refactor: introduce subasset loading

This commit is contained in:
Jan Laupetin
2026-02-05 18:17:15 +01:00
parent 1be411b371
commit aa47ffa629
255 changed files with 1668 additions and 3132 deletions
@@ -62,8 +62,7 @@ namespace
namespace image
{
DumperIW5::DumperIW5(const AssetPool<AssetImage::Type>& pool)
: AbstractAssetDumper(pool)
DumperIW5::DumperIW5()
{
switch (ObjWriting::Configuration.ImageOutputFormat)
{
@@ -11,7 +11,7 @@ namespace image
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetImage>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetImage::Type>& pool);
DumperIW5();
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetImage::Type>& asset) override;
@@ -94,11 +94,6 @@ namespace
namespace leaderboard
{
JsonDumperIW5::JsonDumperIW5(const AssetPool<AssetLeaderboard::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLeaderboard::Type>& asset)
{
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
@@ -7,9 +7,6 @@ namespace leaderboard
{
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::AssetLeaderboard>
{
public:
explicit JsonDumperIW5(const AssetPool<IW5::AssetLeaderboard::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetLeaderboard::Type>& asset) override;
};
@@ -5,20 +5,15 @@
#include "Utils/Logging/Log.h"
#include <format>
#include <iostream>
using namespace IW5;
namespace localize
{
DumperIW5::DumperIW5(const AssetPool<AssetLocalize::Type>& pool)
: AbstractSingleProgressAssetDumper(pool)
{
}
void DumperIW5::Dump(AssetDumpingContext& context)
{
if (m_pool.m_asset_lookup.empty())
auto localizeAssets = context.m_zone.m_pools.PoolAssets<AssetLocalize>();
if (localizeAssets.empty())
return;
const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
@@ -35,7 +30,7 @@ namespace localize
stringFileDumper.SetNotes("");
for (const auto* localizeEntry : m_pool)
for (const auto* localizeEntry : localizeAssets)
{
stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
}
@@ -8,8 +8,6 @@ namespace localize
class DumperIW5 final : public AbstractSingleProgressAssetDumper<IW5::AssetLocalize>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetLocalize::Type>& pool);
void Dump(AssetDumpingContext& context) override;
};
} // namespace localize
@@ -7,11 +7,6 @@ using namespace IW5;
namespace addon_map_ents
{
DumperIW5::DumperIW5(const AssetPool<AssetAddonMapEnts::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAddonMapEnts::Type>& asset)
{
const auto* addonMapEnts = asset.Asset();
@@ -7,9 +7,6 @@ namespace addon_map_ents
{
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetAddonMapEnts>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetAddonMapEnts::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetAddonMapEnts::Type>& asset) override;
};
@@ -1,7 +1,6 @@
#include "MaterialConstantZoneStateIW5.h"
#include "Game/IW5/CommonIW5.h"
#include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/GameIW5.h"
#include "ObjWriting.h"
#include "Zone/ZoneRegistry.h"
@@ -205,18 +204,14 @@ namespace IW5
{
for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW5)->Zones())
{
const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get());
if (!iw5AssetPools)
return;
for (const auto* vertexShaderAsset : *iw5AssetPools->m_material_vertex_shader)
for (const auto* vertexShaderAsset : zone->m_pools.PoolAssets<AssetVertexShader>())
{
const auto* vertexShader = vertexShaderAsset->Asset();
if (ShouldDumpFromStruct(vertexShader))
ExtractNamesFromShader(vertexShader->prog.loadDef.program, static_cast<size_t>(vertexShader->prog.loadDef.programSize) * sizeof(uint32_t));
}
for (const auto* pixelShaderAsset : *iw5AssetPools->m_material_pixel_shader)
for (const auto* pixelShaderAsset : zone->m_pools.PoolAssets<AssetPixelShader>())
{
const auto* pixelShader = pixelShaderAsset->Asset();
if (ShouldDumpFromStruct(pixelShader))
@@ -1,7 +1,5 @@
#include "MenuDumperIW5.h"
#include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/Menu/MenuDumperIW5.h"
#include "MenuWriterIW5.h"
#include "ObjWriting.h"
@@ -18,8 +16,8 @@ namespace
const MenuList* GetParentMenuList(const XAssetInfo<menuDef_t>& asset)
{
const auto* menu = asset.Asset();
const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW5*>(asset.m_zone->m_pools.get());
for (const auto* menuList : *gameAssetPool->m_menu_list)
auto zoneMenuListPool = asset.m_zone->m_pools.PoolAssets<AssetMenuList>();
for (const auto* menuList : zoneMenuListPool)
{
const auto* menuListAsset = menuList->Asset();
@@ -51,11 +49,6 @@ namespace
namespace menu
{
MenuDumperIW5::MenuDumperIW5(const AssetPool<AssetMenu::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenu::Type>& asset)
{
const auto* menu = asset.Asset();
@@ -7,9 +7,6 @@ namespace menu
{
class MenuDumperIW5 final : public AbstractAssetDumper<IW5::AssetMenu>
{
public:
explicit MenuDumperIW5(const AssetPool<IW5::AssetMenu::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetMenu::Type>& asset) override;
};
@@ -106,11 +106,6 @@ namespace
namespace menu
{
MenuListDumperIW5::MenuListDumperIW5(const AssetPool<AssetMenuList::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenuList::Type>& asset)
{
const auto* menuList = asset.Asset();
@@ -7,9 +7,6 @@ namespace menu
{
class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::AssetMenuList>
{
public:
explicit MenuListDumperIW5(const AssetPool<IW5::AssetMenuList::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetMenuList::Type>& asset) override;
};
+41 -68
View File
@@ -1,6 +1,5 @@
#include "ObjWriterIW5.h"
#include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/Material/MaterialJsonDumperIW5.h"
#include "Game/IW5/XModel/XModelDumperIW5.h"
#include "Image/ImageDumperIW5.h"
@@ -9,7 +8,6 @@
#include "Maps/AddonMapEntsDumperIW5.h"
#include "Menu/MenuDumperIW5.h"
#include "Menu/MenuListDumperIW5.h"
#include "ObjWriting.h"
#include "RawFile/RawFileDumperIW5.h"
#include "Script/ScriptDumperIW5.h"
#include "Sound/LoadedSoundDumperIW5.h"
@@ -19,71 +17,46 @@
using namespace IW5;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
{
#define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolIW5*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
// REGISTER_DUMPER(AssetDumperPhysCollmap, m_phys_collmap)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
// REGISTER_DUMPER(AssetDumperXModelSurfs, m_xmodel_surfs)
REGISTER_DUMPER(xmodel::DumperIW5, m_xmodel)
REGISTER_DUMPER(material::JsonDumperIW5, m_material)
// REGISTER_DUMPER(AssetDumperMaterialPixelShader, m_material_pixel_shader)
// REGISTER_DUMPER(AssetDumperMaterialVertexShader, m_material_vertex_shader)
// REGISTER_DUMPER(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl)
// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet, m_technique_set)
REGISTER_DUMPER(image::DumperIW5, m_image)
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
// REGISTER_DUMPER(AssetDumperSndCurve, m_sound_curve)
REGISTER_DUMPER(sound::LoadedSoundDumperIW5, m_loaded_sound)
// REGISTER_DUMPER(AssetDumperclipMap_t, m_clip_map)
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// REGISTER_DUMPER(AssetDumperGlassWorld, m_glass_world)
// REGISTER_DUMPER(AssetDumperPathData, m_path_data)
// REGISTER_DUMPER(AssetDumperVehicleTrack, m_vehicle_track)
// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
// REGISTER_DUMPER(AssetDumperFxWorld, m_fx_world)
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
// REGISTER_DUMPER(AssetDumperFont_s, m_font)
REGISTER_DUMPER(menu::MenuListDumperIW5, m_menu_list)
REGISTER_DUMPER(menu::MenuDumperIW5, m_menu_def)
REGISTER_DUMPER(localize::DumperIW5, m_localize)
REGISTER_DUMPER(attachment::JsonDumperIW5, m_attachment)
REGISTER_DUMPER(weapon::DumperIW5, m_weapon)
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
// REGISTER_DUMPER(AssetDumperSurfaceFxTable, m_surface_fx_table)
REGISTER_DUMPER(raw_file::DumperIW5, m_raw_file)
REGISTER_DUMPER(script::DumperIW5, m_script_file)
REGISTER_DUMPER(string_table::DumperIW5, m_string_table)
REGISTER_DUMPER(leaderboard::JsonDumperIW5, m_leaderboard)
// REGISTER_DUMPER(AssetDumperStructuredDataDefSet, m_structed_data_def_set)
// REGISTER_DUMPER(AssetDumperTracerDef, m_tracer)
// REGISTER_DUMPER(AssetDumperVehicleDef, m_vehicle)
REGISTER_DUMPER(addon_map_ents::DumperIW5, m_addon_map_ents)
if (context.ShouldTrackProgress())
{
size_t totalProgress = 0uz;
for (const auto& dumper : dumpers)
totalProgress += dumper->GetProgressTotalCount();
context.SetTotalProgress(totalProgress);
}
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true;
#undef REGISTER_DUMPER
// REGISTER_DUMPER(AssetDumperPhysPreset)
// REGISTER_DUMPER(AssetDumperPhysCollmap)
// REGISTER_DUMPER(AssetDumperXAnimParts)
// REGISTER_DUMPER(AssetDumperXModelSurfs)
RegisterAssetDumper(std::make_unique<xmodel::DumperIW5>());
RegisterAssetDumper(std::make_unique<material::JsonDumperIW5>());
// REGISTER_DUMPER(AssetDumperMaterialPixelShader)
// REGISTER_DUMPER(AssetDumperMaterialVertexShader)
// REGISTER_DUMPER(AssetDumperMaterialVertexDeclaration)
// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet)
RegisterAssetDumper(std::make_unique<image::DumperIW5>());
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
// REGISTER_DUMPER(AssetDumperSndCurve)
RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperIW5>());
// REGISTER_DUMPER(AssetDumperclipMap_t)
// REGISTER_DUMPER(AssetDumperComWorld)
// REGISTER_DUMPER(AssetDumperGlassWorld)
// REGISTER_DUMPER(AssetDumperPathData)
// REGISTER_DUMPER(AssetDumperVehicleTrack)
// REGISTER_DUMPER(AssetDumperMapEnts)
// REGISTER_DUMPER(AssetDumperFxWorld)
// REGISTER_DUMPER(AssetDumperGfxWorld)
// REGISTER_DUMPER(AssetDumperGfxLightDef)
// REGISTER_DUMPER(AssetDumperFont_s)
RegisterAssetDumper(std::make_unique<menu::MenuListDumperIW5>());
RegisterAssetDumper(std::make_unique<menu::MenuDumperIW5>());
RegisterAssetDumper(std::make_unique<localize::DumperIW5>());
RegisterAssetDumper(std::make_unique<attachment::JsonDumperIW5>());
RegisterAssetDumper(std::make_unique<weapon::DumperIW5>());
// REGISTER_DUMPER(AssetDumperFxEffectDef)
// REGISTER_DUMPER(AssetDumperFxImpactTable)
// REGISTER_DUMPER(AssetDumperSurfaceFxTable)
RegisterAssetDumper(std::make_unique<raw_file::DumperIW5>());
RegisterAssetDumper(std::make_unique<script::DumperIW5>());
RegisterAssetDumper(std::make_unique<string_table::DumperIW5>());
RegisterAssetDumper(std::make_unique<leaderboard::JsonDumperIW5>());
// REGISTER_DUMPER(AssetDumperStructuredDataDefSet)
// REGISTER_DUMPER(AssetDumperTracerDef)
// REGISTER_DUMPER(AssetDumperVehicleDef)
RegisterAssetDumper(std::make_unique<addon_map_ents::DumperIW5>());
}
+3 -2
View File
@@ -1,11 +1,12 @@
#pragma once
#include "IObjWriter.h"
#include "ObjWriter.h"
namespace IW5
{
class ObjWriter final : public IObjWriter
{
public:
bool DumpZone(AssetDumpingContext& context) const override;
void RegisterAssetDumpers(AssetDumpingContext& context) override;
};
} // namespace IW5
@@ -10,11 +10,6 @@ using namespace IW5;
namespace raw_file
{
DumperIW5::DumperIW5(const AssetPool<AssetRawFile::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
{
const auto* rawFile = asset.Asset();
@@ -7,9 +7,6 @@ namespace raw_file
{
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetRawFile>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetRawFile::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetRawFile::Type>& asset) override;
};
@@ -4,11 +4,6 @@ using namespace IW5;
namespace script
{
DumperIW5::DumperIW5(const AssetPool<AssetScript::Type>& pool)
: AbstractAssetDumper(pool)
{
}
// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetScript::Type>& asset)
{
@@ -7,9 +7,6 @@ namespace script
{
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetScript>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetScript::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetScript::Type>& asset) override;
};
@@ -25,11 +25,6 @@ namespace
namespace sound
{
LoadedSoundDumperIW5::LoadedSoundDumperIW5(const AssetPool<AssetLoadedSound::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLoadedSound::Type>& asset)
{
const auto* loadedSound = asset.Asset();
@@ -7,9 +7,6 @@ namespace sound
{
class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::AssetLoadedSound>
{
public:
explicit LoadedSoundDumperIW5(const AssetPool<IW5::AssetLoadedSound::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetLoadedSound::Type>& asset) override;
};
@@ -6,11 +6,6 @@ using namespace IW5;
namespace string_table
{
DumperIW5::DumperIW5(const AssetPool<AssetStringTable::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
{
const auto* stringTable = asset.Asset();
@@ -7,9 +7,6 @@ namespace string_table
{
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetStringTable>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetStringTable::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetStringTable::Type>& asset) override;
};
@@ -395,11 +395,6 @@ namespace
namespace attachment
{
JsonDumperIW5::JsonDumperIW5(const AssetPool<AssetAttachment::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAttachment::Type>& asset)
{
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));
@@ -7,9 +7,6 @@ namespace attachment
{
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::AssetAttachment>
{
public:
explicit JsonDumperIW5(const AssetPool<IW5::AssetAttachment::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetAttachment::Type>& asset) override;
};
@@ -733,11 +733,6 @@ namespace
namespace weapon
{
DumperIW5::DumperIW5(const AssetPool<AssetWeapon::Type>& pool)
: AbstractAssetDumper(pool)
{
}
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
{
// TODO: only dump infostring fields when non-default
@@ -7,9 +7,6 @@ namespace weapon
{
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetWeapon>
{
public:
explicit DumperIW5(const AssetPool<IW5::AssetWeapon::Type>& pool);
protected:
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetWeapon::Type>& asset) override;
};