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mirror of https://github.com/Laupetin/OpenAssetTools.git synced 2026-02-14 19:33:02 +00:00

refactor: introduce subasset loading

This commit is contained in:
Jan Laupetin
2026-02-05 16:25:00 +00:00
parent 1be411b371
commit aa47ffa629
255 changed files with 1668 additions and 3132 deletions

View File

@@ -1,14 +1,12 @@
#include "ObjWriterT6.h"
#include "FontIcon/FontIconDumperT6.h"
#include "Game/T6/GameAssetPoolT6.h"
#include "Game/T6/Material/MaterialJsonDumperT6.h"
#include "Game/T6/XModel/XModelDumperT6.h"
#include "Image/ImageDumperT6.h"
#include "Leaderboard/LeaderboardJsonDumperT6.h"
#include "Localize/LocalizeDumperT6.h"
#include "Maps/MapEntsDumperT6.h"
#include "ObjWriting.h"
#include "PhysConstraints/PhysConstraintsInfoStringDumperT6.h"
#include "PhysPreset/PhysPresetInfoStringDumperT6.h"
#include "Qdb/QdbDumperT6.h"
@@ -29,86 +27,54 @@
using namespace T6;
bool ObjWriter::DumpZone(AssetDumpingContext& context) const
void ObjWriter::RegisterAssetDumpers(AssetDumpingContext& context)
{
#define REGISTER_DUMPER(dumperType, poolName) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(dumperType::AssetType_t::EnumEntry)) \
{ \
dumpers.emplace_back(std::make_unique<dumperType>(*assetPools->poolName)); \
}
#define REGISTER_DUMPER_WITH_FACTORY(createDumper, poolName, asset) \
if (assetPools->poolName && ObjWriting::ShouldHandleAssetType(asset::EnumEntry)) \
{ \
auto dumper = createDumper(*assetPools->poolName); \
if (dumper) \
dumpers.emplace_back(std::move(dumper)); \
}
const auto* assetPools = dynamic_cast<GameAssetPoolT6*>(context.m_zone.m_pools.get());
std::vector<std::unique_ptr<IAssetDumper>> dumpers;
REGISTER_DUMPER(phys_preset::InfoStringDumperT6, m_phys_preset)
REGISTER_DUMPER(phys_constraints::InfoStringDumperT6, m_phys_constraints)
RegisterAssetDumper(std::make_unique<phys_preset::InfoStringDumperT6>());
RegisterAssetDumper(std::make_unique<phys_constraints::InfoStringDumperT6>());
// REGISTER_DUMPER(AssetDumperDestructibleDef, m_destructible_def)
// REGISTER_DUMPER(AssetDumperXAnimParts, m_xanim_parts)
REGISTER_DUMPER(xmodel::DumperT6, m_xmodel)
REGISTER_DUMPER(material::JsonDumperT6, m_material)
REGISTER_DUMPER(techset::DumperT6, m_technique_set)
REGISTER_DUMPER(image::DumperT6, m_image)
REGISTER_DUMPER(sound::SndBankDumperT6, m_sound_bank)
RegisterAssetDumper(std::make_unique<xmodel::DumperT6>());
RegisterAssetDumper(std::make_unique<material::JsonDumperT6>());
RegisterAssetDumper(std::make_unique<techset::DumperT6>());
RegisterAssetDumper(std::make_unique<image::DumperT6>());
RegisterAssetDumper(std::make_unique<sound::SndBankDumperT6>());
// REGISTER_DUMPER(AssetDumperSndPatch, m_sound_patch)
// REGISTER_DUMPER(AssetDumperClipMap, m_clip_map)
// REGISTER_DUMPER(AssetDumperComWorld, m_com_world)
// REGISTER_DUMPER(AssetDumperGameWorldSp, m_game_world_sp)
// REGISTER_DUMPER(AssetDumperGameWorldMp, m_game_world_mp)
REGISTER_DUMPER(map_ents::DumperT6, m_map_ents)
RegisterAssetDumper(std::make_unique<map_ents::DumperT6>());
// REGISTER_DUMPER(AssetDumperGfxWorld, m_gfx_world)
// REGISTER_DUMPER(AssetDumperGfxLightDef, m_gfx_light_def)
// REGISTER_DUMPER(AssetDumperFont, m_font)
REGISTER_DUMPER_WITH_FACTORY(font_icon::CreateDumperT6, m_font_icon, AssetFontIcon)
RegisterAssetDumper(font_icon::CreateDumperT6());
// REGISTER_DUMPER(AssetDumperMenuList, m_menu_list)
// REGISTER_DUMPER(AssetDumperMenuDef, m_menu_def)
REGISTER_DUMPER(localize::DumperT6, m_localize)
REGISTER_DUMPER(weapon::DumperT6, m_weapon)
REGISTER_DUMPER(attachment::DumperT6, m_attachment)
REGISTER_DUMPER(attachment_unique::DumperT6, m_attachment_unique)
REGISTER_DUMPER(camo::JsonDumperT6, m_camo)
REGISTER_DUMPER(sound::SndDriverGlobalsDumperT6, m_snd_driver_globals)
RegisterAssetDumper(std::make_unique<localize::DumperT6>());
RegisterAssetDumper(std::make_unique<weapon::DumperT6>());
RegisterAssetDumper(std::make_unique<attachment::DumperT6>());
RegisterAssetDumper(std::make_unique<attachment_unique::DumperT6>());
RegisterAssetDumper(std::make_unique<camo::JsonDumperT6>());
RegisterAssetDumper(std::make_unique<sound::SndDriverGlobalsDumperT6>());
// REGISTER_DUMPER(AssetDumperFxEffectDef, m_fx)
// REGISTER_DUMPER(AssetDumperFxImpactTable, m_fx_impact_table)
REGISTER_DUMPER(raw_file::DumperT6, m_raw_file)
REGISTER_DUMPER(string_table::DumperT6, m_string_table)
REGISTER_DUMPER(leaderboard::JsonDumperT6, m_leaderboard)
RegisterAssetDumper(std::make_unique<raw_file::DumperT6>());
RegisterAssetDumper(std::make_unique<string_table::DumperT6>());
RegisterAssetDumper(std::make_unique<leaderboard::JsonDumperT6>());
// REGISTER_DUMPER(AssetDumperXGlobals, m_xglobals)
// REGISTER_DUMPER(AssetDumperDDLRoot, m_ddl)
// REGISTER_DUMPER(AssetDumperGlasses, m_glasses)
// REGISTER_DUMPER(AssetDumperEmblemSet, m_emblem_set)
REGISTER_DUMPER(script::DumperT6, m_script)
RegisterAssetDumper(std::make_unique<script::DumperT6>());
// REGISTER_DUMPER(AssetDumperKeyValuePairs, m_key_value_pairs)
REGISTER_DUMPER(vehicle::DumperT6, m_vehicle)
RegisterAssetDumper(std::make_unique<vehicle::DumperT6>());
// REGISTER_DUMPER(AssetDumperMemoryBlock, m_memory_block)
// REGISTER_DUMPER(AssetDumperAddonMapEnts, m_addon_map_ents)
REGISTER_DUMPER(tracer::DumperT6, m_tracer)
RegisterAssetDumper(std::make_unique<tracer::DumperT6>());
// REGISTER_DUMPER(AssetDumperSkinnedVertsDef, m_skinned_verts)
REGISTER_DUMPER(qdb::DumperT6, m_qdb)
REGISTER_DUMPER(slug::DumperT6, m_slug)
RegisterAssetDumper(std::make_unique<qdb::DumperT6>());
RegisterAssetDumper(std::make_unique<slug::DumperT6>());
// REGISTER_DUMPER(AssetDumperFootstepTableDef, m_footstep_table)
// REGISTER_DUMPER(AssetDumperFootstepFXTableDef, m_footstep_fx_table)
REGISTER_DUMPER(z_barrier::DumperT6, m_zbarrier)
if (context.ShouldTrackProgress())
{
size_t totalProgress = 0uz;
for (const auto& dumper : dumpers)
totalProgress += dumper->GetProgressTotalCount();
context.SetTotalProgress(totalProgress);
}
for (const auto& dumper : dumpers)
dumper->Dump(context);
return true;
#undef REGISTER_DUMPER
RegisterAssetDumper(std::make_unique<z_barrier::DumperT6>());
}