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refactor: introduce subasset loading
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@@ -69,5 +69,8 @@ public:
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[[nodiscard]] virtual asset_type_t GetAssetTypeCount() const = 0;
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[[nodiscard]] virtual std::optional<const char*> GetAssetTypeName(asset_type_t assetType) const = 0;
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[[nodiscard]] virtual asset_type_t GetSubAssetTypeCount() const = 0;
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[[nodiscard]] virtual std::optional<const char*> GetSubAssetTypeName(asset_type_t subAssetType) const = 0;
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static IGame* GetGameById(GameId gameId);
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};
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