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refactor: introduce subasset loading
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@@ -1,4 +1,4 @@
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#include "Game/T6/GameAssetPoolT6.h"
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#include "Game/T6/T6.h"
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#include "OatTestPaths.h"
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#include "Utils/Logging/Log.h"
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#include "Utils/StringUtils.h"
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@@ -47,8 +47,8 @@ namespace
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auto rebuiltZone = std::move(*maybeRebuiltZone);
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const auto& pools = *zone->m_pools;
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const auto& rebuiltPools = *rebuiltZone->m_pools;
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const auto& pools = zone->m_pools;
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const auto& rebuiltPools = rebuiltZone->m_pools;
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const auto totalAssetCount = pools.GetTotalAssetCount();
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REQUIRE(totalAssetCount == rebuiltPools.GetTotalAssetCount());
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