refactor: introduce subasset loading

This commit is contained in:
Jan Laupetin
2026-02-05 18:17:15 +01:00
parent 1be411b371
commit aa47ffa629
255 changed files with 1668 additions and 3132 deletions
@@ -357,7 +357,7 @@ namespace
"{0}::{0}({1}* asset, const Zone& zone, ZoneOutputStream& stream)", WriterClassName(m_env.m_asset), m_env.m_asset->m_definition->GetFullName())
m_intendation++;
LINEF(": AssetWriter(zone.m_pools->GetAssetOrAssetReference({0}::EnumEntry, NonReferenceAssetName(AssetName<{0}>(*asset))), zone, stream)",
LINEF(": AssetWriter(zone.m_pools.GetAssetOrAssetReference({0}::EnumEntry, NonReferenceAssetName(AssetName<{0}>(*asset))), zone, stream)",
m_env.m_asset->m_asset_name)
m_intendation--;