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refactor: combined ZoneOutputStream interface with impl
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@@ -1,4 +1,5 @@
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#pragma once
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#include "Game/T5/T5.h"
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#include "Writing/ContentWriterBase.h"
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#include "Writing/IContentWritingEntryPoint.h"
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@@ -8,9 +9,9 @@ namespace T5
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class ContentWriter final : public ContentWriterBase, public IContentWritingEntryPoint
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{
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public:
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ContentWriter(const Zone& zone);
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explicit ContentWriter(const Zone& zone);
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void WriteContent(IZoneOutputStream& stream) override;
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void WriteContent(ZoneOutputStream& stream) override;
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private:
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void CreateXAssetList(XAssetList& xAssetList, MemoryManager& memory) const;
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