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refactor: introduce subasset loading

This commit is contained in:
Jan Laupetin
2026-02-05 16:25:00 +00:00
parent 1be411b371
commit aa47ffa629
255 changed files with 1668 additions and 3132 deletions

View File

@@ -2,7 +2,7 @@
#include "ContentLister/ContentPrinter.h"
#include "IObjLoader.h"
#include "IObjWriter.h"
#include "ObjWriter.h"
#include "ObjWriting.h"
#include "SearchPath/IWD.h"
#include "SearchPath/OutputPathFilesystem.h"
@@ -183,7 +183,7 @@ namespace
UpdateAssetIncludesAndExcludes(context);
const auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
auto* objWriter = IObjWriter::GetObjWriterForGame(zone.m_game_id);
auto result = objWriter->DumpZone(context);