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https://github.com/Laupetin/OpenAssetTools.git
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refactor: introduce subasset loading
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@@ -1,69 +1,42 @@
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#include "ObjWriterIW3.h"
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#include "Game/IW3/GameAssetPoolIW3.h"
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#include "Game/IW3/Material/MaterialJsonDumperIW3.h"
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#include "Game/IW3/XModel/XModelDumperIW3.h"
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#include "Image/ImageDumperIW3.h"
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#include "Localize/LocalizeDumperIW3.h"
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#include "Maps/MapEntsDumperIW3.h"
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#include "ObjWriting.h"
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#include "RawFile/RawFileDumperIW3.h"
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#include "Sound/LoadedSoundDumperIW3.h"
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#include "StringTable/StringTableDumperIW3.h"
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using namespace IW3;
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bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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{
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#define REGISTER_DUMPER(dumperType, poolName) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
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{ \
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dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
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}
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const auto* assetPools = dynamic_cast<GameAssetPoolIW3*>(context.m_zone.m_pools.get());
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std::vector<std::unique_ptr<IAssetDumper>> dumpers;
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// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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REGISTER_DUMPER(xmodel::DumperIW3, m_xmodel)
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REGISTER_DUMPER(material::JsonDumperIW3, m_material)
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// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet, m_technique_set)
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REGISTER_DUMPER(image::DumperIW3, m_image)
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
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// REGISTER_DUMPER(AssetDumperSndCurve, m_sound_curve)
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REGISTER_DUMPER(sound::LoadedSoundDumperIW3, m_loaded_sound)
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// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
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// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
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// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
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// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
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REGISTER_DUMPER(map_ents::DumperIW3, m_map_ents)
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// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
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// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
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// REGISTER_DUMPER(AssetDumperFont_s, m_font)
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// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
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// REGISTER_DUMPER(AssetDumpermenuDef_t, m_menu_def)
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REGISTER_DUMPER(localize::DumperIW3, m_localize)
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// REGISTER_DUMPER(AssetDumperWeapon, m_weapon)
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// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
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// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
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REGISTER_DUMPER(raw_file::DumperIW3, m_raw_file)
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REGISTER_DUMPER(string_table::DumperIW3, m_string_table)
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if (context.ShouldTrackProgress())
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{
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size_t totalProgress = 0uz;
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for (const auto& dumper : dumpers)
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totalProgress += dumper->GetProgressTotalCount();
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context.SetTotalProgress(totalProgress);
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}
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for (const auto& dumper : dumpers)
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dumper->Dump(context);
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return true;
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#undef REGISTER_DUMPER
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// REGISTER_DUMPER(AssetDumperPhysPreset)
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// REGISTER_DUMPER(AssetDumperXAnimParts)
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RegisterAssetDumper(std::make_unique<xmodel::DumperIW3>());
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RegisterAssetDumper(std::make_unique<material::JsonDumperIW3>());
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// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet)
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RegisterAssetDumper(std::make_unique<image::DumperIW3>());
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
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// REGISTER_DUMPER(AssetDumperSndCurve)
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RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperIW3>());
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// REGISTER_DUMPER(AssetDumperClipMap)
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// REGISTER_DUMPER(AssetDumperComWorld)
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// REGISTER_DUMPER(AssetDumperGameWorldSp)
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// REGISTER_DUMPER(AssetDumperGameWorldMp)
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RegisterAssetDumper(std::make_unique<map_ents::DumperIW3>());
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// REGISTER_DUMPER(AssetDumperGfxWorld)
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// REGISTER_DUMPER(AssetDumperGfxLightDef)
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// REGISTER_DUMPER(AssetDumperFont_s)
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// REGISTER_DUMPER(AssetDumperMenuList)
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// REGISTER_DUMPER(AssetDumpermenuDef_t)
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RegisterAssetDumper(std::make_unique<localize::DumperIW3>());
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// REGISTER_DUMPER(AssetDumperWeapon)
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// REGISTER_DUMPER(AssetDumperSndDriverGlobals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef)
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// REGISTER_DUMPER(AssetDumperFxImpactTable)
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RegisterAssetDumper(std::make_unique<raw_file::DumperIW3>());
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RegisterAssetDumper(std::make_unique<string_table::DumperIW3>());
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}
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