mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-07-26 18:00:38 +00:00
refactor: introduce subasset loading
This commit is contained in:
@@ -62,8 +62,7 @@ namespace
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namespace image
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{
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DumperIW5::DumperIW5(const AssetPool<AssetImage::Type>& pool)
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: AbstractAssetDumper(pool)
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DumperIW5::DumperIW5()
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{
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switch (ObjWriting::Configuration.ImageOutputFormat)
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{
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@@ -11,7 +11,7 @@ namespace image
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class DumperIW5 final : public AbstractAssetDumper<IW5::AssetImage>
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{
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public:
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explicit DumperIW5(const AssetPool<IW5::AssetImage::Type>& pool);
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DumperIW5();
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetImage::Type>& asset) override;
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@@ -94,11 +94,6 @@ namespace
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namespace leaderboard
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{
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JsonDumperIW5::JsonDumperIW5(const AssetPool<AssetLeaderboard::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLeaderboard::Type>& asset)
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{
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const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAsset(asset.m_name));
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@@ -7,9 +7,6 @@ namespace leaderboard
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{
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class JsonDumperIW5 final : public AbstractAssetDumper<IW5::AssetLeaderboard>
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{
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public:
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explicit JsonDumperIW5(const AssetPool<IW5::AssetLeaderboard::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetLeaderboard::Type>& asset) override;
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};
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@@ -5,20 +5,15 @@
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#include "Utils/Logging/Log.h"
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#include <format>
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#include <iostream>
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using namespace IW5;
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namespace localize
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{
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DumperIW5::DumperIW5(const AssetPool<AssetLocalize::Type>& pool)
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: AbstractSingleProgressAssetDumper(pool)
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{
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}
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void DumperIW5::Dump(AssetDumpingContext& context)
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{
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if (m_pool.m_asset_lookup.empty())
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auto localizeAssets = context.m_zone.m_pools.PoolAssets<AssetLocalize>();
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if (localizeAssets.empty())
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return;
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const auto language = LocalizeCommon::GetNameOfLanguage(context.m_zone.m_language);
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@@ -35,7 +30,7 @@ namespace localize
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stringFileDumper.SetNotes("");
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for (const auto* localizeEntry : m_pool)
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for (const auto* localizeEntry : localizeAssets)
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{
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stringFileDumper.WriteLocalizeEntry(localizeEntry->m_name, localizeEntry->Asset()->value);
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}
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@@ -8,8 +8,6 @@ namespace localize
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class DumperIW5 final : public AbstractSingleProgressAssetDumper<IW5::AssetLocalize>
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{
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public:
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explicit DumperIW5(const AssetPool<IW5::AssetLocalize::Type>& pool);
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void Dump(AssetDumpingContext& context) override;
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};
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} // namespace localize
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@@ -7,11 +7,6 @@ using namespace IW5;
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namespace addon_map_ents
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{
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DumperIW5::DumperIW5(const AssetPool<AssetAddonMapEnts::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAddonMapEnts::Type>& asset)
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{
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const auto* addonMapEnts = asset.Asset();
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@@ -7,9 +7,6 @@ namespace addon_map_ents
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{
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class DumperIW5 final : public AbstractAssetDumper<IW5::AssetAddonMapEnts>
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{
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public:
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explicit DumperIW5(const AssetPool<IW5::AssetAddonMapEnts::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetAddonMapEnts::Type>& asset) override;
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};
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@@ -1,7 +1,6 @@
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#include "MaterialConstantZoneStateIW5.h"
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#include "Game/IW5/CommonIW5.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Game/IW5/GameIW5.h"
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#include "ObjWriting.h"
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#include "Zone/ZoneRegistry.h"
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@@ -205,18 +204,14 @@ namespace IW5
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{
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for (const auto* zone : ZoneRegistry::GetRegistryForGame(GameId::IW5)->Zones())
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{
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const auto* iw5AssetPools = dynamic_cast<const GameAssetPoolIW5*>(zone->m_pools.get());
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if (!iw5AssetPools)
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return;
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for (const auto* vertexShaderAsset : *iw5AssetPools->m_material_vertex_shader)
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for (const auto* vertexShaderAsset : zone->m_pools.PoolAssets<AssetVertexShader>())
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{
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const auto* vertexShader = vertexShaderAsset->Asset();
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if (ShouldDumpFromStruct(vertexShader))
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ExtractNamesFromShader(vertexShader->prog.loadDef.program, static_cast<size_t>(vertexShader->prog.loadDef.programSize) * sizeof(uint32_t));
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}
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for (const auto* pixelShaderAsset : *iw5AssetPools->m_material_pixel_shader)
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for (const auto* pixelShaderAsset : zone->m_pools.PoolAssets<AssetPixelShader>())
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{
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const auto* pixelShader = pixelShaderAsset->Asset();
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if (ShouldDumpFromStruct(pixelShader))
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@@ -1,7 +1,5 @@
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#include "MenuDumperIW5.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Game/IW5/Menu/MenuDumperIW5.h"
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#include "MenuWriterIW5.h"
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#include "ObjWriting.h"
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@@ -18,8 +16,8 @@ namespace
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const MenuList* GetParentMenuList(const XAssetInfo<menuDef_t>& asset)
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{
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const auto* menu = asset.Asset();
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const auto* gameAssetPool = dynamic_cast<GameAssetPoolIW5*>(asset.m_zone->m_pools.get());
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for (const auto* menuList : *gameAssetPool->m_menu_list)
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auto zoneMenuListPool = asset.m_zone->m_pools.PoolAssets<AssetMenuList>();
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for (const auto* menuList : zoneMenuListPool)
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{
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const auto* menuListAsset = menuList->Asset();
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@@ -51,11 +49,6 @@ namespace
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namespace menu
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{
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MenuDumperIW5::MenuDumperIW5(const AssetPool<AssetMenu::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void MenuDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenu::Type>& asset)
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{
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const auto* menu = asset.Asset();
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@@ -7,9 +7,6 @@ namespace menu
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{
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class MenuDumperIW5 final : public AbstractAssetDumper<IW5::AssetMenu>
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{
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public:
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explicit MenuDumperIW5(const AssetPool<IW5::AssetMenu::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetMenu::Type>& asset) override;
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};
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@@ -106,11 +106,6 @@ namespace
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namespace menu
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{
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MenuListDumperIW5::MenuListDumperIW5(const AssetPool<AssetMenuList::Type>& pool)
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: AbstractAssetDumper(pool)
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{
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}
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void MenuListDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetMenuList::Type>& asset)
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{
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const auto* menuList = asset.Asset();
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@@ -7,9 +7,6 @@ namespace menu
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{
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class MenuListDumperIW5 final : public AbstractAssetDumper<IW5::AssetMenuList>
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{
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public:
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explicit MenuListDumperIW5(const AssetPool<IW5::AssetMenuList::Type>& pool);
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protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetMenuList::Type>& asset) override;
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};
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@@ -1,6 +1,5 @@
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#include "ObjWriterIW5.h"
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#include "Game/IW5/GameAssetPoolIW5.h"
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#include "Game/IW5/Material/MaterialJsonDumperIW5.h"
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#include "Game/IW5/XModel/XModelDumperIW5.h"
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#include "Image/ImageDumperIW5.h"
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@@ -9,7 +8,6 @@
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#include "Maps/AddonMapEntsDumperIW5.h"
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#include "Menu/MenuDumperIW5.h"
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#include "Menu/MenuListDumperIW5.h"
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#include "ObjWriting.h"
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#include "RawFile/RawFileDumperIW5.h"
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#include "Script/ScriptDumperIW5.h"
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#include "Sound/LoadedSoundDumperIW5.h"
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@@ -19,71 +17,46 @@
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using namespace IW5;
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bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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{
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#define REGISTER_DUMPER(dumperType, poolName) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
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{ \
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dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
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}
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const auto* assetPools = dynamic_cast<GameAssetPoolIW5*>(context.m_zone.m_pools.get());
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std::vector<std::unique_ptr<IAssetDumper>> dumpers;
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// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
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// REGISTER_DUMPER(AssetDumperPhysCollmap, m_phys_collmap)
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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// REGISTER_DUMPER(AssetDumperXModelSurfs, m_xmodel_surfs)
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REGISTER_DUMPER(xmodel::DumperIW5, m_xmodel)
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REGISTER_DUMPER(material::JsonDumperIW5, m_material)
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// REGISTER_DUMPER(AssetDumperMaterialPixelShader, m_material_pixel_shader)
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// REGISTER_DUMPER(AssetDumperMaterialVertexShader, m_material_vertex_shader)
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// REGISTER_DUMPER(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl)
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// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet, m_technique_set)
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REGISTER_DUMPER(image::DumperIW5, m_image)
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
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// REGISTER_DUMPER(AssetDumperSndCurve, m_sound_curve)
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REGISTER_DUMPER(sound::LoadedSoundDumperIW5, m_loaded_sound)
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// REGISTER_DUMPER(AssetDumperclipMap_t, m_clip_map)
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// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
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// REGISTER_DUMPER(AssetDumperGlassWorld, m_glass_world)
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// REGISTER_DUMPER(AssetDumperPathData, m_path_data)
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// REGISTER_DUMPER(AssetDumperVehicleTrack, m_vehicle_track)
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// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
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// REGISTER_DUMPER(AssetDumperFxWorld, m_fx_world)
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// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
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// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
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// REGISTER_DUMPER(AssetDumperFont_s, m_font)
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REGISTER_DUMPER(menu::MenuListDumperIW5, m_menu_list)
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REGISTER_DUMPER(menu::MenuDumperIW5, m_menu_def)
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REGISTER_DUMPER(localize::DumperIW5, m_localize)
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REGISTER_DUMPER(attachment::JsonDumperIW5, m_attachment)
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REGISTER_DUMPER(weapon::DumperIW5, m_weapon)
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// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
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// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
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// REGISTER_DUMPER(AssetDumperSurfaceFxTable, m_surface_fx_table)
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REGISTER_DUMPER(raw_file::DumperIW5, m_raw_file)
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REGISTER_DUMPER(script::DumperIW5, m_script_file)
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REGISTER_DUMPER(string_table::DumperIW5, m_string_table)
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REGISTER_DUMPER(leaderboard::JsonDumperIW5, m_leaderboard)
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// REGISTER_DUMPER(AssetDumperStructuredDataDefSet, m_structed_data_def_set)
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// REGISTER_DUMPER(AssetDumperTracerDef, m_tracer)
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// REGISTER_DUMPER(AssetDumperVehicleDef, m_vehicle)
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REGISTER_DUMPER(addon_map_ents::DumperIW5, m_addon_map_ents)
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if (context.ShouldTrackProgress())
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{
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size_t totalProgress = 0uz;
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for (const auto& dumper : dumpers)
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totalProgress += dumper->GetProgressTotalCount();
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context.SetTotalProgress(totalProgress);
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}
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for (const auto& dumper : dumpers)
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dumper->Dump(context);
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return true;
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#undef REGISTER_DUMPER
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// REGISTER_DUMPER(AssetDumperPhysPreset)
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// REGISTER_DUMPER(AssetDumperPhysCollmap)
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// REGISTER_DUMPER(AssetDumperXAnimParts)
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// REGISTER_DUMPER(AssetDumperXModelSurfs)
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RegisterAssetDumper(std::make_unique<xmodel::DumperIW5>());
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RegisterAssetDumper(std::make_unique<material::JsonDumperIW5>());
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// REGISTER_DUMPER(AssetDumperMaterialPixelShader)
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// REGISTER_DUMPER(AssetDumperMaterialVertexShader)
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// REGISTER_DUMPER(AssetDumperMaterialVertexDeclaration)
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// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet)
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RegisterAssetDumper(std::make_unique<image::DumperIW5>());
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// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
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// REGISTER_DUMPER(AssetDumperSndCurve)
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RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperIW5>());
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// REGISTER_DUMPER(AssetDumperclipMap_t)
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// REGISTER_DUMPER(AssetDumperComWorld)
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// REGISTER_DUMPER(AssetDumperGlassWorld)
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// REGISTER_DUMPER(AssetDumperPathData)
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// REGISTER_DUMPER(AssetDumperVehicleTrack)
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// REGISTER_DUMPER(AssetDumperMapEnts)
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// REGISTER_DUMPER(AssetDumperFxWorld)
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// REGISTER_DUMPER(AssetDumperGfxWorld)
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// REGISTER_DUMPER(AssetDumperGfxLightDef)
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// REGISTER_DUMPER(AssetDumperFont_s)
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RegisterAssetDumper(std::make_unique<menu::MenuListDumperIW5>());
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RegisterAssetDumper(std::make_unique<menu::MenuDumperIW5>());
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RegisterAssetDumper(std::make_unique<localize::DumperIW5>());
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RegisterAssetDumper(std::make_unique<attachment::JsonDumperIW5>());
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RegisterAssetDumper(std::make_unique<weapon::DumperIW5>());
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// REGISTER_DUMPER(AssetDumperFxEffectDef)
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// REGISTER_DUMPER(AssetDumperFxImpactTable)
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// REGISTER_DUMPER(AssetDumperSurfaceFxTable)
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RegisterAssetDumper(std::make_unique<raw_file::DumperIW5>());
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RegisterAssetDumper(std::make_unique<script::DumperIW5>());
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RegisterAssetDumper(std::make_unique<string_table::DumperIW5>());
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RegisterAssetDumper(std::make_unique<leaderboard::JsonDumperIW5>());
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// REGISTER_DUMPER(AssetDumperStructuredDataDefSet)
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// REGISTER_DUMPER(AssetDumperTracerDef)
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// REGISTER_DUMPER(AssetDumperVehicleDef)
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RegisterAssetDumper(std::make_unique<addon_map_ents::DumperIW5>());
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}
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@@ -1,11 +1,12 @@
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#pragma once
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#include "IObjWriter.h"
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||||
#include "ObjWriter.h"
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||||
namespace IW5
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{
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class ObjWriter final : public IObjWriter
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{
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public:
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bool DumpZone(AssetDumpingContext& context) const override;
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void RegisterAssetDumpers(AssetDumpingContext& context) override;
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};
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} // namespace IW5
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@@ -10,11 +10,6 @@ using namespace IW5;
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namespace raw_file
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{
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||||
DumperIW5::DumperIW5(const AssetPool<AssetRawFile::Type>& pool)
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: AbstractAssetDumper(pool)
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||||
{
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||||
}
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||||
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void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetRawFile::Type>& asset)
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{
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const auto* rawFile = asset.Asset();
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||||
@@ -7,9 +7,6 @@ namespace raw_file
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||||
{
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||||
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetRawFile>
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||||
{
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||||
public:
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||||
explicit DumperIW5(const AssetPool<IW5::AssetRawFile::Type>& pool);
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||||
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||||
protected:
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void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetRawFile::Type>& asset) override;
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};
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||||
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@@ -4,11 +4,6 @@ using namespace IW5;
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namespace script
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||||
{
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DumperIW5::DumperIW5(const AssetPool<AssetScript::Type>& pool)
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||||
: AbstractAssetDumper(pool)
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||||
{
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||||
}
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||||
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// See https://github.com/xensik/gsc-tool#file-format for an in-depth explanation about the .gscbin format
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetScript::Type>& asset)
|
||||
{
|
||||
|
||||
@@ -7,9 +7,6 @@ namespace script
|
||||
{
|
||||
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetScript>
|
||||
{
|
||||
public:
|
||||
explicit DumperIW5(const AssetPool<IW5::AssetScript::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetScript::Type>& asset) override;
|
||||
};
|
||||
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||||
@@ -25,11 +25,6 @@ namespace
|
||||
|
||||
namespace sound
|
||||
{
|
||||
LoadedSoundDumperIW5::LoadedSoundDumperIW5(const AssetPool<AssetLoadedSound::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void LoadedSoundDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetLoadedSound::Type>& asset)
|
||||
{
|
||||
const auto* loadedSound = asset.Asset();
|
||||
|
||||
@@ -7,9 +7,6 @@ namespace sound
|
||||
{
|
||||
class LoadedSoundDumperIW5 final : public AbstractAssetDumper<IW5::AssetLoadedSound>
|
||||
{
|
||||
public:
|
||||
explicit LoadedSoundDumperIW5(const AssetPool<IW5::AssetLoadedSound::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetLoadedSound::Type>& asset) override;
|
||||
};
|
||||
|
||||
@@ -6,11 +6,6 @@ using namespace IW5;
|
||||
|
||||
namespace string_table
|
||||
{
|
||||
DumperIW5::DumperIW5(const AssetPool<AssetStringTable::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetStringTable::Type>& asset)
|
||||
{
|
||||
const auto* stringTable = asset.Asset();
|
||||
|
||||
@@ -7,9 +7,6 @@ namespace string_table
|
||||
{
|
||||
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetStringTable>
|
||||
{
|
||||
public:
|
||||
explicit DumperIW5(const AssetPool<IW5::AssetStringTable::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetStringTable::Type>& asset) override;
|
||||
};
|
||||
|
||||
@@ -395,11 +395,6 @@ namespace
|
||||
|
||||
namespace attachment
|
||||
{
|
||||
JsonDumperIW5::JsonDumperIW5(const AssetPool<AssetAttachment::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void JsonDumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetAttachment::Type>& asset)
|
||||
{
|
||||
const auto assetFile = context.OpenAssetFile(GetJsonFileNameForAssetName(asset.m_name));
|
||||
|
||||
@@ -7,9 +7,6 @@ namespace attachment
|
||||
{
|
||||
class JsonDumperIW5 final : public AbstractAssetDumper<IW5::AssetAttachment>
|
||||
{
|
||||
public:
|
||||
explicit JsonDumperIW5(const AssetPool<IW5::AssetAttachment::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetAttachment::Type>& asset) override;
|
||||
};
|
||||
|
||||
@@ -733,11 +733,6 @@ namespace
|
||||
|
||||
namespace weapon
|
||||
{
|
||||
DumperIW5::DumperIW5(const AssetPool<AssetWeapon::Type>& pool)
|
||||
: AbstractAssetDumper(pool)
|
||||
{
|
||||
}
|
||||
|
||||
void DumperIW5::DumpAsset(AssetDumpingContext& context, const XAssetInfo<AssetWeapon::Type>& asset)
|
||||
{
|
||||
// TODO: only dump infostring fields when non-default
|
||||
|
||||
@@ -7,9 +7,6 @@ namespace weapon
|
||||
{
|
||||
class DumperIW5 final : public AbstractAssetDumper<IW5::AssetWeapon>
|
||||
{
|
||||
public:
|
||||
explicit DumperIW5(const AssetPool<IW5::AssetWeapon::Type>& pool);
|
||||
|
||||
protected:
|
||||
void DumpAsset(AssetDumpingContext& context, const XAssetInfo<IW5::AssetWeapon::Type>& asset) override;
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user