refactor: introduce subasset loading

This commit is contained in:
Jan Laupetin
2026-02-05 18:17:15 +01:00
parent 1be411b371
commit aa47ffa629
255 changed files with 1668 additions and 3132 deletions
+41 -68
View File
@@ -1,6 +1,5 @@
#include "ObjWriterIW5.h"
#include "Game/IW5/GameAssetPoolIW5.h"
#include "Game/IW5/Material/MaterialJsonDumperIW5.h"
#include "Game/IW5/XModel/XModelDumperIW5.h"
#include "Image/ImageDumperIW5.h"
@@ -9,7 +8,6 @@
#include "Maps/AddonMapEntsDumperIW5.h"
#include "Menu/MenuDumperIW5.h"
#include "Menu/MenuListDumperIW5.h"
#include "ObjWriting.h"
#include "RawFile/RawFileDumperIW5.h"
#include "Script/ScriptDumperIW5.h"
#include "Sound/LoadedSoundDumperIW5.h"
@@ -19,71 +17,46 @@
using namespace IW5;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
{
#define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolIW5*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
// REGISTER_DUMPER(AssetDumperPhysCollmap, m_phys_collmap)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
// REGISTER_DUMPER(AssetDumperXModelSurfs, m_xmodel_surfs)
REGISTER_DUMPER(xmodel::DumperIW5, m_xmodel)
REGISTER_DUMPER(material::JsonDumperIW5, m_material)
// REGISTER_DUMPER(AssetDumperMaterialPixelShader, m_material_pixel_shader)
// REGISTER_DUMPER(AssetDumperMaterialVertexShader, m_material_vertex_shader)
// REGISTER_DUMPER(AssetDumperMaterialVertexDeclaration, m_material_vertex_decl)
// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet, m_technique_set)
REGISTER_DUMPER(image::DumperIW5, m_image)
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t, m_sound)
// REGISTER_DUMPER(AssetDumperSndCurve, m_sound_curve)
REGISTER_DUMPER(sound::LoadedSoundDumperIW5, m_loaded_sound)
// REGISTER_DUMPER(AssetDumperclipMap_t, m_clip_map)
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// REGISTER_DUMPER(AssetDumperGlassWorld, m_glass_world)
// REGISTER_DUMPER(AssetDumperPathData, m_path_data)
// REGISTER_DUMPER(AssetDumperVehicleTrack, m_vehicle_track)
// REGISTER_DUMPER(AssetDumperMapEnts, m_map_ents)
// REGISTER_DUMPER(AssetDumperFxWorld, m_fx_world)
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
// REGISTER_DUMPER(AssetDumperFont_s, m_font)
REGISTER_DUMPER(menu::MenuListDumperIW5, m_menu_list)
REGISTER_DUMPER(menu::MenuDumperIW5, m_menu_def)
REGISTER_DUMPER(localize::DumperIW5, m_localize)
REGISTER_DUMPER(attachment::JsonDumperIW5, m_attachment)
REGISTER_DUMPER(weapon::DumperIW5, m_weapon)
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
// REGISTER_DUMPER(AssetDumperSurfaceFxTable, m_surface_fx_table)
REGISTER_DUMPER(raw_file::DumperIW5, m_raw_file)
REGISTER_DUMPER(script::DumperIW5, m_script_file)
REGISTER_DUMPER(string_table::DumperIW5, m_string_table)
REGISTER_DUMPER(leaderboard::JsonDumperIW5, m_leaderboard)
// REGISTER_DUMPER(AssetDumperStructuredDataDefSet, m_structed_data_def_set)
// REGISTER_DUMPER(AssetDumperTracerDef, m_tracer)
// REGISTER_DUMPER(AssetDumperVehicleDef, m_vehicle)
REGISTER_DUMPER(addon_map_ents::DumperIW5, m_addon_map_ents)
if (context.ShouldTrackProgress())
{
size_t totalProgress = 0uz;
for (const auto& dumper : dumpers)
totalProgress += dumper->GetProgressTotalCount();
context.SetTotalProgress(totalProgress);
}
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true;
#undef REGISTER_DUMPER
// REGISTER_DUMPER(AssetDumperPhysPreset)
// REGISTER_DUMPER(AssetDumperPhysCollmap)
// REGISTER_DUMPER(AssetDumperXAnimParts)
// REGISTER_DUMPER(AssetDumperXModelSurfs)
RegisterAssetDumper(std::make_unique<xmodel::DumperIW5>());
RegisterAssetDumper(std::make_unique<material::JsonDumperIW5>());
// REGISTER_DUMPER(AssetDumperMaterialPixelShader)
// REGISTER_DUMPER(AssetDumperMaterialVertexShader)
// REGISTER_DUMPER(AssetDumperMaterialVertexDeclaration)
// REGISTER_DUMPER(AssetDumperMaterialTechniqueSet)
RegisterAssetDumper(std::make_unique<image::DumperIW5>());
// REGISTER_DUMPER(AssetDumpersnd_alias_list_t)
// REGISTER_DUMPER(AssetDumperSndCurve)
RegisterAssetDumper(std::make_unique<sound::LoadedSoundDumperIW5>());
// REGISTER_DUMPER(AssetDumperclipMap_t)
// REGISTER_DUMPER(AssetDumperComWorld)
// REGISTER_DUMPER(AssetDumperGlassWorld)
// REGISTER_DUMPER(AssetDumperPathData)
// REGISTER_DUMPER(AssetDumperVehicleTrack)
// REGISTER_DUMPER(AssetDumperMapEnts)
// REGISTER_DUMPER(AssetDumperFxWorld)
// REGISTER_DUMPER(AssetDumperGfxWorld)
// REGISTER_DUMPER(AssetDumperGfxLightDef)
// REGISTER_DUMPER(AssetDumperFont_s)
RegisterAssetDumper(std::make_unique<menu::MenuListDumperIW5>());
RegisterAssetDumper(std::make_unique<menu::MenuDumperIW5>());
RegisterAssetDumper(std::make_unique<localize::DumperIW5>());
RegisterAssetDumper(std::make_unique<attachment::JsonDumperIW5>());
RegisterAssetDumper(std::make_unique<weapon::DumperIW5>());
// REGISTER_DUMPER(AssetDumperFxEffectDef)
// REGISTER_DUMPER(AssetDumperFxImpactTable)
// REGISTER_DUMPER(AssetDumperSurfaceFxTable)
RegisterAssetDumper(std::make_unique<raw_file::DumperIW5>());
RegisterAssetDumper(std::make_unique<script::DumperIW5>());
RegisterAssetDumper(std::make_unique<string_table::DumperIW5>());
RegisterAssetDumper(std::make_unique<leaderboard::JsonDumperIW5>());
// REGISTER_DUMPER(AssetDumperStructuredDataDefSet)
// REGISTER_DUMPER(AssetDumperTracerDef)
// REGISTER_DUMPER(AssetDumperVehicleDef)
RegisterAssetDumper(std::make_unique<addon_map_ents::DumperIW5>());
}