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chore: remove unused code

This commit is contained in:
Jan Laupetin
2025-11-10 21:43:20 +01:00
parent 683ef7ac38
commit ab8503194f
2 changed files with 0 additions and 3 deletions

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@@ -515,7 +515,6 @@ namespace BSP
// one for each surface causes physics bugs, as the entire bounding box is considered solid instead of the surface itself (for some reason).
// so a partition is made for each triangle which removes the physics bugs but likely makes the game run slower
const auto indexOfFirstTri = surface.indexOfFirstIndex / 3;
const auto indexOfFirstVertex = surface.indexOfFirstVertex;
for (auto triIdx = 0u; triIdx < surface.triCount; triIdx++)
{
CollisionPartition partition;

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@@ -61,8 +61,6 @@ namespace
}
}
}
std::string loadMapEnts() {}
} // namespace
namespace BSP