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Split InfoString classes into multiple files depending on loading and writing code
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#include "InfoStringToStructConverterBase.h"
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InfoStringToStructConverterBase::InfoStringToStructConverterBase(const InfoString& infoString, void* structure)
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: m_info_string(infoString),
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m_structure(structure)
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{
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}
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InfoStringToStructConverterBase::~InfoStringToStructConverterBase()
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= default;
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void InfoStringToStructConverterBase::Convert()
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{
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FillStructure();
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}
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