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https://github.com/Laupetin/OpenAssetTools.git
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refactor: introduce subasset loading
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@@ -9,49 +9,6 @@
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namespace IW3
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{
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#endif
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enum XAssetType
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{
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ASSET_TYPE_XMODELPIECES = 0x0,
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ASSET_TYPE_PHYSPRESET = 0x1,
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ASSET_TYPE_XANIMPARTS = 0x2,
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ASSET_TYPE_XMODEL = 0x3,
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ASSET_TYPE_MATERIAL = 0x4,
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ASSET_TYPE_TECHNIQUE_SET = 0x5,
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ASSET_TYPE_IMAGE = 0x6,
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ASSET_TYPE_SOUND = 0x7,
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ASSET_TYPE_SOUND_CURVE = 0x8,
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ASSET_TYPE_LOADED_SOUND = 0x9,
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ASSET_TYPE_CLIPMAP = 0xA,
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ASSET_TYPE_CLIPMAP_PVS = 0xB,
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ASSET_TYPE_COMWORLD = 0xC,
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ASSET_TYPE_GAMEWORLD_SP = 0xD,
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ASSET_TYPE_GAMEWORLD_MP = 0xE,
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ASSET_TYPE_MAP_ENTS = 0xF,
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ASSET_TYPE_GFXWORLD = 0x10,
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ASSET_TYPE_LIGHT_DEF = 0x11,
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ASSET_TYPE_UI_MAP = 0x12,
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ASSET_TYPE_FONT = 0x13,
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ASSET_TYPE_MENULIST = 0x14,
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ASSET_TYPE_MENU = 0x15,
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ASSET_TYPE_LOCALIZE_ENTRY = 0x16,
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ASSET_TYPE_WEAPON = 0x17,
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ASSET_TYPE_SNDDRIVER_GLOBALS = 0x18,
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ASSET_TYPE_FX = 0x19,
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ASSET_TYPE_IMPACT_FX = 0x1A,
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ASSET_TYPE_AITYPE = 0x1B,
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ASSET_TYPE_MPTYPE = 0x1C,
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ASSET_TYPE_CHARACTER = 0x1D,
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ASSET_TYPE_XMODELALIAS = 0x1E,
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ASSET_TYPE_RAWFILE = 0x1F,
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ASSET_TYPE_STRINGTABLE = 0x20,
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ASSET_TYPE_COUNT,
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ASSET_TYPE_STRING = ASSET_TYPE_COUNT,
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ASSET_TYPE_ASSETLIST,
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ASSET_TYPE_FULLCOUNT
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};
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enum XFileBlock
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{
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XFILE_BLOCK_TEMP,
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