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Split InfoString classes into multiple files depending on loading and writing code
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#pragma once
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#include "InfoString/InfoStringFromStructConverterBase.h"
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#include "Game/T6/T6.h"
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namespace T6
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{
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class InfoStringFromStructConverter : public InfoStringFromStructConverterBase
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{
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protected:
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const cspField_t* m_fields;
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size_t m_field_count;
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virtual void FillFromExtensionField(const cspField_t& field) = 0;
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void FillFromBaseField(const cspField_t& field);
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void FillInfoString() override;
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public:
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InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount);
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InfoStringFromStructConverter(const void* structure, const cspField_t* fields, size_t fieldCount, std::function<std::string(scr_string_t)> scriptStringValueCallback);
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};
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}
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