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Split InfoString classes into multiple files depending on loading and writing code

This commit is contained in:
Jan
2021-03-24 13:51:21 +01:00
parent 9e00ad60e7
commit abcce11b00
36 changed files with 579 additions and 549 deletions

View File

@@ -0,0 +1,21 @@
#pragma once
#include "InfoString/InfoStringFromStructConverterBase.h"
#include "Game/T6/T6.h"
namespace T6
{
class InfoStringFromStructConverter : public InfoStringFromStructConverterBase
{
protected:
const cspField_t* m_fields;
size_t m_field_count;
virtual void FillFromExtensionField(const cspField_t& field) = 0;
void FillFromBaseField(const cspField_t& field);
void FillInfoString() override;
public:
InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount);
InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback);
};
}