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refactor: introduce subasset loading
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@@ -2,7 +2,7 @@
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#include "ContentLister/ContentPrinter.h"
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#include "IObjLoader.h"
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#include "IObjWriter.h"
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#include "ObjWriter.h"
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#include "ObjWriting.h"
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#include "SearchPath/IWD.h"
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#include "SearchPath/OutputPathFilesystem.h"
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@@ -183,7 +183,7 @@ namespace
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UpdateAssetIncludesAndExcludes(context);
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const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
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auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
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auto result = objWriter->DumpZone(context);
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