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refactor: introduce subasset loading
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@@ -2,16 +2,12 @@
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#include "Dumping/AbstractAssetDumper.h"
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#include "Game/IW3/IW3.h"
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#include "Pool/AssetPool.h"
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namespace localize
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{
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class DumperIW3 final : public AbstractSingleProgressAssetDumper<IW3::AssetLocalize>
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{
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public:
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explicit DumperIW3(const AssetPool<IW3::AssetLocalize::Type>& pool);
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[[nodiscard]] size_t GetProgressTotalCount() const override;
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void Dump(AssetDumpingContext& context) override;
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};
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} // namespace localize
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