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docs: adjust supported asset types for techniquesets
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@@ -15,7 +15,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| Material | ✅ | ✅ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| MaterialTechniqueSet | ✅ | ✅ | For shaders: only dumps/loads shader bytecode. |
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| GfxImage | ✅ | ✅ | |
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| GfxImage | ✅ | ✅ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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| SndCurve | ❌ | ❌ | |
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@@ -46,10 +46,10 @@ The following section specify which assets are supported to be dumped to disk (u
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| Material | ✅ | ✅ | |
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| MaterialPixelShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialPixelShader | ✅ | ✅ | Only dumps/loads shader bytecode. |
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| MaterialVertexShader | ✅ | ✅ | Shaders are compiled. Only dumps/loads shader bytecode. |
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| MaterialVertexShader | ✅ | ✅ | Only dumps/loads shader bytecode. |
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| MaterialVertexDeclaration | ✅ | ✅ | Vertex declarations are dumped/loaded as part of a technique. |
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| MaterialVertexDeclaration | ✅ | ✅ | |
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| MaterialTechniqueSet | ⁉️ | ⁉️ | Statemaps are currently not exported. |
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| MaterialTechniqueSet | ✅ | ✅ | |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| snd_alias_list_t | ❌ | ❌ | |
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| snd_alias_list_t | ❌ | ❌ | |
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| SndCurve | ✅ | ✅ | |
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| SndCurve | ✅ | ✅ | |
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@@ -132,7 +132,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | |
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| Material | ✅ | ✅ | |
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| MaterialTechniqueSet | ❌ | ❌ | |
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| MaterialTechniqueSet | ✅ | ❌ | For shaders: only dumps/loads shader bytecode. |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| GfxImage | ✅ | ❌ | A few special image encodings are not yet supported. |
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| SndBank | ❌ | ❌ | |
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| SndBank | ❌ | ❌ | |
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| SndPatch | ❌ | ❌ | |
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| SndPatch | ❌ | ❌ | |
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@@ -169,7 +169,7 @@ The following section specify which assets are supported to be dumped to disk (u
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| XAnimParts | ❌ | ❌ | |
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| XAnimParts | ❌ | ❌ | |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| XModel | ✅ | ✅ | Model data can be exported to `XMODEL_EXPORT/XMODEL_BIN`, `OBJ`, `GLB/GLTF`. |
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| Material | ✅ | ✅ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
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| Material | ✅ | ✅ | Dumping/Loading is currently possible for materials in their compiled form. There is currently no material pipeline. |
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| MaterialTechniqueSet | ✅ | ❌ | Only dumps compiled shaders. |
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| MaterialTechniqueSet | ✅ | ✅ | For shaders: only dumps/loads shader bytecode. |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| GfxImage | ✅ | ✅ | A few special image encodings are not yet supported. |
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| SndBank | ✅ | ✅ | The current implementation is subject to change. |
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| SndBank | ✅ | ✅ | The current implementation is subject to change. |
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| SndPatch | ❌ | ❌ | |
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| SndPatch | ❌ | ❌ | |
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