mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-06 16:52:35 +00:00
refactor: introduce subasset loading
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@@ -1,6 +1,5 @@
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#include "ObjWriterIW4.h"
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#include "Game/IW4/GameAssetPoolIW4.h"
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#include "Game/IW4/Material/MaterialJsonDumperIW4.h"
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#include "Game/IW4/XModel/XModelDumperIW4.h"
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#include "Image/ImageDumperIW4.h"
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@@ -11,7 +10,6 @@
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#include "Material/MaterialDecompilingDumperIW4.h"
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#include "Menu/MenuDumperIW4.h"
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#include "Menu/MenuListDumperIW4.h"
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#include "ObjWriting.h"
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#include "PhysCollmap/PhysCollmapDumperIW4.h"
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#include "PhysPreset/PhysPresetInfoStringDumperIW4.h"
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#include "RawFile/RawFileDumperIW4.h"
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@@ -28,69 +26,44 @@
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using namespace IW4;
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bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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{
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#define REGISTER_DUMPER(dumperType, poolName) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
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{ \
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dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
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}
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const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone.m_pools.get());
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std::vector<std::unique_ptr<IAssetDumper>> dumpers;
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REGISTER_DUMPER(phys_preset::InfoStringDumperIW4, m_phys_preset)
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REGISTER_DUMPER(phys_collmap::DumperIW4, m_phys_collmap)
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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REGISTER_DUMPER(xmodel::DumperIW4, m_xmodel)
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REGISTER_DUMPER(material::JsonDumperIW4, m_material)
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RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperIW4>());
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RegisterAssetDumper(std::make_unique<phys_collmap::DumperIW4>());
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// REGISTER_DUMPER(AssetDumperXAnimParts)
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RegisterAssetDumper(std::make_unique<xmodel::DumperIW4>());
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RegisterAssetDumper(std::make_unique<material::JsonDumperIW4>());
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#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
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DUMP_ASSET_POOL(material::DecompilingGdtDumperIW4, m_material)
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RegisterAssetDumper(std::make_unique<material::DecompilingGdtDumperIW4>());
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#endif
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REGISTER_DUMPER(shader::PixelShaderDumperIW4, m_material_pixel_shader)
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REGISTER_DUMPER(shader::VertexShaderDumperIW4, m_material_vertex_shader)
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REGISTER_DUMPER(techset::DumperIW4, m_technique_set)
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REGISTER_DUMPER(image::DumperIW4, m_image)
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
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REGISTER_DUMPER(sound_curve::DumperIW4, m_sound_curve)
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REGISTER_DUMPER(sound::LoadedSoundDumperIW4, m_loaded_sound)
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// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
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// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
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// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
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// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
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// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
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// REGISTER_DUMPER(AssetDumperFxWorld, m_fx_world)
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// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
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REGISTER_DUMPER(light_def::DumperIW4, m_gfx_light_def)
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// REGISTER_DUMPER(AssetDumperFont_s, m_font)
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REGISTER_DUMPER(menu::MenuListDumperIW4, m_menu_list)
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REGISTER_DUMPER(menu::MenuDumperIW4, m_menu_def)
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REGISTER_DUMPER(localize::DumperIW4, m_localize)
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REGISTER_DUMPER(weapon::DumperIW4, m_weapon)
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// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
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// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
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REGISTER_DUMPER(raw_file::DumperIW4, m_raw_file)
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REGISTER_DUMPER(string_table::DumperIW4, m_string_table)
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REGISTER_DUMPER(leaderboard::JsonDumperIW4, m_leaderboard)
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REGISTER_DUMPER(structured_data_def::DumperIW4, m_structed_data_def_set)
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REGISTER_DUMPER(tracer::DumperIW4, m_tracer)
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REGISTER_DUMPER(vehicle::DumperIW4, m_vehicle)
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REGISTER_DUMPER(addon_map_ents::DumperIW4, m_addon_map_ents)
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if (context.ShouldTrackProgress())
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{
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size_t totalProgress = 0uz;
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for (const auto& dumper : dumpers)
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totalProgress += dumper->GetProgressTotalCount();
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context.SetTotalProgress(totalProgress);
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}
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for (const auto& dumper : dumpers)
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dumper->Dump(context);
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return true;
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#undef REGISTER_DUMPER
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RegisterAssetDumper(std::make_unique<shader::PixelShaderDumperIW4>());
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RegisterAssetDumper(std::make_unique<shader::VertexShaderDumperIW4>());
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RegisterAssetDumper(std::make_unique<techset::DumperIW4>());
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RegisterAssetDumper(std::make_unique<image::DumperIW4>());
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
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RegisterAssetDumper(std::make_unique<sound_curve::DumperIW4>());
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RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperIW4>());
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// REGISTER_DUMPER(AssetDumperClipMap)
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// REGISTER_DUMPER(AssetDumperComWorld)
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// REGISTER_DUMPER(AssetDumperGameWorldSp)
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// REGISTER_DUMPER(AssetDumperGameWorldMp)
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// REGISTER_DUMPER(AssetDumperMapEnts)
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// REGISTER_DUMPER(AssetDumperFxWorld)
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// REGISTER_DUMPER(AssetDumperGfxWorld)
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RegisterAssetDumper(std::make_unique<light_def::DumperIW4>());
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// REGISTER_DUMPER(AssetDumperFont_s)
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RegisterAssetDumper(std::make_unique<menu::MenuListDumperIW4>());
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RegisterAssetDumper(std::make_unique<menu::MenuDumperIW4>());
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RegisterAssetDumper(std::make_unique<localize::DumperIW4>());
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RegisterAssetDumper(std::make_unique<weapon::DumperIW4>());
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// REGISTER_DUMPER(AssetDumperSndDriverGlobals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef)
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// REGISTER_DUMPER(AssetDumperFxImpactTable)
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RegisterAssetDumper(std::make_unique<raw_file::DumperIW4>());
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RegisterAssetDumper(std::make_unique<string_table::DumperIW4>());
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RegisterAssetDumper(std::make_unique<leaderboard::JsonDumperIW4>());
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RegisterAssetDumper(std::make_unique<structured_data_def::DumperIW4>());
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RegisterAssetDumper(std::make_unique<tracer::DumperIW4>());
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RegisterAssetDumper(std::make_unique<vehicle::DumperIW4>());
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RegisterAssetDumper(std::make_unique<addon_map_ents::DumperIW4>());
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}
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