if (upperGameName == GameId_Names[i])
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return static_cast<GameId>(i);
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}
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return std::nullopt;
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}
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enum class ProjectType : std::uint8_t
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{
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NONE,
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FASTFILE,
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IPAK,
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COUNT
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};
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constexpr const char* ProjectType_Names[]{
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"none",
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"fastfile",
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"ipak",
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};
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static_assert(std::extent_v<decltype(ProjectType_Names)> == static_cast<unsigned>(ProjectType::COUNT));
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std::optional<ProjectType> GetProjectTypeByName(const std::string& projectTypeName)
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{
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auto lowerProjectTypeName = projectTypeName;
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utils::MakeStringLowerCase(lowerProjectTypeName);
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for (auto i = 0u; i < static_cast<unsigned>(ProjectType::COUNT); i++)
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{
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if (lowerProjectTypeName == ProjectType_Names[i])
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return static_cast<ProjectType>(i);
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}
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return std::nullopt;
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}
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} // namespace
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SequenceZoneDefinitionMetaData::SequenceZoneDefinitionMetaData()
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{
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const ZoneDefinitionMatcherFactory create(this);
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AddMatchers({
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create.Char('>'),
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create.Field().Capture(CAPTURE_KEY),
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create.Char(','),
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create.Field().Capture(CAPTURE_VALUE),
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});
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}
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namespace
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{
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void ProcessMetaDataGame(ZoneDefinitionParserState* state, const ZoneDefinitionParserValue& valueToken, const std::string& value)
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{
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const auto game = GetGameByName(value);
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if (!game)
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throw ParsingException(valueToken.GetPos(), "Unknown game name");
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const auto previousGame = state->m_definition->m_game;
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if (previousGame != GameId::COUNT && previousGame != *game)
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throw ParsingException(valueToken.GetPos(), std::format("Game was previously defined as: {}", GameId_Names[static_cast<unsigned>(previousGame)]));
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state->SetGame(*game);
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}
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void ProcessMetaDataType(ZoneDefinitionParserState* state, const ZoneDefinitionParserValue& keyToken, const ZoneDefinitionParserValue& valueToken)
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{
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const auto projectType = GetProjectTypeByName(valueToken.FieldValue());
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if (!projectType)
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throw ParsingException(valueToken.GetPos(), "Unknown project type name");
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// TODO: Remove deprecated type
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std::string deprecationSuggestedAction;
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if (*projectType == ProjectType::IPAK)
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{
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deprecationSuggestedAction = "Use \">ipak,name_of_ipak\" instead.";
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state->StartIPak(state->m_definition->m_name);
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}
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else if (*projectType == ProjectType::FASTFILE)
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{
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deprecationSuggestedAction = "A fastfile will always be built when appropriate assets have been added.";
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}
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else
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{
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deprecationSuggestedAction = "It now has no effect.";
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}
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const auto keyPos = keyToken.GetPos();
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std::cerr << std::format("Warning: {} L{}: Zone definition \">type,{}\" is deprecated and should be removed. {}\n",
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keyPos.m_filename.get(),
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keyPos.m_line,
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keyToken.FieldValue(),
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deprecationSuggestedAction);
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}
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} // namespace
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void SequenceZoneDefinitionMetaData::ProcessMatch(ZoneDefinitionParserState* state, SequenceResult<ZoneDefinitionParserValue>& result) const
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{
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const auto& keyToken = result.NextCapture(CAPTURE_KEY);
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auto key = keyToken.FieldValue();
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const auto& valueToken = result.NextCapture(CAPTURE_VALUE);
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const auto& value = valueToken.FieldValue();
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utils::MakeStringLowerCase(key);
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if (key == METADATA_GAME)
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{
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ProcessMetaDataGame(state, valueToken, value);
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}
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else if (key == METADATA_GDT)
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{
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state->m_definition->m_gdts.emplace_back(value);
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}
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else if (key == METADATA_NAME)
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{
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state->m_definition->m_name = value;
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}
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else if (key == METADATA_TYPE)
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{
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ProcessMetaDataType(state, keyToken, valueToken);
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}
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else if (key == METADATA_IPAK)
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{
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if (!value.empty())
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state->StartIPak(value);
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else
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throw ParsingException(valueToken.GetPos(), "IPak must have a name");
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}
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else if (key == METADATA_IWD)
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{
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if (!value.empty())
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state->StartIwd(value);
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else
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throw ParsingException(valueToken.GetPos(), "IWD must have a name");
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}
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else
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{
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state->m_definition->m_properties.AddProperty(key, value);
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}
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}
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