mirror of
https://github.com/Laupetin/OpenAssetTools.git
synced 2026-06-07 17:22:34 +00:00
refactor: introduce subasset loading
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@@ -1,36 +1,25 @@
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#include "ObjWriterT5.h"
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#include "Game/T5/GameAssetPoolT5.h"
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#include "Game/T5/Material/MaterialJsonDumperT5.h"
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#include "Game/T5/Techset/TechsetDumperT5.h"
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#include "Game/T5/XModel/XModelDumperT5.h"
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#include "Image/ImageDumperT5.h"
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#include "Localize/LocalizeDumperT5.h"
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#include "ObjWriting.h"
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#include "RawFile/RawFileDumperT5.h"
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#include "StringTable/StringTableDumperT5.h"
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using namespace T5;
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bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
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{
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#define REGISTER_DUMPER(dumperType, poolName) \
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if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
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{ \
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dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
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}
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const auto* assetPools = dynamic_cast<GameAssetPoolT5*>(context.m_zone.m_pools.get());
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std::vector<std::unique_ptr<IAssetDumper>> dumpers;
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// REGISTER_DUMPER(AssetDumperPhysPreset, m_phys_preset)
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// REGISTER_DUMPER(AssetDumperPhysConstraints, m_phys_constraints)
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// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
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// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
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REGISTER_DUMPER(xmodel::DumperT5, m_xmodel)
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REGISTER_DUMPER(material::JsonDumperT5, m_material)
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REGISTER_DUMPER(techset::DumperT5, m_technique_set)
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REGISTER_DUMPER(image::DumperT5, m_image)
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RegisterAssetDumper(std::make_unique<xmodel::DumperT5>());
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RegisterAssetDumper(std::make_unique<material::JsonDumperT5>());
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RegisterAssetDumper(std::make_unique<techset::DumperT5>());
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RegisterAssetDumper(std::make_unique<image::DumperT5>());
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// REGISTER_DUMPER(AssetDumperSndBank, m_sound_bank)
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// REGISTER_DUMPER(AssetDumperSndPatch, m_sound_patch)
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// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
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@@ -43,32 +32,16 @@ bool ObjWriter::DumpZone(AssetDumpingContext& context) const
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// REGISTER_DUMPER(AssetDumperFont, m_font)
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// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
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// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
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REGISTER_DUMPER(localize::DumperT5, m_localize)
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RegisterAssetDumper(std::make_unique<localize::DumperT5>());
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// REGISTER_DUMPER(AssetDumperWeapon, m_weapon)
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// REGISTER_DUMPER(AssetDumperSndDriverGlobals, m_snd_driver_globals)
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// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
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// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
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REGISTER_DUMPER(raw_file::DumperT5, m_raw_file)
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REGISTER_DUMPER(string_table::DumperT5, m_string_table)
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RegisterAssetDumper(std::make_unique<raw_file::DumperT5>());
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RegisterAssetDumper(std::make_unique<string_table::DumperT5>());
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// REGISTER_DUMPER(AssetDumperPackIndex, m_pack_index)
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// REGISTER_DUMPER(AssetDumperXGlobals, m_xglobals)
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// REGISTER_DUMPER(AssetDumperDDLRoot, m_ddl)
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// REGISTER_DUMPER(AssetDumperGlasses, m_glasses)
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// REGISTER_DUMPER(AssetDumperEmblemSet, m_emblem_set)
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if (context.ShouldTrackProgress())
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{
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size_t totalProgress = 0uz;
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for (const auto& dumper : dumpers)
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totalProgress += dumper->GetProgressTotalCount();
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context.SetTotalProgress(totalProgress);
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}
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for (const auto& dumper : dumpers)
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dumper->Dump(context);
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return true;
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#undef REGISTER_DUMPER
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}
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