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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-14 03:13:03 +00:00

refactor: introduce subasset loading

This commit is contained in:
Jan Laupetin
2026-02-05 16:25:00 +00:00
parent 1be411b371
commit aa47ffa629
255 changed files with 1668 additions and 3132 deletions

View File

@@ -56,6 +56,10 @@ namespace
"vehicle",
"addonmapents",
};
constexpr const char* SUB_ASSET_TYPE_NAMES[SUB_ASSET_TYPE_COUNT]{
"technique",
};
} // namespace
namespace IW5
@@ -95,4 +99,17 @@ namespace IW5
return std::nullopt;
}
asset_type_t Game::GetSubAssetTypeCount() const
{
return SUB_ASSET_TYPE_COUNT;
}
std::optional<const char*> Game::GetSubAssetTypeName(const asset_type_t subAssetType) const
{
if (subAssetType < std::extent_v<decltype(SUB_ASSET_TYPE_NAMES)>)
return SUB_ASSET_TYPE_NAMES[subAssetType];
return std::nullopt;
}
} // namespace IW5