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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-06-07 17:22:34 +00:00

refactor: introduce subasset loading

This commit is contained in:
Jan Laupetin
2026-02-05 16:25:00 +00:00
parent 1be411b371
commit aa47ffa629
255 changed files with 1668 additions and 3132 deletions
+8 -35
View File
@@ -1,36 +1,25 @@
#include "ObjWriterT5.h"
#include "Game/T5/GameAssetPoolT5.h"
#include "Game/T5/Material/MaterialJsonDumperT5.h"
#include "Game/T5/Techset/TechsetDumperT5.h"
#include "Game/T5/XModel/XModelDumperT5.h"
#include "Image/ImageDumperT5.h"
#include "Localize/LocalizeDumperT5.h"
#include "ObjWriting.h"
#include "RawFile/RawFileDumperT5.h"
#include "StringTable/StringTableDumperT5.h"
using namespace T5;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
{
#define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
// REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
REGISTER_DUMPER(xmodel::DumperT5, m_xmodel)
REGISTER_DUMPER(material::JsonDumperT5, m_material)
REGISTER_DUMPER(techset::DumperT5, m_technique_set)
REGISTER_DUMPER(image::DumperT5, m_image)
RegisterAssetDumper(std::make_unique<xmodel::DumperT5>());
RegisterAssetDumper(std::make_unique<material::JsonDumperT5>());
RegisterAssetDumper(std::make_unique<techset::DumperT5>());
RegisterAssetDumper(std::make_unique<image::DumperT5>());
// REGISTER_DUMPER(AssetDumperSndBank, m_sound_bank)
// REGISTER_DUMPER(AssetDumperSndPatch, m_sound_patch)
// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
@@ -43,32 +32,16 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
// REGISTER_DUMPER(AssetDumperFont, m_font)
// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
REGISTER_DUMPER(localize::DumperT5, m_localize)
RegisterAssetDumper(std::make_unique<localize::DumperT5>());
// REGISTER_DUMPER(AssetDumperWeapon, m_weapon)
// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
REGISTER_DUMPER(raw_file::DumperT5, m_raw_file)
REGISTER_DUMPER(string_table::DumperT5, m_string_table)
RegisterAssetDumper(std::make_unique<raw_file::DumperT5>());
RegisterAssetDumper(std::make_unique<string_table::DumperT5>());
// REGISTER_DUMPER(AssetDumperPackIndex, m_pack_index)
// REGISTER_DUMPER(AssetDumperXGlobals, m_xglobals)
// REGISTER_DUMPER(AssetDumperDDLRoot, m_ddl)
// REGISTER_DUMPER(AssetDumperGlasses, m_glasses)
// REGISTER_DUMPER(AssetDumperEmblemSet, m_emblem_set)
if (context.ShouldTrackProgress())
{
size_t totalProgress = 0uz;
for (const auto& dumper : dumpers)
totalProgress += dumper->GetProgressTotalCount();
context.SetTotalProgress(totalProgress);
}
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true;
#undef REGISTER_DUMPER
}