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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-06 16:52:35 +00:00

refactor: introduce subasset loading

This commit is contained in:
Jan Laupetin
2026-02-05 16:25:00 +00:00
parent 1be411b371
commit aa47ffa629
255 changed files with 1668 additions and 3132 deletions
+37 -64
View File
@@ -1,6 +1,5 @@
#include "ObjWriterIW4.h"
#include "Game/IW4/GameAssetPoolIW4.h"
#include "Game/IW4/Material/MaterialJsonDumperIW4.h"
#include "Game/IW4/XModel/XModelDumperIW4.h"
#include "Image/ImageDumperIW4.h"
@@ -11,7 +10,6 @@
#include "Material/MaterialDecompilingDumperIW4.h"
#include "Menu/MenuDumperIW4.h"
#include "Menu/MenuListDumperIW4.h"
#include "ObjWriting.h"
#include "PhysCollmap/PhysCollmapDumperIW4.h"
#include "PhysPreset/PhysPresetInfoStringDumperIW4.h"
#include "RawFile/RawFileDumperIW4.h"
@@ -28,69 +26,44 @@
using namespace IW4;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
{
#define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolIW4*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
REGISTER_DUMPER(phys_preset::InfoStringDumperIW4, m_phys_preset)
REGISTER_DUMPER(phys_collmap::DumperIW4, m_phys_collmap)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
REGISTER_DUMPER(xmodel::DumperIW4, m_xmodel)
REGISTER_DUMPER(material::JsonDumperIW4, m_material)
RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperIW4>());
RegisterAssetDumper(std::make_unique<phys_collmap::DumperIW4>());
// REGISTER_DUMPER(AssetDumperXAnimParts)
RegisterAssetDumper(std::make_unique<xmodel::DumperIW4>());
RegisterAssetDumper(std::make_unique<material::JsonDumperIW4>());
#ifdef EXPERIMENTAL_MATERIAL_COMPILATION
DUMP_ASSET_POOL(material::DecompilingGdtDumperIW4, m_material)
RegisterAssetDumper(std::make_unique<material::DecompilingGdtDumperIW4>());
#endif
REGISTER_DUMPER(shader::PixelShaderDumperIW4, m_material_pixel_shader)
REGISTER_DUMPER(shader::VertexShaderDumperIW4, m_material_vertex_shader)
REGISTER_DUMPER(techset::DumperIW4, m_technique_set)
REGISTER_DUMPER(image::DumperIW4, m_image)
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
REGISTER_DUMPER(sound_curve::DumperIW4, m_sound_curve)
REGISTER_DUMPER(sound::LoadedSoundDumperIW4, m_loaded_sound)
// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
// REGISTER_DUMPER(AssetDumperFxWorld, m_fx_world)
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
REGISTER_DUMPER(light_def::DumperIW4, m_gfx_light_def)
// REGISTER_DUMPER(AssetDumperFont_s, m_font)
REGISTER_DUMPER(menu::MenuListDumperIW4, m_menu_list)
REGISTER_DUMPER(menu::MenuDumperIW4, m_menu_def)
REGISTER_DUMPER(localize::DumperIW4, m_localize)
REGISTER_DUMPER(weapon::DumperIW4, m_weapon)
// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
REGISTER_DUMPER(raw_file::DumperIW4, m_raw_file)
REGISTER_DUMPER(string_table::DumperIW4, m_string_table)
REGISTER_DUMPER(leaderboard::JsonDumperIW4, m_leaderboard)
REGISTER_DUMPER(structured_data_def::DumperIW4, m_structed_data_def_set)
REGISTER_DUMPER(tracer::DumperIW4, m_tracer)
REGISTER_DUMPER(vehicle::DumperIW4, m_vehicle)
REGISTER_DUMPER(addon_map_ents::DumperIW4, m_addon_map_ents)
if (context.ShouldTrackProgress())
{
size_t totalProgress = 0uz;
for (const auto& dumper : dumpers)
totalProgress += dumper->GetProgressTotalCount();
context.SetTotalProgress(totalProgress);
}
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true;
#undef REGISTER_DUMPER
RegisterAssetDumper(std::make_unique<shader::PixelShaderDumperIW4>());
RegisterAssetDumper(std::make_unique<shader::VertexShaderDumperIW4>());
RegisterAssetDumper(std::make_unique<techset::DumperIW4>());
RegisterAssetDumper(std::make_unique<image::DumperIW4>());
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
RegisterAssetDumper(std::make_unique<sound_curve::DumperIW4>());
RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperIW4>());
// REGISTER_DUMPER(AssetDumperClipMap)
// REGISTER_DUMPER(AssetDumperComWorld)
// REGISTER_DUMPER(AssetDumperGameWorldSp)
// REGISTER_DUMPER(AssetDumperGameWorldMp)
// REGISTER_DUMPER(AssetDumperMapEnts)
// REGISTER_DUMPER(AssetDumperFxWorld)
// REGISTER_DUMPER(AssetDumperGfxWorld)
RegisterAssetDumper(std::make_unique<light_def::DumperIW4>());
// REGISTER_DUMPER(AssetDumperFont_s)
RegisterAssetDumper(std::make_unique<menu::MenuListDumperIW4>());
RegisterAssetDumper(std::make_unique<menu::MenuDumperIW4>());
RegisterAssetDumper(std::make_unique<localize::DumperIW4>());
RegisterAssetDumper(std::make_unique<weapon::DumperIW4>());
// REGISTER_DUMPER(AssetDumperSndDriverGlobals)
// REGISTER_DUMPER(AssetDumperFxEffectDef)
// REGISTER_DUMPER(AssetDumperFxImpactTable)
RegisterAssetDumper(std::make_unique<raw_file::DumperIW4>());
RegisterAssetDumper(std::make_unique<string_table::DumperIW4>());
RegisterAssetDumper(std::make_unique<leaderboard::JsonDumperIW4>());
RegisterAssetDumper(std::make_unique<structured_data_def::DumperIW4>());
RegisterAssetDumper(std::make_unique<tracer::DumperIW4>());
RegisterAssetDumper(std::make_unique<vehicle::DumperIW4>());
RegisterAssetDumper(std::make_unique<addon_map_ents::DumperIW4>());
}